GUILTY GEAR -STRIVE-

GUILTY GEAR -STRIVE-

Évaluations
PC
Vivez le frisson du combat grâce aux mécaniques approfondies et aux superbes animations de Guilty Gear -Strive-, le dernier-né de la série révolutionnaire Guilty Gear !
88%Évaluations Steam47,7 k évaluations85Metacritic/10086OpenCritic/100
Sortie: Jun 10, 2021
Fighting · 2D Fighter · Great Soundtrack · Anime · PvP
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Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 11,29 €2026-07Minimum actuel toutes boutiques confondues~ 31,40 €Kinguinpar rapport au minimum historique+178%
~ 16,87 €~ 23,58 €~ 30,29 €~ 36,99 €25-0925-1226-0326-0626-09~ 11,29 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-09-18 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

Équipe

石渡太輔
GAME DESIGNER PRINCIPAL
石渡太輔
South African-Japanese video game developer
Développeur
Arc System Works
Éditeur
Arc System Works
8.7
Note globale
Notes externes88%Évaluations Steam47,7 k évaluations85Metacritic/10086OpenCritic/100
Graphismes
9.5
Audio
9
Gameplay
9
Scénario
6.5
Contenu
8

If a game's anime-grade spectacle and blaring rock pull you toward fighters, this is your pick: no long combos to memorize, you trade blows by reading spacing and your opponent's mind, and every fighter gets its own anthem. Heads-up — story mode is a movie you only watch.

Notre verdict

Add every dimension up and Strive is a game with an unusually clear sense of self. It knows exactly who it's for, and it's at peace with what it gave up to serve them.

The 2021 breakout: a niche series finally goes mainstream

When it launched in June 2021, Strive stood at a delicate crossroads — a series branded "hardcore and niche" for over two decades, taking its first serious swing at a mainstream audience instead of just catering to the faithful. It connected. The franchise crossed a million sales for the first time, then three million worldwide; it took Best Fighting Game at The Game Awards 2021, landed in OpenCritic's top five percent, and holds a steady 85 on Metacritic. Looking back now, it stands alongside Street Fighter 6 and Tekken 8 as one of the three pillars of the current fighting-game landscape, each carving out its own lane. For a series that wore the "niche" label for the better part of its life, this was a textbook breakout — concrete proof that "lower the barrier, raise the spectacle" genuinely works, and a template plenty of its peers have studied since.

Who should buy it, and who should think twice

So who is it actually for? If the anime-grade presentation and the blaring rock are what pulled you in, you want into fighters, and you're willing to put time into spacing and mind games, this was built for you — it cut the homework of memorizing combos and shoved the most seductive part, the spectacle, right to the front, so you feel the appeal from your very first match instead of grinding through fifty hours of drills.

But if you're an old-guard player who lives for towering, ornate combos, or you believe in your bones that a fighter's story should be something you play through and you can't stomach the way Strive divorces narrative from combat, there will be moments that disappoint you. Sort that out before you buy and you'll save yourself the letdown. And to be fair, the price of admission has a tail to it: the full cast sits behind five season passes, so the sticker on the box is a floor, not a ceiling, if you want everyone.

That said, the value proposition holds up better than the math first suggests. A fighter you'll actually keep installed for years — because the netcode is stable, the scene is alive, and the patches keep the meta moving — quietly returns more hours per dollar than almost anything that front-loads its content into a one-and-done campaign. The question isn't whether Strive is worth its price; it's whether you're the kind of player who'll stay long enough to cash in on what it's built to give.

Pare it all the way down and the thing that's truly Strive's alone is this: it writes every character its own singing anthem and turns a single match into a living, screaming piece of real-time animation. That welding of top-tier visuals and metal into one performance is the asset hardest for anyone else to lift — you can build a fighter that looks just as sharp, but that singular authorial voice running from art to music to character design is the part nobody copies easily. As for which version, the logic is simple: come for the spectacle, grab PC or PS5 where the big screen and high frame-rate do it justice; want it in your bag, the 2025 Switch port ships with rollback netcode and crossplay so you're never walled off from other platforms. Whichever you pick, the moment that anthem swells up over the final-second clock, you'll understand why it's worth it.

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