XCOM® 2

XCOM® 2

《XCOM® 2》以單人任務、小隊規劃和移動基地升級為核心;可依你對戰術決策的興趣,衡量Kinguin的≈ HK$17.48是否合適。不同任務與士兵專長讓你安排對抗外星佔領的方式。購買前確認介面語言是否符合需求;遊戲重點是規劃行動並領導抵抗軍。 在Kinguin售價HK$155.00時,你可以直接比較商店報價與Steam目前價格。

正在取得全網報價
84%Steam 玩家評分8萬 則評價88Metacritic/10087OpenCritic/100
發售日期: Feb 4, 2016
Strategy · Turn-Based Combat · Tactical · Character Customization · RPG
XCOM 2 ASIA EN Language Only PC Steam CD Key+2·平台:Steam·~ HK$439.21-96%起~ HK$17.48(~ €1.99)比 Steam 省 HK$137.52去購買
XCOM® 2+2·平台:DRM-Free·UnionPay~ HK$116.09-85%起~ HK$17.59(~ CN¥15.00)去購買
+2·平台:Steam·UnionPay~ HK$156.88-87%~ HK$20.33(~ $2.59)去購買
XCOM 2 Standard Edition Steam CD Key+2·平台:Steam·~ HK$439.21-95%起~ HK$22.84(~ €2.60)去購買
XCOM 2 Steam Key GLOBAL+2·平台:Steam·-85%起~ HK$23.62(~ $3.01)去購買
XCOM 2 EN/DE/FR/IT/PL/ES Global+2·平台:Steam·-85%起~ HK$23.99(~ €2.73)去購買
XCOM 2+2·平台:Steam·~ HK$156.88-17%起~ HK$129.81(~ $16.54)去購買
XCOM 2 PC+2·平台:Steam·~ HK$175.63-25%起~ HK$131.70(~ €14.99)去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

XCOM 2+2·平台:Steam·~ HK$470.80查看商店
史低 ~ HK$15.54含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$17.972023-08目前全網低價~ HK$20.33IndieGala Store距低價紀錄+13%
~ HK$137.16~ HK$257.79~ HK$378.42~ HK$499.0525-1026-0126-0426-0726-10~ HK$18.36

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-14 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於XCOM® 2

《XCOM® 2》結合戰術戰鬥與全球抵抗運動,對抗外星佔領。你將指揮移動基地復仇者號,培養小隊並選擇攻擊地點。 Steam玩家評價:80,280則評價中有84%為好評。 支援的介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語和俄語。 發行日期:2016年2月4日。

製作團隊

J
首席設計師
Jake Solomon
video game designer
作曲
提摩西·邁克爾·永利
開發
Firaxis Games · Feral Interactive (Mac) · Feral Interactive (Linux)
發行
2K · Feral Interactive (Mac) · Feral Interactive (Linux)

Steam玩家評論

84%好評極度好評80,280 Steam評論

近36個月記錄最低價

≈ HK$17.972023-08-24 · IndieGala Store基本遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是是是
再顯示8種語言
語言介面字幕音訊
法語是是是
義大利語是是是
德語是是是
西班牙語是是是
日語是是—
韓語是是—
波蘭語是是—
俄語是是—

Steam PC版資料 · 2026-10-15

02購買前須知

組建小隊

五種士兵職業各有技能樹,可依戰術需求培養隊員。

語言支援

Steam PC版提供多種介面語言與字幕,完整語音僅支援部分語言。

03常見問題

《XCOM® 2》的遊戲主題是什麼?

你將指揮移動基地復仇者號,帶領XCOM對抗外星統治。

任務在哪裡進行?

任務地點包含荒野、外星人控制的城市與設施。

有哪些戰術選擇?

士兵可以伏擊敵人、搜刮裝備,並護送VIP或倒下的隊友撤離。

8.5
綜合評分
外部評分84%Steam 玩家評分8萬 則評價88Metacritic/10087OpenCritic/100
畫面
7.5
音效
6.5
玩法
9.5
劇情
9
內容
9

“Timed missions and the Avatar clock strangle the turtle, turning turn-based tactics into a guerrilla war you can't afford to lose”

評測總結

It turned turn-based tactics into a war with real consequences

Plant it back on its 2016 coordinates and XCOM 2 was the undisputed benchmark for turn-based tactics that year — an 88 on Metacritic, an 87 on OpenCritic, 126 outlets folding it into the top "Mighty" tier, an Essential badge from Eurogamer, and a nomination at The Game Awards 2016. Years on, its place in the genre has barely budged an inch. What it is worth most for is the sheer precision of how its systems interlock and pull against one another. Fight well on the ground and the base hums along; let the supply chain back at the Avenger slip even slightly and the front line turns lethal in a heartbeat. Story, setting, mechanics, and sheer volume of content all cinch around one single core — the counterattack after occupation — into one taut, unbroken rope. Nothing in it feels bolted on as an afterthought; every subsystem exists because some other subsystem leans on it, and that economy of design is rarer than it sounds in a genre that loves to bury players in menus.

The squad after a campaign victory

The single hardest thing for any rival to copy

You do not spend your time in one isolated mode here. You run a war that leaves real, lingering consequences on your roster and your map. And the design that pulls tactical depth and mounting pressure upward at the very same time — the timed missions and the doomsday clock working in tandem — is precisely the thing no peer has managed to replicate in the years since. Look back at Enemy Unknown and the patient, turtle-and-grind safety it quietly allowed: this sequel strangles that comfort cleanly and completely, and refuses to ever hand it back to you. That is the irreplaceable point, and it still holds. Plenty of later tactics games have borrowed the silhouette — the cover, the percentages, the concealed opening — but almost none have dared to keep the leash this short, because a leash this short is uncomfortable, and discomfort does not test well in focus groups. XCOM 2 leans into that discomfort on purpose, refusing to file off the sharp edge that defines it, and that is exactly why it still endures today while so many of its more comfortable imitators quietly blur together in memory.

Who should buy it, and who should walk on by

So who is it really for? If you want the genuine weight of every decision, relish the emergent stories your own soldiers write in the field, and can take a steep, punishing difficulty curve squarely on the chin, it will pull you under fast and lodge you in that "one more run, I have to claw this campaign back" grip — and it is honestly very hard to shake loose. Who should give it a wide berth, then? If what you are after is relaxed puzzle-solving, if you bristle at a countdown herding you forward, and if you weigh a cutscene-dense, plot-driven narrative above all else, the sting this game hands you will likely outrun the fun. As for editions, go straight for the build that includes War of the Chosen, because that is what this game truly looks like at full strength. Worth the few dozen hours? Yes — on the one firm condition that you never once expect the road to be a smooth or an easy one, because the difficulty is not a flaw to be patched out but the entire point of the exercise.

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