

先遣战士
全网史低 ~ ¥40.05含 Steam 及第三方渠道当前即史低,正是入手时机
正在获取全网报价
心愿价
设置后,全网任一商店低于此价就邮件通知你
价格历史
近 36 个月 · 数据每日更新全网史低~ ¥40.052026-09当前全网低价~ ¥38.70Steam当前即史低
价格覆盖 Steam 官方与 39 家授权商店,仅统计正规渠道报价。曲线按周展示近 36 个月的全网低价与 Steam 官方价。
历史价格以美元记录,图中金额按 2026-10-16 欧洲央行汇率折算为 CNY,仅作参考;实际结算金额以商店页为准。
DLC

DLC先驱者:世界杀手扩展包正在获取全网报价

DLC先驱者:地狱游骑兵内容包正在获取全网报价
01关于先遣战士
《先遣战士》将高速枪战、残暴技能与战利品收集融入黑暗科幻世界。你将在伊诺克创建先遣战士,从四种职业中选择其一,追踪神秘信号。武器、装备、模组和职业技能可组合成个人流派;提高世界等级会遇到更强敌人并获得更好战利品。剧情和终局活动既可单人游玩,也可与最多两名好友合作。 好评率:66%;评测数:46,163。 界面语言:简体中文、繁体中文、英语、法语、意大利语、德语、西班牙语、韩语、波兰语、巴西葡语、俄语、拉美西语和日语。 发行日期:2021年4月1日。
制作团队
作曲
伊南·祖尔
开发
People Can Fly
发行
Square Enix
近36个月记录最低价
≈ ¥40.052026-09-11 · Microsoft Store基础游戏 · 与上方图表记录相同;美元价格历史,并非地区Steam最低价。语言支持
| 语言 | 界面 | 字幕 | 音频 |
|---|---|---|---|
| 简体中文 | 是 | — | — |
| 繁体中文 | 是 | — | — |
| 英语 | 是 | 是 | 是 |
再显示10种语言
| 语言 | 界面 | 字幕 | 音频 |
|---|---|---|---|
| 法语 | 是 | 是 | 是 |
| 意大利语 | 是 | 是 | 是 |
| 德语 | 是 | 是 | 是 |
| 西班牙语 | 是 | 是 | 是 |
| 韩语 | 是 | — | — |
| 波兰语 | 是 | 是 | 是 |
| 巴西葡语 | 是 | 是 | 是 |
| 俄语 | 是 | 是 | 是 |
| 拉美西语 | 是 | 是 | 是 |
| 日语 | 是 | — | — |
Steam PC版数据 · 2026-10-19
02购买前
游玩模式
Steam PC版支持单人游玩,也支持最多三人合作;好友可在游玩过程中加入或退出。
控制器与语言
Steam标注了完全控制器支持。界面支持简体中文,并提供中文配音和字幕。
03常见问题
游戏讲述什么故事?
你将在敌对星球伊诺克创建一名先遣战士,追寻可能拯救人类的神秘信号。
有哪些职业?
可选择四种职业:骗术师、火法师、破坏者和科技术士,各有独特能力。
终局内容有哪些?
