Alice: Madness Returns

Alice: Madness Returns

Reviews
PC
Alice: Madness Returns is a third-person, single-player, action adventure platformer. Visit the grim reality of Victorian London and travel to the beautiful yet ghastly Wonderland to uncover the root of Alice's madness.
90%Steam Reviews27.6K reviews75Metacritic/100
Released: Jun 17, 2011
Dark Fantasy · Horror · Female Protagonist · 3D Platformer · Hack and Slash
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Price History

Past 36 months · Updated daily
Historical Low$0.992024-03Current Low Across Stores$9.99EA Storevs. Historical Low+909%
$3.99$6.19$8.39$10.5925-0925-1226-0326-0626-09$1.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

Credits

American McGee
LEAD DESIGNER
American McGee
American game designer
Developer
Spicy Horse Games
Publisher
Electronic Arts
Voice
Susie Brann · 罗格·L·杰克逊
7.3
Overall Score
External ratings90%Steam Reviews27.6K reviews75Metacritic/100
Graphics
8.5
Audio
9
Gameplay
6.5
Story
7
Content
5.5

Deliberate color palettes and transformation mechanics sustain psychological dread across this fragmented environmental narrative action game.

Our Verdict

Is it worth 25 hours? Yes. Provided you accept it as an indie artwork bearing the marks of its era. The 2011 development conditions make its level reuse glaringly obvious. By today’s standards, its texture resolution and camera logic certainly demand a bit of patience to adjust to. Yet, through its remarkably cohesive art direction and sound design, it successfully tucks all those technical shortcomings away inside its atmosphere.

It doesn’t chase the “seamless experience” expected of modern AAA titles. It lets you fumble, lets you lose your way, lets you get tripped up by narrative fragments. This very clumsiness, in fact, becomes part of its character. Like the occasional skip or crackle on an old gramophone—imperfect, but authentically real.

If you’re picking it up now, don’t measure its systemic depth by today’s standards. It’s better experienced as an interactive dark fairy tale. You’ll deal with control quirks, and you’ll hit rough patches of fatigue from repetitive enemy encounters. But when you finally push open that last door and hear the gears click back into place, all those flaws will quietly recede into the background.

It didn’t change the industry. But it did fuse “psychological horror” and “action-platforming” into a distinct flavor that’s incredibly hard to replicate. 25 hours won’t leave you feeling shortchanged. It buys you a wet, dripping dream.

A dark fairy tale worth diving into.

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