Beastro

Beastro

Reseñas
PC
Beastro es una encantadora fusión de aventura y fantasía en la que no todos los héroes llevan espada: ¡algunos prefieren la cuchara! Y es que ¿a quién se le ocurre salvar el mundo con el estómago vacío?
92%Reseñas de Steam598 reseñas
Lanzamiento: Jun 11, 2026
RPG · Cooking · Card Game · Casual · Deckbuilding
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Precio deseado
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Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 11,53 US$2026-07Mínimo actual entre tiendas~ 18,88 US$Steamrespecto al mínimo histórico+64%
~ 13,08 US$~ 15,78 US$~ 18,49 US$~ 21,19 US$26-0626-0726-0726-0826-09~ 11,53 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

Equipo

Desarrollador
Timberline Studio
Distribuidora
Timberline Studio · Kepler Ghost
7.8
Puntuación global
Valoraciones externas92%Reseñas de Steam598 reseñas
Gráficos
9
Sonido
7.5
Jugabilidad
8.5
Historia
6
Contenido
7

“Ever wanted your cooking to actually be your deck? Beastro chains farming, running a diner and nightly card battles into one cause-and-effect loop — cozy on the surface, with real flavor-matching puzzles underneath. Just don't expect a long campaign.”

Nuestro veredicto

Beastro looks cozy, but dinner is the deckbuilder

Beastro screenshot

Beastro is one of those 2026 indie games that looks like it’s just here to tuck you in with warm soup, cute animals, and storybook colors. And yeah, it does that. But don’t let the cozy wrapper fool you. This is a strategy game wearing an apron. My overall score lands around a 7.8 out of 10, because when it works, it’s clever as hell. When it drags, you really feel the seams.

The big twist is simple, and it’s the reason Beastro stands out: you don’t win fights to earn cards. You cook the cards into existence. Your morning foraging feeds into your afternoon diner work, and that feeds into your nightly card battles. Ingredients have traits. Recipes shape a Caretaker’s deck. Then combat asks you to care about Salty, Sweet, and Umami matching instead of just slamming the biggest number on the table. That turns cooking from a cute side activity into the actual strategy layer.

That’s also what separates it from something like Dave the Diver. Dave’s day-and-night structure is more of a smart mash-up: one half feeds the other, but they still feel like separate modes stitched together. Beastro is more direct. The carrot you gathered, the dish you cooked, the flavor profile you built — that’s the fight. That cause-and-effect chain is the whole pitch, and honestly, it’s the best reason to play it.

It helps that the presentation has a real identity. The puppet-theatre battle staging is easily one of the most memorable things here, and the warm storybook art style gives the whole game a gentle, handmade feel. The tone is welcoming, the systems come in layer by layer, and it almost never feels like the game is waiting to punish you for not optimizing perfectly. That matters, because the card stuff can get more involved than the screenshots suggest.

The sweet spot is Stardew comfort with Slay the Spire homework

Beastro screenshot

If you like Stardew Valley-style daily routines, but you’re also fine chewing on deckbuilding decisions, Beastro is aimed right at you. Not the “I only want to water crops and decorate my room” crowd. Not the “give me a brutal 200-hour roguelike ladder” crowd either. It sits in the middle, and that middle is pretty specific.

The campaign is not huge. You’re looking at roughly 8 to 15 hours, depending on how you play, so don’t come in expecting an endless life sim that eats your whole summer. Some players have also reported a nasty issue where finishing the final quest can lock them out of their save and force a restart. That’s the kind of bug that absolutely matters in a short campaign, because replaying isn’t always charming when it wasn’t your choice.

The quality-of-life stuff is also behind where it should be. No running, no fast travel, and no full key rebinding makes the mid-game gathering feel more repetitive than it needs to. And yeah, reviewers saying it badly needs time-savers? I get it. The three-phase day is smart on paper, but once you’ve seen the loop settle in, shaving friction off travel and collection would’ve made a big difference.

Then there’s combat. I like the flavor-matching idea, but night battles can lean too hard on luck. A bad draw can leave you with no real mitigation and not much to do except take the hit and grind through it. That’s going to annoy strategy players who want full control, and it’s going to surprise cozy players who thought the diner was the whole game. Neither reaction is the game’s fault exactly, but both are worth knowing before you commit.

Game Pass is the easiest yes; Steam is for keeping it

Beastro screenshot

Platform-wise, the cleanest recommendation is this: if you’ve got Xbox Game Pass, just play it there. Beastro launched day one into Game Pass, and that removes so much friction. For a game with a short campaign, a few rough edges, and a really specific hybrid pitch, that’s the perfect way to try it without overthinking the purchase.

If you want long-term ownership on PC, Steam makes sense. The Steam reception is strong too: 91% positive from 423 reviews, sitting at Very Positive. That’s not a giant sample, but it is a real signal that the people who clicked with Beastro clicked hard. And if you’re seeing broader review averages floating around roughly the low eights, that lines up with my read. This is a solid, charming, mechanically interesting indie — not flawless, not massive, but absolutely not disposable.

So here’s the blunt version. Beastro is easy to recommend to players who want cozy structure with real strategic bite. It’s for people who enjoy the rhythm of gathering, cooking, serving, and preparing, but still want their choices to matter in battle. It’s less easy to recommend if you only want farming and diner management, because the card combat is not optional background noise. It asks you to read, match, build, and adapt.

And if you’re a hardcore deckbuilder player chasing long-term difficulty, endless replay value, and tight balance every night, this probably won’t be your main game either. Beastro’s best as a compact, clever hybrid with a fantastic presentation hook and a few annoying missing conveniences.

I’m glad it exists. I just wish it moved faster, smoothed out the late-game friction, and didn’t leave some players worrying about their save after the final quest.

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