
Crazy Taxi Returns in 2027 With Multiplayer Planned
Sega has officially announced Crazy Taxi: Cross City, a new entry in the Crazy Taxi series set to launch in 2027 for XBOX Series X|S, XBOX on PC, PC (Steam), PlayStation®5, and Nintendo Switch™ 2. The game is already available to wishlist across platform storefronts, and Sega has also released a new trailer outlining the setting and future updates alongside the official website. The key point is that this is the first Crazy Taxi game to add online multiplayer.

Since its 1999 arcade debut, Crazy Taxi has built its identity around speed, pressure, and fast route decisions rather than conventional racing. It later moved to home platforms including the Dreamcast, building its reputation not on lap times, but on picking up fares, reading routes, and driving flat-out against the clock. That has always been the series' core appeal. You are not racing for first place; you are trying to get passengers where they need to go as fast as possible.

That distinction matters because Crazy Taxi was never a realistic driving sim. It lives or dies on arcade immediacy, but that does not mean Sega can reinvent it carelessly. Sega says the game's "thrilling driving skills and freewheeling speed" will see a major evolution, and that online multiplayer is joining the series for the first time. One of those promises is about preserving the feel that made the older games work. The other is where the biggest uncertainty sits. If multiplayer lands, route competition, passenger competition, and map knowledge could add a genuinely fresh layer. If it does not, it could easily dilute the series' usual clean, punchy rhythm.

Driving is only part of the picture. Sega says the story centers on taxi driver Axel, with players following him on an adventure around the world. That suggests Crazy Taxi: Cross City is not simply expanding a single city map, but moving toward a broader structure built around multiple locations, missions, and driving scenarios. The trailer already shows city and seaside environments, but the real question is whether those areas actually differ in road feel, traffic density, and shortcut design. If not, the "cross city" idea risks becoming little more than a cosmetic change of scenery.






















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