终局内容包括18个手工打造的探险关卡,以及塔亚格拉塔试炼地下城。
热门Steam评测
母语评测精选 · 10条所选的该语言实用评测包含推荐与批评,不代表整体好评率;观点对应评测者体验的游戏版本。
推荐Steam玩家
WORLDSLAYER这个资料片纯粹圈钱,内容实在太少,就2-3小时的体验!不知道SE你知道么?卖这个价位等着买棺材是吧?够前慎重考虑,游戏是好游戏(喜欢刷子类型不要错过)制作组实在拉跨又水坑钱。展开收起
评测时游玩0.8小时1,430人觉得有帮助
不推荐Steam玩家
看个剧情你吗晃晃晃晃,帕金森摄影师是吧?展开收起
评测时游玩1小时492人觉得有帮助
推荐Steam玩家
游戏真好玩,玩了半天一直看个星球在转,然后我转睡着了结果醒来发现超时不能退款了,♥♥♥♥展开收起
评测时游玩2.2小时746人觉得有帮助
不推荐Steam玩家
每一次崩溃都会在C盘生成一个日志文档,已经他妈的好几个G了,傻逼开发商只会干饭吗展开收起
评测时游玩6.2小时445人觉得有帮助
推荐Steam玩家
首先,这是一个好游戏。抛开BUG和万恶的服务器崩溃问题以外,这是一个好游戏,值得入手。 但是我这段留言,不是为了游戏,而是肝了30多个小时后针对这个游戏提现的出来的西方根深蒂固思想的一点个人看法。 我想过用一个局外人或者较为中立的看法去编辑这篇评论,但是我失败了,为什么呢?因为这个游戏的剧本,我看到了美丽国200年的发展史。两艘殖民飞船,先到的那一搜,叫做帆船号。我脑子里第一时间想到的是“五月花”号。为什么呢?为什么主角所在的那一搜以一个杜撰的人名来命名,反派的船叫做“帆船号”?我感受到了波兰制作组满满的恶意。 游戏剧本简单而粗暴,一句话概括:我来到,我看到,我征服,征服不了就毁灭。啊,像极了美丽国200年的发家史。在整个游戏的世界里,我宛如身处北美大陆。 殖民,奴役,称王 西方的逻辑只有敌对,没有共赢。这就是我们与他们的差距所在。说出来搞笑,开局前五分钟的暖场CG以及教学关,我的第一反应是这片土地不错,种点啥比较好呢?或许兔子基因根深蒂固。我们讲究自食其力,而他们只讲掠夺。这是多么可怕的逻辑,这是多么令人反胃的种族天赋。 好好感受这个游戏吧,在这个后新冠时代,认清时代变革,认清危险,努力活下去。展开收起
评测时游玩37.4小时590人觉得有帮助
不推荐Steam玩家
他妈了个逼的,怎么今年傻逼游戏这么多?demo的时候服务器就不行,到现在服务器也没优化好,傻逼游戏一个,我demo就打开过4,5次,这他妈不离谱上天?说到底,你这逼服务器还搞登录验证?我验你妈验,老子花着306的钱,给你当受害者,你妈的肯定死。游戏内容吧,城镇里就没什么东西,就他妈一个壳子,内容空洞的要死,npc什么互动都没有,死气沉沉的,这傻逼游戏就一单纯的爽游,然后又登录验证不上,总结起来就他妈一傻逼阴间游戏,阳间人就别玩了,退款吧展开收起
评测时游玩0.2小时420人觉得有帮助
推荐Steam玩家
我不知道怎样让一个人注定成功,但是我知道一个人怎样会注定失败,那就是不会吸取别人身上的教训。-查理芒格 I don't know how to make a person doomed to success, but I know how a person is doomed to failure, that is, he will not learn from others. -Charlie Munger 但凡开发组能借鉴本文一二,也不会变得现在这么惨。 If the development team could learn from this article, it would not be as miserable as it is now. 大家好,这是一个老玩家的爱与希望(建议和反馈)。如能认真听完,游戏可能会有更好的未来。 抱歉,英文不好,不过还是要谢谢您看我的评论,正如谢谢你们的游戏一样。 Hi guys, this is a love and hope (advice and feedback) from an experienced player. If you can listen carefully, the game may have a better future. Sorry, English is not good, but thank you for reading my comments, just like thank you for your game. 1>爱/Love 首先,PCF的价值观是值得肯定的。一切为了玩家,没有P2W。从反作弊和信息公开透明上能看出PCF的决心,这也是开发商应有的责任和使命。希望PCF把重心放到完善和丰富Outriders上,先把Outriders做好,再去开发其他游戏。并且保持清醒的头脑和勇往直前的态度,做你喜欢的游戏。 其次,这是集大成于一身的游戏,难点在于权重的把握,如果能做出自己的风格,那便是高手中的高手。 First of all, the values of PCF are worthy of recognition. All for players, no P2W. The determination of PCF can be seen from the anti-cheating and the transparency of information, which is also the responsibility and mission of developers. Hope that PCF will focus on improving and enriching Outriders, first do a good job of Outriders, and then develop other games. And keep a clear head and a courageous attitude, and play the games you like. Secondly, this is a game integrated into one, the difficulty lies in the grasp of weight, if you can make your own style, it is the master of the master. 1>希望/Hope 如能更进一步,你想成神or陨落? If you can go deeper, Become a god or fall? 