ROMANCE OF THE THREE KINGDOMS XIV
Precio deseado
Fíjalo y te escribimos en cuanto alguna tienda baje de ahí

ROMANCE OF THE THREE KINGDOMS XIV Reseñas

PC
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
63%Reseñas de Steam12,9 mil reseñas58Metacritic/10063OpenCritic/100
Lanzamiento: Jan 15, 2020
Turn-Based Tactics · Wargame · Military · Immersive Sim · Diplomacy
Romance of the Three Kingdoms XIV Steam CD Key·Plataforma:Steam·Entra en la tienda para comprobar la disponibilidad en tu región.$69.53-47%desde≈ $37.09(€32.00)Ahorra 22,90 US$ frente a SteamComprar
Romance Of The Three Kingdoms XIV JA/KO/ZH/ZH Global·Plataforma:Steam·Entra en la tienda para comprobar la disponibilidad en tu región.-33%desde≈ $39.95(€34.47)Comprar
·Plataforma:Steam·Precio oficial de Steam en United States59,99 US$Comprar
ROMANCE OF THE THREE KINGDOMS XIV·Plataforma:Steam·$59.99Comprar
·Plataforma:Steam·$59.99Comprar
Mínimo histórico 29,99 US$Incluye Steam y tiendas de terceros
Precio deseado
Fíjalo y te escribimos en cuanto alguna tienda baje de ahí

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico29,99 US$2026-03Mínimo actual entre tiendas59,99 US$Neweggrespecto al mínimo histórico+100%
36,14 US$45,29 US$54,44 US$63,59 US$25-0925-1226-0326-0626-0929,99 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

Equipo

Desarrollador
KOEI TECMO GAMES CO., LTD.
Distribuidora
KOEI TECMO GAMES CO., LTD.
7.8
Puntuación global
Valoraciones externas63%Reseñas de Steam12,9 mil reseñas58Metacritic/10063OpenCritic/100
Gráficos
6.5
Sonido
7.5
Jugabilidad
8
Historia
8
Contenido
8.5

“Strategy fans who love slow-burn campaigns and supply-line math should settle in; anyone craving fast action or fresh storytelling should think twice.”

Nuestro veredicto

If you plan to spend fifty or sixty hours inside this game, that time will very likely not be wasted, provided you are clear about which kind of satisfaction you are after. This is not a title that hooks you with a single jolt of intensity. What it offers is the long-horizon achievement of grinding from a peasant uprising all the way up to three powers in a standoff, watching yourself go from a faction tucked in some corner to one that has slowly woven a supply network across half the map and now holds rivals between its fingers.

The Foundation That Holds It Up

The content volume, the scenario coverage, and the officer count together form a sandbox big enough that you can experiment with your own theory of this era again and again, from different factions and different historical starting points. The integrated grand map is the core design propping that sandbox up. The interplay of supply lines, stronghold connectivity, and faction expansion keeps generating new situations in every single run. Stack those two things together and you have the genuine basis for the "long-haul play" this game is built around. It is less a game you beat and more a system you keep returning to.

That returnability is the quiet headline. Because no two scenarios pose the same opening problem, and because the map is always presenting fresh logistical puzzles, the game resists the staleness that ends most strategy campaigns. It is engineered to be a fixture rather than a finish. You can put it down for weeks, come back, pick a faction you have never tried, and immediately have a new problem to chew on, which is precisely the property that keeps a strategy game installed long after most titles have been uninstalled to free up space.

The Weaknesses Are Just As Clear

The shortcomings are equally plain. The presentation is traditional, and combat has no marquee moments you would replay for the spectacle. The pace is slow and numbers-heavy, so if you are more at home with fast, immediate action, or if you have grown weary of this particular era's story, there is a real chance you play a dozen hours, decide "I basically get it," and step away. This is not a game that hands you an explosive memory in three hours. It is the slow-burn kind that has you discovering, a month later, that you have somehow started yet another campaign from a familiar warlord.

As things stand, this entry is best treated as a long-term reserve on your drive, something you open when the urge to run a realm strikes. When you want visual spectacle or fresh storytelling instead, you are better served looking elsewhere. Judged for what it actually is, a deep, durable historical strategy sandbox, it succeeds on its own terms, and the people it is for will get an enormous amount out of it. The one-line verdict is simple: if you love a slow-simmered campaign of statecraft and supply, you can move in and stay a while.

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