Barotrauma
Wunschpreis
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Barotrauma Bewertungen

PC
Barotrauma ist ein 2D-Koop-U-Boot-Simulator – im Weltraum, mit Survival-Horror- und RPG-Elementen. Navigiert euer U-Boot, schließt Missionen ab, bekämpft Monster, stopft Lecks, stellt Objekte her und bleibt wachsam: In Barotrauma kündigt sich die Gefahr nicht an!
94%Steam-Bewertungen61.692 Bewertungen81Metacritic/100
Erschienen: Mar 13, 2023
Co-op · Multiplayer · Survival · Submarine · Survival Horror
Fetching prices across storesComparing current offers from Steam, official stores, and partners
Wunschpreis
Festlegen, und wir mailen dir, sobald ein Shop darunter fällt

Preisverlauf

Letzte 36 Monate · täglich aktualisiert
Allzeit-Tief2,70 €2026-07Aktuelles Tief über alle Shops6,58 €K4Gzum historischen Tiefstand+144%
9,83 €17,23 €24,63 €32,03 €25-0925-1226-0326-0626-092,70 €

Die Preise umfassen Steam und 39 autorisierte Shops; gezählt werden nur reguläre Angebote. Das Diagramm zeigt wöchentliche marktweite Tiefstände und Steams offiziellen Preis über die letzten 36 Monate.

Der Preisverlauf wird in USD erfasst. Die gezeigten Beträge sind zum EZB-Kurs vom 2026-09-02 in EUR umgerechnet und dienen nur zur Orientierung; was du tatsächlich zahlst, steht auf der Shop-Seite.

Mitwirkende

Entwickler
FakeFish · Undertow Games
Publisher
Daedalic Entertainment
8.0
Gesamtwertung
Externe Wertungen94%Steam-Bewertungen61.692 Bewertungen81Metacritic/100
Grafik
7.5
Sound
8.5
Gameplay
9
Story
6
Umfang
8.5

A submarine crew simulator blending role specialization, emergent multiplayer storytelling, and deep mod support into a tense co-op experience.

Unser Fazit

Whether Barotrauma is worth dozens of hours depends entirely on what you want to take away from it. If what you are after is a strong main line, a steady stream of easy thrills, and low-barrier feedback, it may not suit you. The complex systems, the heavy reliance on multiplayer cooperation, and the fairly functional visual presentation are all reminders that this is not the kind of work anyone can pick up and immediately get a rush from. It asks for a little patience. It also asks for a few people.

What it asks, and what it returns

But as long as you are willing to step over the threshold, what it gives back has very few substitutes. That process of a whole crew each holding their own post, the situation teetering on the edge of total collapse and then being dragged forcibly back, carries a very specific kind of satisfaction. It is not the satisfaction of "I won." It is the satisfaction of "we did not sink." The difference is large. The former is like a sprint; the latter is like pulling an all-nighter to finish a project that was always going to have problems, ending up thoroughly drained, yet feeling at the moment of clocking out that it was genuinely worth it.

That distinction is the whole pitch. Plenty of games sell you the sprint, the clean victory, the dopamine spike on a timer. Far fewer sell you the messy, collective relief of survival, and fewer still make that relief feel earned rather than handed to you. This is where the game's bet on difficulty and interdependence pays off: the highs are not loud, but they are real, and they belong to the crew rather than to any one player.

The integration that sets it apart

Its most valuable quality is the ability to twist deep sea, submarine, management, survival, and exploration into a single rope. Not every strand is perfect, the weak narrative pull and the newcomer adjustment period really will block a slice of players, but the core experience is solid enough to carry the rest. Compared with a hardcore peer like Oxygen Not Included, which matches it for systemic depth and cascading accidents, Barotrauma's edge is that everyone is crammed into the same vessel at the same time, so the pressure is social and immediate rather than top-down and solitary.

Spend these dozens of hours and what you are buying is not a standardized sequence of levels. It is a string of incident scenes that your friend group will keep dissecting for a long time afterward. The Steam standing of 94% positive across more than fifty-nine thousand recommendations is not an accident; it is the signature of a game that the right people do not just finish but keep returning to and keep talking about.

What that score really measures is durability of affection rather than ease of entry. Games that everyone can pick up tend to earn broad, shallow approval; games like this earn narrow, fierce loyalty from the people who clicked with them. The high rating despite a steep learning curve tells you that those who push through almost never regret it, which is about the strongest signal a niche, demanding design can hope to send.

The bottom line

So the verdict comes with a condition attached, and the condition is honest rather than evasive. If you have a regular squad, the recommendation can climb another notch, because the parts of the design that feel like spinning gears with strangers click into a genuine machine with people you trust. If you are mostly solo, temper your expectations: much of what makes this special is built for a crew, and a crew is not something the game can supply for you.

The fairest summary is that Barotrauma knows exactly what it is and refuses to compromise to widen its reach. It will not soften the learning curve to flatter newcomers, it will not bolt on a cinematic campaign to court story players, and it will not polish up its visuals to win first impressions. Every one of those refusals narrows the audience, and every one of them sharpens the thing the core audience came for. That is a confident, slightly stubborn kind of design, and it is the reason the game inspires devotion rather than mere approval.

Walk in knowing all of that, and Barotrauma rewards the effort with something genuinely durable, the kind of shared experience you measure in stories rather than hours. Walk in expecting a solo thrill ride or a guided narrative, and you will likely miss the very thing it does best. Few games this deliberate manage to be this rewarding, and fewer still make their demands feel like a feature rather than a flaw. If the conditions fit your situation, it is an easy thing to spend dozens of hours with and an even easier thing to keep coming back to.

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