DLC

Batman™: Arkham Knight - 2008 Tumbler Batmobile Pack

Commentaires
PC
Inspired by the 2008 movie 'The Dark Knight", intimidate your foes with the Tumbler Batmobile and race through two themed tracks.
67%Évaluations Steam147 évaluations
Sortie: Jun 23, 2015
Action · Open World · Superhero · Stealth · Singleplayer
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DLC

Équipe

Musique
大衛·巴克里
Développeur
Rocksteady Studios
Éditeur
WB Games
Voix
凯文·康罗伊 · 迪·布拉雷·贝克尔
8.7
Note globale
Notes externes67%Évaluations Steam147 évaluations
Graphismes
9
Audio
9.4
Gameplay
9.5
Scénario
9.2
Contenu
6.5

Fourth-gen FreeFlow combat sends the series out alongside Conroy and Hamill's final Batman duet

Notre verdict

Add it all together and Batman: Arkham Knight is a flawed masterpiece — the grand finale of Rocksteady's genre-defining trilogy, marrying the best combat, the best Gotham, and the best voice performances the series ever produced with one overweighted system and a wall of busywork that hold it back from perfection. It is, even with its faults, one of the finest superhero games ever made, and an unforgettable send-off.

A Finale of Soaring Highs

What makes Arkham Knight remarkable is how high its peaks reach. The FreeFlow combat, refined across three games, hits its absolute zenith here, fluid and expressive and endlessly satisfying. The rain-soaked Gotham is an artistic triumph that more than a decade of open-world games has failed to surpass. The story is a dark, mature, brilliantly structured tragedy, anchored by the final shared performance of Kevin Conroy and Mark Hamill — a duet that alone would make the game worth playing. When Arkham Knight is at full tilt, gliding through the rain toward another tense confrontation while the Joker whispers in Batman's mind, it is the superhero power fantasy realized as completely as the medium has ever managed.

That those highs coexist with real flaws is what makes the game such a fascinating capstone. The overuse of the Batmobile's tank battles and the punishing collectible gating are genuine missteps, and the catastrophic PC launch left a scar that lingers in its reputation. But none of it erases the craft on display, and the consensus that has settled over the years is fair: this is a brilliant, ambitious, slightly overreaching finale, a game whose virtues vastly outweigh its faults. It remains the high-water mark for the superhero genre's production values, still cited and still unmatched in its best moments.

Who Should Buy It

This is for anyone who loves Batman, the Arkham series, or superhero games in general, and especially for players who completed Arkham Asylum and Arkham City and want to see the trilogy through to its end. If the idea of being the Dark Knight on the night his city falls — fighting, gliding, detecting, and confronting his greatest fears across a gorgeous, atmospheric Gotham — sounds compelling, this delivers it better than anything else in the genre. It is a natural pick for fans of polished action-adventure and open-world games who can appreciate a phenomenal core experience even with a flawed element or two, and the complete editions make it an easy recommendation today.

It is also, simply, a landmark of its genre, the kind of game that shows what a superhero license can become in the hands of a studio at the peak of its craft. Years later, every new superhero game is still measured against the Arkham template, and Arkham Knight is the most lavish, ambitious expression of that template ever produced — the place the formula reached its ceiling, flaws and all.

Who Should Skip It, and How to Start

The honest caveats are clear. Players who suspect they will dislike the Batmobile should know it is heavily emphasized, particularly its repetitive tank battles, and there is no avoiding it. Completionists chasing the true ending need to be ready for a substantial grind of collectibles that many find tedious, so if exhaustive collection sounds miserable, go in planning to enjoy the campaign and the best side stories and let the hundred-percent ending go. And anyone who remembers the broken 2015 PC launch can rest assured it has long since been fixed, though the legacy reviews remain. For those it fits, the path is straightforward: buy a complete edition that bundles the DLC, play on console or a modern patched PC, focus on the main story and the Most Wanted missions where the game is at its best, and treat the Batmobile as a tool rather than the main event. Take to the rooftops of a falling Gotham, and experience one of the genre's defining works — flaws and all — which is exactly the experience this final score is built to honor.

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