工人與資源:蘇維埃共和國 Workers & Resources: Soviet Republic

工人與資源:蘇維埃共和國 Workers & Resources: Soviet Republic

《工人與資源:蘇維埃共和國》適合喜歡高難度單人模擬的玩家:你需要安排生產鏈、滿足居民需求,並親自設計運輸網絡。Eneba 的目前價格為 ≈ HK$26.52,處於已觀察價格記錄中很有吸引力的位置;如果你願意花時間調整供應與規劃擴張,這次購買更有針對性。它的重點不是裝飾城市,而是建立彼此連接的經濟體系。

24,985 則評價中有 91%% 好評,可以提供額外參考,但真正重要的是你是否喜歡複雜系統和長期規劃。Steam PC 版還包含專用模組工具與工作坊內容,核心體驗則集中在工業、人口、貿易和基礎設施管理上。 相較 Steam 的 HK$49.75,節省 ≈ HK$23.23 的同版次 Standard 優惠更適合現在入手。

正在取得全網報價
91%Steam 玩家評分2.5萬 則評價81Metacritic/100
發售日期: Jun 20, 2024
Strategy · Simulation · City Builder · Base Building · Grand Strategy
Workers & Resources: Soviet Republic (PC) Steam Key LATAM·平台:Steam·-87%起~ HK$26.52(~ $3.38)史低比 Steam 省 HK$23.23去購買
·平台:Steam·香港 Steam 官方價~ HK$199.00-75%~ HK$49.75史低去購買
Workers & Resources: Soviet Republic PC·平台:Steam·~ HK$363.10-84%起~ HK$59.71(~ €6.79)史低去購買
Workers & Resources: Soviet Republic PC Steam CD Key·平台:Steam·~ HK$351.67-83%起~ HK$59.80(~ €6.80)史低去購買
Workers & Resources: Soviet Republic Steam CD Key·平台:Steam·~ HK$351.67-83%起~ HK$60.24(~ €6.85)史低去購買
史低 ~ HK$68.20含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$63.092026-07目前全網低價~ HK$78.48Kinguin距低價紀錄+24%
~ HK$125.75~ HK$194.72~ HK$263.68~ HK$332.6525-1026-0126-0426-0726-10~ HK$63.09

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 工人與資源:蘇維埃共和國 Workers & Resources: Soviet Republic

在《工人與資源:蘇維埃共和國》中建設蘇維埃主題共和國,連接資源開採、工業、服務與交通。規劃生產鏈,管理貿易、電力、水和供暖,並陪伴居民從童年走到晚年。 Steam PC 版支援單人遊戲。 Steam 評價:24,985 則評價中有 91%% 為好評。 發行日期:2024年6月20日。

製作團隊

開發
3Division
發行
Hooded Horse

Steam 玩家評價

91%好評極度好評24,985 Steam 評價

36 個月內最低記錄

≈ HK$63.092026-07-30 · Kinguin基本遊戲 · 與上方圖表相同的記錄;美元歷史價格,不是地區 Steam 最低價。

語言支援

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Steam PC 版資料 · 2026-10-11

02購買前

遊戲模式

Steam PC 版支援單人遊戲。提供的資料沒有明確列出其他模式。

語言與音訊

支援語言列出了字幕;沒有列出完整語音。

操作與模組

Steam PC 資料沒有說明控制器支援。遊戲提供專用模組工具,也有 Steam 工作坊模組。

03常見問題

《工人與資源:蘇維埃共和國》是什麼類型的遊戲?

你要建設共和國,組織生產和服務,並管理居民的各種需求。

生產鏈如何運作?

原材料、加工品和廢料都需要合適的儲存設施、運輸工具和裝卸設備。

居民有哪些需求?

居民需要食物、衣物、教育、工作、電力、水和供暖等。

遊戲有哪些交通方式?

公路、鐵路、公車、有軌電車、火車、船和飛機可以運輸人員與貨物。

8.3
綜合評分
外部評分91%Steam 玩家評分2.5萬 則評價81Metacritic/100
畫面
7
音效
6.5
玩法
9
劇情
7.2
內容
8.8

“If you love calculating economy, logistics and transit to the decimal and will burn a whole night on one clean rail plan, this sandbox repays you richly.”

評測總結

This is a work that asks a great deal of both your time and your patience. It does not buffer the sharpness of its systems with humor and characters the way some lighter management games do, and it does not flatter your eyes with pretty city nightscapes and a sprawling mod community the way the genre's most popular transit-and-zoning simulator does. It lays its sharpest edges — the planned economy, the full-chain resource management, the absurdly intricate transport system — flat on the table without disguise, and then wraps the whole thing in a relatively old-fashioned set of visuals and an interface to match.

Who Should Stay Away

Is it worth dropping tens or hundreds of hours into? If you only want to build a city in a relaxed way and look at some attractive nighttime skylines, I would say the time investment is very hard to earn back. The steep learning curve, the missing onboarding, the flood of UI information and the late-game performance pressure stack up into a wall tall enough to turn a lot of people away. You may well spend your first ten hours watching your republic collapse over and over, quietly wondering whether you are simply not cut out for this kind of "hardcore labor." That is a legitimate reaction, and for a large slice of players it is the correct one.

The honest framing is that this game filters its audience hard and on purpose. It is not interested in being accessible, and pretending otherwise would do a prospective buyer no favors. The systems do not soften for newcomers and the interface does not apologize for its density, so the early frustration is not a bug to be patched out but a fundamental feature of the experience, and anyone who resents that friction is unlikely to ever make peace with it.

Who Will Find a Bottomless Reward

But if you are fascinated by complex systems, if you enjoy calculating economy, logistics and transit out to the second decimal place, if you are willing to burn an entire evening on one elegant railway plan or one successful structural overhaul, then the time-return ratio on this game is extraordinarily high. Every supply chain that runs stable, every line that flows smoothly, every leap to self-sufficiency reads as a direct affirmation of your comprehension and your patience. That feeling of "having understood a whole system just a little better" is something a great many comparable works simply cannot give you, and it is the core of why this title's long-term reputation has held — a roughly nine-in-ten positive standing among its players, earned the hard way rather than handed out.

Let me close on that freight train again. When you can glance at the numbers in the transport-management panel and read the pulse of an entire nation at a stroke, that is the moment this game finally unfolds its best face. Whether you are willing to grind your way to that point is the only question that matters, and the answer lives entirely with you. The machine is patient. It will wait exactly as long as you are willing to keep feeding it your evenings, and it will reward that patience with a depth almost nothing else in the genre attempts.

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