Aliens: Fireteam Elite

Aliens: Fireteam Elite

Évaluations
PC
Aliens: Fireteam Elite est un jeu de tir coopératif à la 3e personne vous plongeant dans l’univers d’Alien. Améliorez les talents et l’équipement de votre soldat et affrontez des hordes Xenomorphes dans une lutte désespérée pour contenir la menace.
80%Évaluations Steam21,6 k évaluations69Metacritic/10068OpenCritic/100
Sortie: Aug 23, 2021
Co-op · Shooter · Aliens · Action · Third-Person Shooter
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Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique5,16 €2025-04Minimum actuel toutes boutiques confondues6,56 €GamesPlanet DEpar rapport au minimum historique+27%
10,33 €16,01 €21,69 €27,37 €25-0925-1226-0326-0626-095,16 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-09-03 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

Équipe

Développeur
Cold Iron Studios
Éditeur
Cold Iron Studios · Focus Entertainment
7.5
Note globale
Notes externes80%Évaluations Steam21,6 k évaluations69Metacritic/10068OpenCritic/100
Graphismes
7
Audio
7
Gameplay
8
Scénario
6.5
Contenu
7

Bring a steady squad before diving in; only then do the cooperative grind and the Alien atmosphere lift this into worthwhile territory.

Notre verdict

If you are ready to pour a dozen-plus hours, maybe far more, into holding the line with friends, grinding builds, and repeatedly challenging high-difficulty levels, this game is worth it. Its most reliable virtue is not any single dimension going off; it is how well the whole thing coordinates. The combat is tight, the cooperation genuinely matters, and the IP temperament never strays. You very easily end a run by saying "one more."

The fireteam regrouping after a hard-fought run

Both ceiling and floor hinge on the squad

That single line, "one more," is its greatest competitive strength. But its ceiling and its floor are both pinned hard by the state of your team. A fixed squad can lift it into the "genuinely solid, recommended" tier, where the suppressive-fire web and the class builds finally read as intentional design rather than busywork. A lone wolf will run into the repetition, the monotony, and the thin narrative far sooner, and will likely walk away wondering what the fuss was about. The same content can be a highlight of someone's week or a tedious slog, and the only variable that changes is who is sitting in the other two seats.

That is an unusually wide swing for a single game, and it is the most important thing a prospective buyer needs to internalize before committing. This is not a title you can fairly judge in a vacuum, because the design quite literally assumes a social context, and removing that context removes the better half of the experience along with it.

It does not have the kind of evergreen level vitality that keeps the genre's standard-bearers fresh for years, and it does not push its progression system to the depth that the build-driven competitors reach. It sits like a sturdy steel plate between the two: not dazzling, but durable. That positioning is honest, and it is also the most useful way to set expectations before you commit your money or your evenings.

So, is it worth your time?

So is it worth these few dozen hours? If you are an Alien fan, or you happen to be short exactly one game your group can reliably play together as a cooperative horde shooter, then yes. Even at full price it is acceptable, because the value is in the repeated sessions, not the first clear.

If you intend to chew through it slowly on your own, or you want something whose content keeps renewing itself on the strength of design alone, temper the enthusiasm. It is not a bad game. It simply is not strong enough to offset solitude on your behalf. The systems assume company, and they reward it; without that company, the seams show and the loop turns mechanical.

The one-line takeaway is the same one the game keeps earning across every dimension: bring a steady squad, then climb aboard. With three thinking players sharing one fraying line of defense, Aliens: Fireteam Elite becomes a specific, sticky, genuinely good time. Alone, it is a competent shell of that experience. The overall seven-and-a-half is not a compromise score so much as an accurate one, capturing a game that is exactly as good as the people you bring to it.

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