Touhou Luna Nights

Touhou Luna Nights

Évaluations
PC
Touhou Luna Nights est un jeu d'action et d'exploration Metroidvania en 2D créé par Team Ladybug, studio à l'origine de plusieurs autres jeux d'action.
97%Évaluations Steam13,8 k évaluations
Sortie: Feb 25, 2019
Metroidvania · Difficult · Side Scroller · Bullet Hell · Exploration
Fetching prices across storesComparing current offers from Steam, official stores, and partners
Prix souhaité
Définissez le prix souhaité. Une alerte sera envoyée lorsqu’une offre disponible dans la région choisie atteindra ce montant ou passera en dessous.

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 9,35 €2024-09Minimum actuel toutes boutiques confondues~ 10,59 €Kinguinpar rapport au minimum historique+13%
~ 10,44 €~ 12,47 €~ 14,50 €~ 16,53 €25-0925-1226-0326-0626-09~ 9,35 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-09-16 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

Équipe

Développeur
Team Ladybug · WSS playground
Éditeur
WSS playground · Alliance Arts
7.5
Note globale
Notes externes97%Évaluations Steam13,8 k évaluations
Graphismes
6.5
Audio
5.5
Gameplay
8
Scénario
6
Contenu
7.8

A Touhou spin-off Metroidvania that links a vast map through tight ability-gated traversal, rewarding players who live for exploration despite its niche narrative barrier.

Notre verdict

If you are willing to pour a dozen-plus hours into a large map that opens itself a piece at a time, Touhou Luna Nights is worth a try. Its smartest decision is the one it makes about itself: it never pretends to be an all-rounder. The story is not the lead. The audio lacks the evidence to claim it can carry the banner. The visuals, for now, resist a confidently high verdict too. What the game does instead is get the one thing that matters most exactly right, building a tight positive-feedback loop out of exploration, ability unlocks, and regional revisits.

Why The Core Holds

That focus matters more than it might sound. The thing a Metroidvania fears most is not being short and not being modest in scope. It is a map with no memorable hooks, a backtrack with no payoff, an unlock with no sense of repayment. Touhou Luna Nights sidesteps every one of those pitfalls. The map remembers you, the return trips reward you, and each new ability pays back a debt the level design quietly recorded an hour earlier.

Layer the Touhou Project material on top of that solid frame and the appeal to its target audience grows larger than any number on a scorecard. Fans of the series will find it easy to buy in, treating the cameos and arrangements as bonuses; fans of the Metroidvania will find a genre experience with real completion and craft. The Steam standing, with its overwhelmingly positive reception, is the clearest evidence that the intended audience has embraced it, and that embrace is the truest measure of what the game was trying to do.

The Honest Boundaries

The weaknesses are just as clear as the strengths. The story is more skeleton than substance, and non-fans face a genuine barrier to entry. Several audiovisual dimensions lack the strong presence that would let the game push up a full tier. Measured against the highest peers in the space, this reads as a confident genre transplant rather than a work that redefines how high the genre can reach, and it is more honest to celebrate it on those terms than to inflate it into something it is not.

So is it worth your time? Yes, provided you genuinely enjoy exploration. If you weight a game by narrative payoff, audiovisual memory, or genre-breaking ambition instead, the surprises it offers may feel gentler than you would like. The fairest one-line read is the simplest one: if you are the kind of player who loves finding the way, do not let this one slip past you, because the loop at its center is built precisely for you and it delivers on that promise with quiet, dependable confidence.

A final word on expectations, because they decide everything here. Go in wanting a story-driven epic, a technical showcase, or a soundtrack you will hum for weeks, and you will spend the whole run noticing what the game chose not to be. Go in wanting a tight, legible, lovingly built exploration loop wrapped in a beloved fan-favorite world, and you will find a game that delivers almost exactly what it promised, with very little fat and a great deal of craft. It is not trying to be the biggest game in its genre, and it is wiser for it. It set out to do one difficult thing well, and on its own terms it succeeds clearly enough that the modest verdict feels less like a criticism and more like an honest map of who should walk through its narrow, rewarding door.

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