XCOM:未知敵人

XCOM:未知敵人

在Kinguin售價為≈ HK$2.91,達到本站記錄的最低價。XCOM結合地球防衛、科技研究、基地管理與回合制戰術任務,適合想在總部規劃、也在戰場上做出關鍵決定的玩家。

Steam PC版支援完整控制器操作,並提供單人、多人與合作模式。 Steam售價為HK$46.40,此優惠比可比較的基本遊戲便宜≈ HK$43.49。

正在取得全網報價
93%Steam 玩家評分4萬 則評價89Metacritic/100
發售日期: Oct 11, 2012
Turn-Based Strategy · Tactical · Strategy · Sci-fi · Turn-Based
XCOM: Enemy Unknown PC Steam CD Key+1·平台:Steam·~ HK$176.11-98%起~ HK$2.91(~ €0.33)史低比 Steam 省 HK$43.49去購買
XCOM: Enemy Unknown Steam CD Key+1·平台:Steam·~ HK$176.02-98%起~ HK$3.79(~ €0.43)史低去購買
XCOM: Enemy Unknown Steam Key GLOBAL+1·平台:Steam·-96%~ HK$4.63(~ $0.59)史低去購買
XCOM: Enemy Unknown EN Global+1·平台:Steam·-96%起~ HK$5.02(~ €0.57)史低去購買
+1·平台:未知 PC 平台·~ HK$235.37-93%~ HK$15.62(~ $1.99)去購買
+1·平台:Steam·UnionPay~ HK$117.65-65%~ HK$41.13(~ $5.24)去購買
+1·平台:Steam·UnionPay~ HK$117.65-64%~ HK$42.38(~ $5.40)去購買
+1·平台:Steam·香港 Steam 官方價~ HK$116.00-60%~ HK$46.40去購買
史低 ~ HK$11.69含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$1.182026-07目前全網低價~ HK$15.62Kinguin距低價紀錄+1224%
~ HK$63.17~ HK$125.28~ HK$187.38~ HK$249.4925-1026-0126-0426-0726-10~ HK$1.18

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-19 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於XCOM:未知敵人

身為XCOM指揮官,你要抵禦全球外星入侵、保衛地球。管理資源、研究科技並擴建基地,同時率領小隊進行回合制地面戰。 Steam玩家評價:40,437則中有93%為好評。 介面支援語言:繁體中文、英語、德語、法語、義大利語、韓語、西班牙語、俄語、日語和波蘭語。 發行日期:2012年10月11日。

製作團隊

J
首席設計師
Jake Solomon
video game designer
作曲
邁克爾·麥肯 (作曲家)
開發
Firaxis Games · Feral Interactive (Linux)
發行
2K · Feral Interactive (Linux)
配音
Jon Bailey · 弗朗克西斯·周

Steam玩家評論

93%好評極度好評40,437 Steam評論

近36個月最低紀錄

≈ HK$1.182026-07-30 · Kinguin基本遊戲 · 與上方圖表記錄相同;美元歷史價格,並非地區Steam最低價。

語言支援

語言介面字幕音訊
繁體中文是是—
英語是是是
德語是是是
再顯示7種語言
語言介面字幕音訊
法語是是是
義大利語是是是
韓語是是—
西班牙語是是是
俄語是是是
日語是是—
波蘭語是是是

Steam PC版資料 · 2026-10-20

02購買前須知

模式與操作

Steam PC版支援單人、多人與合作模式,並完整支援控制器。

語言

英語、簡體中文與繁體中文列有完整語音。

03常見問題

遊戲內容是什麼?

你將指揮XCOM抵禦全球外星入侵,保衛地球。

可以建設基地嗎?

可以。你能研究外星科技、擴建基地並管理人員與資源。

戰鬥如何進行?

小隊地面戰採回合制,你可以指揮每位士兵移動。

8.6
綜合評分
外部評分93%Steam 玩家評分4萬 則評價89Metacritic/100
畫面
6.5
音效
8
玩法
9.5
劇情
8.5
內容
8.5

“You'll rename a soldier after a friend, then watch him fall for good after a 90% shot misses — it braids base management into ground combat so every call costs you something real. For strategy players who chase high difficulty and can stomach the dice.”

評測總結

In 2012 it dragged a dying genre back out of the grave

To grasp this game's weight, set it back in 2012. Before it, turn-based tactics was a genre the market had all but pronounced dead — the big releases were all chasing real time, chasing visuals, chasing action thrills, and the spiritual heirs to old X-COM either died in development or curdled into niche nostalgia. Firaxis took the risk of remaking a twenty-year-old game that might have found no audience at all, and it landed both critically and commercially, proving outright that "hardcore turn-based plus permadeath plus high difficulty" still had a huge market on modern platforms.

XCOM's place in history

The honors it collected are heavy: twenty awards swept at E3 2012, Game of the Year nods from GameTrailers, Kotaku, GameSpy and other major outlets, and a 2013 BAFTA for Best Strategy Game.

The deeper impact is that it founded a school. The sequel XCOM 2, the indie standout Mutant Year Zero: Road to Eden, Phoenix Point from original X-COM creator Julian Gollop, and a long list of modern tactics games carrying permadeath all show its DNA in their design. "XCOM-like" is now an industry-recognized subgenre label, and the game that defined the term is this one.

Who should buy it, and who should steer clear

So who is it for in 2026? The answer is clear. If you are a hardcore strategy player who wants high difficulty, can accept that soldiers really die, and is willing to own the consequences of every call, it is nearly a rite of passage — you will pull a tension and a satisfaction out of its "every decision has a cost" systems that few peers can match. If what you love is the grind-it-out, step-by-step, win-by-the-skin-of-your-teeth kind of triumph, it was built for you.

XCOM final confrontation

But if you want relaxed and breezy, if a shown ninety percent that misses sends your blood pressure through the roof, if one bad break wiping your squad will ruin your night — steer clear. This is not a game that coddles you. It will make you lose, it will make you hurt, and that hurt is by design, not a bug. Graphics chasers should brace too: the 2012 Unreal 3 visuals look their age today.

There is one more group to flag: the perfectionists, the players who cannot stand luck in the loop. The hit chance here is genuinely random — it will not quietly stack the odds in your favor because you are the protagonist, so a shown ninety percent really does whiff one time in ten, and the whiff can be the exact shot that leaves your best veteran hanging in the open. For some people that "you can do everything right and still get wrecked by a roll" design is the most thrilling thing about it; for others it is pure torment. Work out which camp you fall into before you buy, because the game will not bend to meet you halfway. On versions, do not agonize — grab the Complete Edition or any copy with Enemy Within and own the whole decade of depth for one price.

It is not flawless: the multiplayer is a husk, the maps repeat, the visuals show their years, and the random hit rolls will, at some point, betray you at the worst possible moment. But the engine at its core, the one that grows stories out of mechanics, still makes people reopen it again and again, to walk a squad that really dies and that you really name into a fight that simply has to be fought. More than a decade on, almost nothing in the genre it founded asks you to feel this much for soldiers it never bothered to write — and that, far more than any score, is the reason it still matters.

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