Cult of the Lamb

Cult of the Lamb

Reseñas
PC
Crea tu propia secta en una tierra de falsos profetas, aventurándote en regiones diversas y misteriosas para construir una leal comunidad de adeptos de los bosques, y difunde tu Palabra para convertir tu secta en la única y verdadera.
95%Reseñas de Steam111,6 mil reseñas82Metacritic/10084OpenCritic/100
Lanzamiento: Aug 11, 2022
Base Building · Action Roguelike · Cute · Cult · Singleplayer
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Precio deseado
Fíjalo y te escribimos en cuanto alguna tienda baje de ahí

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 8,68 US$2026-07Mínimo actual entre tiendas~ 12,49 US$Kinguinrespecto al mínimo histórico+44%
~ 12,48 US$~ 17,15 US$~ 21,82 US$~ 26,49 US$25-0925-1226-0326-0626-09~ 8,68 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

Equipo

Desarrollador
Massive Monster
Distribuidora
Devolver Digital
8.0
Puntuación global
Valoraciones externas95%Reseñas de Steam111,6 mil reseñas82Metacritic/10084OpenCritic/100
Gráficos
9.5
Sonido
8.5
Jugabilidad
9
Historia
7
Contenido
6.5

One hand on a roguelike dungeon, one on a cult to run, two loops locked into something you can't quit, all wrapped in cute-meets-creepy art

Nuestro veredicto

Pull the six sections together and Cult of the Lamb reads as a high-finish indie with sharp strengths and no fatal flaw. It isn't the savant that perfects one system; it's the all-rounder that wins on fusion, style and long-haul care.

Standing: a bona fide indie smash

The commercial performance of an indie hit

The market numbers are striking. It shifted a million copies in its launch week back in 2022 and crossed 4.5 million within two years — a bona fide indie smash. The critical reception is unusually consistent across platforms, too: an 82 Metacritic media average, an 84 Top Critic average on OpenCritic, and a 95% Overwhelmingly Positive rating on Steam off more than a hundred thousand reviews. A score profile that converges this tightly, with no glaring soft spot, tells its own story about the overall craft.

What's rarer still is that those numbers didn't sag after four years of live support — if anything, the steady free updates and later expansion held the heat.

For an indie to manage that kind of long-tail life, it leans on exactly that "two-genre fusion plus heavy stylisation" combination, and to this day no second game has truly pulled the same trick off. Imitators have borrowed the cute-meets-grim look or the management hooks in isolation, but nobody has fused the whole package with the same confidence.

Zoom out and the significance runs past "a fun game." It proves a point: an indie team doesn't have to match a major studio on budget or bulk. Find one creative intersection nobody has worked before, weld it shut with a fiercely unified style, and you can still post phenomenon-tier numbers. In an age crowded with sequels and remakes, an original willing to staple "cult management" to "roguelike dungeon" deserves to be remembered for that alone.

Who should buy it, who shouldn't, which version to grab

Audience fit and version choice

So who is it for? If you crave roguelike thrills but flinch at being walled by a pure-hardcore action game; if you love homestead nurturing and the satisfaction of raising a cult brick by brick; if you're simply drawn in by that cute-yet-sinister look — it is practically tailored to you. The friendly difficulty, the addictive twin loop and the sky-high recognisability let that kind of player settle in and relax.

Two crowds should tread carefully, though. One is the hardcore action-roguelike player chasing pure combat depth, because that side genuinely trails a specialist like Hades. The other is the player after large-scale, deep management, since the sim here leans manual and light and turns repetitive late on. Work out which camp you fall in before you commit, and the experience reads a lot smoother.

On versions, the Definitive Edition folds in the base game and most of the DLC, making it the most painless, best-value way in; if you only want a taste first, the standard release paired with a later sale does the job just as well. Whichever you pick, the core you get is the same: a round little lamb, a dungeon in one hand and a cult in the other, fusing cute and creepy into a dark fairy tale you can't quit. All told it earns its 8.0, and it earns the title of a model case for creative fusion in recent indie games.

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