Split Fiction

Split Fiction

Évaluations
PC
Vivez des moments inoubliables en explorant les différents mondes de Split Fiction, un jeu d'aventure en coopération qui repousse les limites du genre.
97%Évaluations Steam78,1 k évaluations90Metacritic/10091OpenCritic/100
Sortie: Mar 6, 2025
Co-op · Split Screen · Local Co-Op · Female Protagonist · Online Co-Op
Fetching prices across storesComparing current offers from Steam, official stores, and partners
Prix souhaité
Définissez-le et nous vous écrivons dès qu'une boutique passe en dessous

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 27,96 €2026-06Minimum actuel toutes boutiques confondues~ 32,49 €Epic Game Storepar rapport au minimum historique+16%
~ 30,27 €~ 35,38 €~ 40,48 €~ 45,59 €25-0925-1226-0326-0626-09~ 27,96 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-09-04 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

Équipe

约瑟夫·法尔斯
RÉALISATION
约瑟夫·法尔斯
黎巴嫩裔瑞典籍电影导演、编剧、游戏设计师
Développeur
Hazelight Studios
Éditeur
Electronic Arts
8.5
Note globale
Notes externes97%Évaluations Steam78,1 k évaluations90Metacritic/10091OpenCritic/100
Graphismes
8.5
Audio
6.5
Gameplay
9.5
Scénario
8
Contenu
8

“A co-op adventure that pushes forced split-screen to its limit, swapping in a fresh mechanic roughly every half hour across twelve hours”

Notre verdict

Drop Split Fiction onto the map of 2025 and it stands out as a rare specimen: a critical darling, a commercial smash, and very nearly impossible to replace.

A commercial miracle that should not exist

It launched straight to 91 on both Metacritic and OpenCritic, a Mighty rating, the 99th percentile of everything scored — opening even higher than It Takes Two, which was already Game of the Year for 2021. But the number worth dwelling on is the sales. A premium, buy-once game with co-op only, no solo mode, no PvP, no live-service tail, moved over a million copies in two days, two million in a week, and seven million by April 2026 — the 19th best-selling game in the US for 2025.

That borders on counterintuitive. In an era obsessed with service games and long-tail retention, Hazelight sold those numbers with a roughly twelve-hour title you are required to play with someone else, proving that "forced co-op plus high creative density plus a free invite for a friend" genuinely works. It pulled four TGA 2025 nominations — Best Game Direction, Best Action/Adventure, Best Family Game, Best Multiplayer — and made six longlists at the 2026 BAFTAs; even a film adaptation is in the works, directed by Jon M. Chu and starring Sydney Sweeney under Amazon MGM. The cultural reach of this original IP has already spilled well past the medium.

Who should buy it, who should walk away

So who is it for? The answer is clean: anyone with a steady partner who is willing to spend a dozen-plus hours communicating and coordinating. If you and a partner, roommate or friend are after something to share that will not go stale halfway through, this is close to the best option going right now — the half-hour reinvention rhythm keeps two mismatched skill levels both having a good time.

Flip it, and two groups should walk straight past. First, anyone who only wants to play solo; the game offers no path for a single player, not even an AI fill-in. Second, anyone temporarily short a partner — the Friend's Pass spares you the cost of a second copy, but it cannot spare you the social cost of going out and finding someone willing to talk and coordinate. The barrier here was never money; it is whether there is a person beside you willing to sync up for a dozen hours. One more heads-up: crossplay runs through EA's account system, so connecting can occasionally be fiddly — go in expecting that.

Its deepest moat

Back to the line that matters. The hardest thing to copy about Split Fiction is not a mechanic or a set piece; it is that it built "you are required" into a core you cannot pry apart. You can find dragon-riding, split-screen shooting and gravity flips elsewhere. You will not find a second co-op adventure willing to bet everything and hold the line that losing one player means the game ceases to exist.

Its most direct rival is its own predecessor, It Takes Two, and it wins on wilder genre range, denser mechanics, louder spectacle, and a higher opening reception. Other studios cannot follow not because the tech is beyond them but because none will stake every resource on a premise guaranteed to turn away every solo player — that takes a kind of nerve. For the foreseeable future, on this narrow forced-co-op road, the only studio likely to top Hazelight is Hazelight. My verdict is 8.5: near-flawless in play, dependable in story and sound, and its real value sits in none of the individual scores but in one simple, rare fact — it needs you, and it needs the person beside you. Games this confident in a single, unfashionable idea do not come along often, and the ones that do tend to age into the titles people still talk about a decade later. If you happen to have that person within reach, do not miss it.

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