成神/Be god: 《Call of Duty》完美的操控感是业界的榜样(能跳跃攀爬和蹲下卧倒是最好的) A perfect sense of control is an example for the industry (being able to jump, climb and squat is the best) 《Anthem》战斗的自由度 Freedom of combat 《Deus Ex: Human Revolution》完美的剧情 A perfect story and A good idea 《Diablo》流派的多样性 Diversity of build 《Borderlands》武器装备插件的可玩性 Playability of weapon equipment plug-ins 《World of Warcraft》Boss机制 Boss battle is the best 《Destiny》稳定更新的终局 The end of a stable update 陨落/The fall: 《The Division》Bugs/失望的掉率/专门不讨好玩家的设计/不自由Rigid(不能跳跃) Bugs/ disappointed drop rate / specially unflattering player's design / no free Rigid (can't jump) 《Diablo3》数值膨胀并且容易疲惫 The numerical value is inflated and it is easy to get tired 《Warframe》繁杂和无从下手 complicated and how to start 《Destiny》平淡且没有社交 Insipid and unsociable 《Anthem》欺骗和终局匮乏 Deceit and lack of finality 《World of Warcraft》设计师独断专行且玩家们没有话语权 Designers never listen to players' feedback 《Borderlands》优化很差并且兴趣难以保持 The optimization is poor and the interest is difficult to maintain 《Battlefield》作弊的泛滥和官方置之不理 Cheat a lot and the authorities ignored it 2>建议/Advice 职业和技能还是少,或者说职业多样性不足。 举个例子,比如火法师,建议完全可以分为冰,火,电等类似的三大分支,然后三大系列其中火的小分支才是火法师,这就把职业的纵向深度扩充了很多,也就是中国古话所谓的一气化三清的境界。 There is still a lack of occupations and skills, or a lack of career diversity. For example, Pyromancer, it is suggested that it can be completely divided into three similar branches, such as ice, fire, and electricity, and then the small branch of fire in the three series is the Pyromancer, which expands the vertical depth of the profession a lot, that is, the so-called realm of one Chi and three Clear in ancient Chinese. 建议职业和技能继续深度开发,能有个终结技的感觉很不错。连击系统需要深度的进阶,让其他职业可以参与到其中才是正确的方向。这不仅能呈现职业间的分工,也能体现出各职业间的交互和配合,一举多得的事情。 It is recommended that careers and skills continue to be developed in depth, and it feels good to have a ultra combo. The combo system needs to be advanced in depth, and it is the right direction to allow other classes to participate in it. This can not only show the division of labor among occupations, but also reflect the interaction and cooperation among occupations. 建议优化角色UI,更快的打开UI非常必要。例如:更快的打开背包UI,对话UI,地图UI等。技能天赋和属性应该可玩性更高。 It is recommended that it is necessary to optimize the role UI, to open UI faster. For example: faster to open the backpack UI, dialogue UI, map UI and so on. Skills, talents and attributes should be more playable. 建议添加角色详细DIY功能。添加跳跃和攀爬功能(对自由度和操控感来说非常必要)。添加角色的排序功能。添加小地图时间。添加昼夜循环功能。 添加Buff和Debuff剩余时间显示功能(可以在图标外环做成倒计时动画),交易UI可以看到角色武器装备并且能穿戴物品,DEL可以改键位等等。 It is recommended to add role detail DIY function. Add jumping and climbing functions (necessary for degrees of freedom and sense of control). Add sorting capabilities for roles. Add the time of the mini-map. Add the function of round-the-clock cycle. Add Buff and Debuff remaining time display function (can make countdown animation in the outer ring of the icon), trade UI can see the character weapon equipment and wearable items, DEL can change the key position and so on. 建议添加更多的枪械种类。比如弓,榴弹发射器,丰富其他枪支,包括传奇武器和护甲。希望添加近战武器和近战COMBO。近战攻击和施法动作需要优化,不要锁定方向。每个职业的互动选项添加职业特色,不要总用蓝色的能量。 It is recommended to add more types of firearms. Such as bows, grenade launchers, rich other guns, including legendary weapons and armor. Want to add melee weapons and melee COMBO. Melee attacks and spellcasting actions need to be optimized, do not lock the direction. The interactive options for each class add class characteristics, and don't always use blue power. 建议丰富终局内容。除了剧情关卡之外,添加地图和怪物刷新的随机性,这样的战斗更有趣,也不宜疲惫。