戰鎚:末世鼠疫 2

戰鎚:末世鼠疫 2

《戰鎚:末世鼠疫 2》適合想組隊突破敵潮的玩家:合作模式最多支援四人,也列有單人遊玩。在Kinguin的價格為≈ HK$13.81。頁面顯示的91,082則評論與84%評價可提供參考,更重要的是考慮合作遊戲是否符合你的遊玩安排。

單人也能遊玩,不過並肩作戰才是遊戲核心。之後的Steam特賣期間只是可能的購買時機,並不代表一定會有折扣。 《戰鎚:末世鼠疫 2》在Kinguin售價HK$187.00;91,082則評論中的84%評價可作為玩家回饋參考。

正在取得全網報價
84%Steam 玩家評分9.1萬 則評價82Metacritic/10083OpenCritic/100
發售日期: Mar 8, 2018
Co-op · Dark Fantasy · Hack and Slash · Multiplayer · Online Co-Op
Warhammer: Vermintide 2 PC Steam CD Key·平台:Steam·~ HK$246.14-94%起~ HK$13.81(~ €1.57)比 Steam 省 HK$173.19去購買
Warhammer: Vermintide 2 Standard Edition Steam CD Key·平台:Steam·~ HK$48.98-71%起~ HK$14.16(~ €1.61)去購買
Warhammer: Vermintide 2 Steam Key GLOBAL·平台:Steam·-92%起~ HK$14.60(~ $1.86)去購買
Warhammer: Vermintide 2 EN/DE/FR/IT/PL/PT/RU/ES Global·平台:Steam·-92%起~ HK$15.65(~ €1.78)去購買
·平台:Steam·香港 Steam 官方價~ HK$187.00去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Warhammer: Vermintide 2·平台:Steam·~ HK$184.34查看商店
史低 ~ HK$11.69含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002025-11目前全網低價~ HK$36.41Steam
~ HK$70.26~ HK$130.00~ HK$189.73~ HK$249.4725-1026-0126-0426-0726-10~ HK$11.69

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於戰鎚:末世鼠疫 2

《戰鎚:末世鼠疫 2》中,五名英雄在戰鎚奇幻戰場世界對抗斯卡文鼠人與混沌勢力。遊戲核心是一人稱視角的激烈戰鬥,以及與隊友並肩求生。 最多四名玩家可以合作遊玩。 五名角色各有三條職業路線,並提供15種天賦樹與50多種武器類型。 難度從Recruit到Legend逐步提升。 玩家評價:84%;評論數:91,082。

製作團隊

作曲
加斯帕·基德
開發
Fatshark
發行
Fatshark

Steam玩家評論

84%好評極度好評91,082 Steam評論

近36個月記錄低價

≈ HK$0.002025-11-21 · Steam基本遊戲 · 與上方圖表為同一組記錄;美元價格歷史,不代表區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前

模式與操作

Steam PC 版列有最多四人合作、單人遊玩及完整控制器支援。

英雄與配置

五名角色各有三條職業路線,另有15種天賦樹及50多種武器類型。

語言

列有英文語音及多種語言字幕,包括繁體中文。

03常見問題

英雄要對抗什麼敵人?

英雄會在戰鎚奇幻戰場世界對抗混沌勢力與斯卡文鼠人群。

有哪些難度?

列出的難度包括Recruit、Veteran、Champion及Legend。

角色有不同職業嗎?

有。介紹列出五名角色,每名角色都有三條分支職業路線。

8.2
綜合評分
外部評分84%Steam 玩家評分9.1萬 則評價82Metacritic/10083OpenCritic/100
畫面
8
音效
8
玩法
9
劇情
6
內容
8.5

“It rebuilds four-player co-op around melee, and fifteen careers plus seven years of content make it the deepest hack-and-slash team game around”

評測總結

Pull every dimension together and Vermintide 2 is a game with razor-clear intent: it does not try to please everyone, it only wants to do one thing — four-player melee co-op — to the hilt. The composite is 8.2. The right player will sink hundreds of hours into it; the wrong one will refund at the two-hour mark. The whole game is figuring out which one you are.

A seven-year evergreen with no real successor

First, place it in history. Released in 2018, 25 million lifetime players, a Steam positive rating parked at 84%, and still updating after seven years — that string of numbers states its weight on its own. It sits in OpenCritic's Strong tier, 92% of critics recommending, an 82 on Metacritic, an 8 out of 10 from IGN. Among the long, uneven roster of Warhammer adaptations, it is squarely the most successful of the lot.

A seven-year evergreen of co-op slaughter

More to the point, it has almost no real rival in its own narrow lane. "Four-player melee co-op" sounds like a common genre, but try to find another that matches it on melee feel, career progression and content depth all at once and you will come up empty. Some have the feel but thin content, some pile on content but swing limp, and the one that has all three is, for now, just this one. That is the bedrock of its seven-year run — not the absence of competitors, but the absence of anyone beating it head-on where it is strongest.

Who should buy, who should walk

Who should buy it? Players who love rolling with a fixed squad, who prefer the feel of melee over the rush of ranged shooting, who enjoy tinkering with career builds and weapon properties, and who do not flinch at grinding for progression.

The multiplier here is people. Round up three friends who play together regularly and the fun compounds — the squad coordination, the career synergy, the clutch rescues are the heart of the thing, and a bot-filled solo run will never give you that. If you already have a group hunting for its next shared evergreen, this is close to an automatic recommendation; the game was built from the floor up to reward the four of you learning it together over months rather than one of you grinding it alone.

Who should walk? Players after a single-player, story-driven trip — as covered, the plot is barely a whisper. Players allergic to repetition — the content tail is, at bottom, a grind. Players with zero tolerance for random loot-box drops — that system has been roasted for seven years for good reason. And players who cannot stomach rough localisation — the non-English text is stiff and inconsistent, and a few maps have weak wayfinding that gets you lost. Lone wolves can run with bots, but stripped of real teammates the experience visibly dims.

The thing nobody has copied

Back to the central call: what is hardest to replace here? It is that Vermintide 2 took the Left 4 Dead four-player formula and melee-ified it, fully and successfully. Left 4 Dead runs on ranged shooting, with ammo management as its rhythmic spine; Vermintide 2 rips that out and replaces it wholesale with swinging, blocking, shoving and stamina, then stacks fifteen careers of progression and seven years of content on top.

This was never a simple "swap the ranged weapon for a blade." To make melee co-op actually fun you have to solve feel, line-clearing, positioning and the special-enemy threat as one connected problem, and Vermintide 2 polished every link to a benchmark shine. Its own stablemate, Darktide, split ranged and melee fifty-fifty and diluted that purity in the process, which only underlines how deliberate the original choice was. So if what you want is the purest, thickest, most physically convincing close-quarters combat going, this seven-year-old hill still has nobody at the top of it, and the gap is not for lack of studios trying. Round up three friends, lift your warhammer, and you will understand inside a single run why it is still alive.

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