Echoes of Aincrad

Echoes of Aincrad

Évaluations
PC
Entrez dans l'Aincrad, où la beauté côtoie le danger et où chaque combat pourrait être le dernier. Créez votre héros, choisissez votre équipement et apprenez à vous battre en synergie avec votre partenaire. Progressez et débloquez des compétences spéciales pour repousser vos limites.
47%Évaluations Steam4,1 k évaluations62Metacritic/100
Sortie: Jul 9, 2026
Anime · Singleplayer · JRPG · Action RPG · Souls-like
Fetching prices across storesComparing current offers from Steam, official stores, and partners
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Définissez le prix souhaité. Une alerte sera envoyée lorsqu’une offre disponible dans la région choisie atteindra ce montant ou passera en dessous.

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 51,48 €2026-07Minimum actuel toutes boutiques confondues~ 46,69 €KinguinActuellement à son minimum historique
~ 50,81 €~ 55,28 €~ 59,75 €~ 64,23 €26-0326-0426-0626-0726-09~ 51,48 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-09-14 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

Équipe

Développeur
Game Studio Inc.
Éditeur
Bandai Namco Entertainment Inc.
Voix
市之瀨加那 · 井澤詩織
6.3
Note globale
Notes externes47%Évaluations Steam4,1 k évaluations62Metacritic/100
Graphismes
7
Audio
7.5
Gameplay
8
Scénario
5
Contenu
5.5

“The series finally lets you live the Aincrad death game as a character you built, and the combat has real depth in boss fights. But the quest loop repeats, exploration is hollow and the story crawls — a fan's nostalgia trip that outsiders will struggle to sit through.”

Notre verdict

The 55 Percent Steam Split Tells You Exactly What This Is

Echoes of Aincrad screenshot

Echoes of Aincrad is not the big modern action RPG win Sword Art Online fans have been waiting years for. It’s messier than that. On Steam, it’s sitting at 55% positive from 678 reviews, which lands it in Mixed. OpenCritic is even colder: 64.7 from Top Critics, only 28.2% recommended, and a Weak tag. IGDB’s media number is higher at 77.0, but that’s from one outlet, so I wouldn’t build your whole purchase decision around it. The real picture is split, and honestly, that split makes sense.

Because if you come in as an SAO diehard, there’s a very specific hook here that matters: for once, you’re not just watching Kirito be Kirito again. You build your own character and live through Aincrad from the inside. That sounds small on paper, but for this series, it’s the thing. The 100-floor castle has that distance, that scale, that “I’m actually climbing this thing” spectacle, and when the Japanese anime cast is back, with Matsuoka, Tomatsu, Ichinose, and more, the mood clicks. Push Square also called out the English voice work, and yeah, the audio does a lot of heavy lifting for the darker death-game vibe.

But take the SAO filter off, and it gets a lot harder to defend. The quest structure burns out fast: town hub, marker, fight recycled enemies, then a boss version of something you’ve basically already fought. Repeat. The world looks impressive at first, and The Games Machine calling it breathtaking on first sight tracks with that first impression. But then the rails show. Invisible walls, limited exploration, reused biomes, reused threats. Compared to Bandai Namco’s own Tales of Arise, which has way more texture in its exploration and storytelling rhythm, Echoes of Aincrad feels thin way too often.

The Combat Has Bite, But The Game Keeps Feeding You The Same Meal

Echoes of Aincrad screenshot

Here’s where it gets good: the combat is easily the strongest layer. You’ve got six weapon types: sword, dagger, rapier, mace, two-handed axe, and two-handed sword. Each one has its own Sword Skill tree, and the three-skill quick-swap shortcut gives the fighting just enough buildcraft to keep you experimenting. Precise dodges and parries can break enemy posture, which opens up counter combos, and the AI partner synergy actually gives boss fights some snap when positioning and timing line up.

That’s why I get the fans who are calling this one of the more playable SAO games. DualShockers framed it as the most fun SAO has been in game form, and I can see that angle if what you want is a character-driven climb through Aincrad with enough action systems to chew on. The third-person setup is straightforward, the partner system fits the fiction, and when a boss fight is tuned right, it sells the fantasy better than the story does.

The problem is the game doesn’t trust its own best parts enough. Instead of building varied scenarios around those weapons and partner mechanics, it leans on repetition. The story also takes hours to properly move, and the characters stay thinner than they should. That’s a huge miss, because the custom protagonist should be the whole point. RPGFan’s low-end reaction makes sense there: if you sell me on “my character inside the death game,” then don’t just use that as a skin over the same old structure.

Buy It Like A Fan, Not Like A Blind Action RPG Purchase

Echoes of Aincrad screenshot

So my overall score for this slice of the game is a 6.3 out of 10. Not a disaster. Not secretly great. It’s a fan-first action RPG with one genuinely strong identity hook, a decent combat spine, and a whole lot of padding around it. If you want to live through the Sword Art Online death game as your own character, and you can forgive repeated quest loops because the setting still works on you, this is aimed straight at you.

If you’re just looking for a strong current-gen Japanese action RPG, though, I’d be careful. Without affection for SAO, Echoes of Aincrad starts looking like a pretty average ARPG with better branding than structure. The combat can land, sure, but the quest design, thin characters, and narrow exploration drag it down. Tales of Arise is the brutal comparison here, because it shows what Bandai Namco can do when exploration, pacing, and party drama have more density.

My buying advice is simple: start on standard difficulty and see if the basic loop actually works for you before you romanticize the idea of the harsher version. The permadeath Death Game Mode sounds like the mode that best matches the source material, but locking that behind a paid premium edition is a bad look. Add slow pacing and no dialogue pause, and suddenly the most authentic mode also sounds like the one most likely to test your patience. If you’re price sensitive, wait for a discount. If you’re an SAO lifer, you already know whether that Aincrad pull is strong enough to carry the rough parts.

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