另外,有人喜欢PVP有人不喜欢,但不管怎样作为一个集大成者的游戏,PVP必须要有,这也是终局的玩法之一。而更要注意的是职业间的平衡,我们知道这很难,但不要放弃。 It is suggested to enrich the final content. In addition to the plot level, add the randomness of map and monster refresh, this kind of battle is more interesting and should not be tired. In addition, some people like PVP and some don't like it, but anyway, as a master game, PVP must have it, which is one of the final ways to play it. More attention should be paid to the balance between occupations. We know it's difficult, but don't give up. 3>反馈/Feedback 游戏缺少了惊喜,可能是打磨的时间不够。比如采集和收藏看上去就很死板,像临时加上去的。 The lack of surprises in the game may be due to the lack of polishing time. For example, collection look very rigid, like temporary additions. 动画卡顿不是因为摄像机和帧率,而是因为游戏优化有问题,希望得到尽快解决。 Animation stutter is not because of the camera and frame rate, but because there is a problem with game optimization, which we hope to be solved as soon as possible. 刷宝游戏(Looter Shooter)流畅的操作是首要目标。loading过多,每次对话都要loading,打开背包要loading,接任务要loading,战斗之前要loading,非常耽误时间和影响整体操控体验,必须要改进。 The smooth operation of Looter Shooter is the primary goal. There are too many loading. Every conversation requires loading, to open the backpack and loading, to take over the task. Before the loading, fight, loading, will waste a lot of time and affect the overall control experience. It must be improved. Noloading>once loading>two loading>N loading. 枪械手感,身体部位受到伤害的反馈,音效等需要改进,敌对单位也一样。听不见敌人的怒吼和脚步声。 The feel of the gun, feedback on injury to body parts, sound effects, etc., need to be improved, as do hostile units. The enemy's roar and footsteps could not be heard. 冲刺时遇到障碍物就会终止,需要不断的按shift,但多按一次可能就会取消冲刺,这样非常难受。建议改成多次按shift不取消冲刺,或者改成按W两秒后,自动冲刺。 The sprint will stop when you encounter obstacles, you need to press shift, constantly, but one more press may cancel the sprint, which is very uncomfortable. It is recommended to press shift many times not to cancel the sprint, or to press W for two seconds, automatically sprint. 进出掩体动作不流畅,并且有时候因为掩体太厚翻不过去,优化建议:移动转角掩体只需按A或D即可。 Movement in and out of the bunker is not smooth, and sometimes because the bunker is too thick to turn over, optimization advice: just press An or D to move the corner bunker. 退出游戏不好用,必须强制关闭STEAM才可以,希望登录界面能添加退出游戏的按钮。 Exit the game does not work, must be forced to close the STEAM can, hope that the login interface can add a button to exit the game. 4>补充/Add 关于游戏优化,服务器质量,BUG等,相信一个合格的游戏公司应该会优先考虑这些问题,这里就不展开说了。 另外,DX12目前来说优化非常糟糕,建议先用DX11游玩。 With regard to game optimization, server quality, BUG, etc., I believe that a qualified game company should give priority to these issues. In addition, the optimization of DX12 is very bad at present, so it is recommended to play with DX11 first. 待补充...... To be added...... 5>最后/End 2021,照顾好自己我的朋友,再会 :) 2021, take care my friend, see you :)展开收起
评测时游玩22.3小时324人觉得有帮助
不推荐Steam玩家
换皮怪,全都是换皮怪,乐色游戏真的不值得,b站某个叫z总来袭的憨批up还吹呢,吹个p,反驳一句就有一堆孝子展开收起
评测时游玩35小时406人觉得有帮助
推荐Steam玩家
高情商:从战地5开始预购游戏的都是勇士展开收起
评测时游玩2.5小时318人觉得有帮助
不推荐Steam玩家
抛开游戏体验不谈,游戏里某支线通缉头目日志里内涵东亚民族跟流行病爆发,就冲这个这游戏永远不配国人玩家的好评。展开收起
评测时游玩9.2小时398人觉得有帮助
来源:Steam用户原始评测。有用票数为存档快照,并非实时数据。最后收集日期:2026/08/15。
