

DAVE THE DIVER
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About DAVE THE DIVER
By day, dive into the mysterious Blue Hole to catch fish and gather resources; by night, run a sushi restaurant. Improve equipment with collected resources and restaurant profits, while keeping an eye on oxygen or you may leave your haul behind. Steam player reviews: 96% positive from 143,815 reviews.
Credits
Lowest recorded in 36 months
$4.752026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Korean | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| French | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-15
02Before you buy
Diving and restaurant loop
Explore the Blue Hole, catch fish and gather resources by day, then run a sushi restaurant at night. Running out of oxygen means leaving collected fish and items behind.
Play mode and controls
The Steam PC version is categorized as single-player and has full controller support.
03Frequently asked questions
What do you do while diving?
Dive into the Blue Hole, catch fish and other creatures, and use resources and restaurant profits to upgrade and forge equipment.
What happens at night?
You run a sushi restaurant at night, serving food made with ingredients caught during the day.
Does running out of oxygen matter?
Yes. If you run out of oxygen during a dive, you leave collected items and fish behind.
“Easy to pick up, yet it keeps dangling new toys at you: dive for fish by day, run a sushi bar by night, two halves locked so tight nearly every chapter hands you a surprise — just know the look is retro pixel art, not a graphics showcase.”
Our Verdict
Two Loops, One Hook

DAVE THE DIVER didn’t just land well back in 2023 — it hit like a brick. It sold over a million copies in ten days, crossed three million overall, and became a real milestone as the first Korean single-player game to pull that kind of attention. That matters, because this wasn’t hype built on trend-chasing. People latched onto a game that knew exactly what it was doing: dive the Blue Hole by day, run Bancho Sushi by night, and keep those two loops tugging on each other until you lose track of time.
That’s still the thing that makes it feel fresh today. A lot of cozy games survive by making you settle in. DAVE THE DIVER survives by keeping you slightly restless. You’re always thinking, “Do I stay down for one more fish, or do I head back before the oxygen runs out?” And that oxygen tank is doing a lot of work here — it’s your health, your timer, and your pressure point all at once. It turns every dive into a little gamble, which is why the whole thing stays sticky even when you know the rhythm.
And the game keeps changing the rhythm on you. There are more than 100 fish across six depth zones, the map and chests reshuffle every dive, and seven story chapters keep throwing in new stuff like Sea People management, a fish-spotting TV show, and photo contracts. That constant drip of novelty is why it doesn’t age like a one-note novelty act. The design earned the BAFTA Game Design award in 2024, and honestly, that makes sense. This is one of those games where the structure is the point.
Who It’s For, and Who’ll Bounce Off

If you want a game that’s relaxing without going numb, this is a great fit. It’s especially good for players who like cozy or indie games, but also want to keep getting nudged toward the next thing. DAVE THE DIVER is built for that exact kind of player: someone who likes being comforted, but also likes being baited by new systems every few minutes. It’s no accident that it sits at 96% positive on Steam across 134,000-plus reviews and launched with official localization. People clearly felt like the game met them where they were.
But if you want pure hard-action combat or deep buildcraft, this one’s probably not your lane. It’s not trying to be a razor-edged action game, and it’s not trying to be a giant systems sandbox either. Some of the mechanics are deliberately light, and late-game systems can start to stack up without always going deep enough to justify the extra clutter. A few mini-games are more like one-and-done detours than ideas you’ll care about revisiting. So yes, there’s variety — but not every system is a heavyweight.
That’s also where the Stardew Valley comparison makes sense, but only up to a point. Stardew Valley keeps people with slow, soothing repetition. DAVE THE DIVER keeps you by constantly swapping the flavor of the next task. It’s less about settling into a life, more about being yanked into another clever little idea before the last one cools off. That’s why it works for so many players — and why it won’t satisfy people chasing one single deep, specialized obsession.
Best Way to Play It Now

For most people, the base game is enough. You do not need to treat this like a versioning problem or wait for some perfect edition. The core experience is already the thing: day dives, night restaurant shifts, and a steady stream of new systems that keep it moving. If you’re jumping in fresh, start with the main game and let it carry you. It’s already a standout on PC, and the 2024 award haul — BAFTA Game Design, Steam’s Relaxing award, and its status as the first Korean game to earn a Metacritic Must Play tag — just backs up what players already figured out.
If you’re an old player coming back, though, the In the Jungle expansion is the add-on worth looking at. That’s the kind of extra content that makes sense here: not because the base game is lacking, but because it gives you a reason to dip back in if you’ve already cleared the Blue Hole dry. I wouldn’t call this a game that needs more to work. I’d call it a game that already knows its own value.
So my take is simple: play DAVE THE DIVER if you want something warm, smart, and constantly changing under your feet. Skip it if you only care about super deep combat or hyper-specialized build systems. The magic isn’t in any one mechanic being endless. It’s in how all the parts click together and keep asking for just one more run.
Latest news about DAVE THE DIVER
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My wife said if this review gets 100 likes, I can name our son Dave.Show moreShow less
This is a very pretty, clever, relaxing game ruined by a QTE with feverish button-mashing. If you have arthritis, nerve damage, carpal tunnel syndrome, etc., then watch out. It broke my heart. Finally I quit trying, uninstalled the game, and asked for a refund. If the developers ever release an accessibility fix, I'll be happy to dive back in.Show moreShow less
You know how sometimes you're with the lads, then you tell them you're off to bed but you're actually playing that single-player game you're addicted to? This is that game.Show moreShow less
Dave the Diver takes us on a journey in the sea of data. What Does This Product Do? A little more than usual. The product was realized with the help of the Unity engine, has corresponding analysis services active and is equipped with the real-time analysis service Backtrace. In addition to these two services, 3 CrashHandlers (Google Crashpad, Backtrace I/O, UnityCrashHandler) are active, a separate service and last but not least, Steam Datagram (SDR for short) from Valve Corporation. Who Operates the Product? Dave the Diver was developed and published by MINTROCKET. MINTROCKET is a subsidiary of the Korean Nexon Korea Corporation. Against this background, the game can't be seen as an "independent" product. Where Are the Service Providers Located? Nexon Korea Corporation - 7, Pangyo-ro 256beon-gil, Bundang-gu, Seongnam-si, Gyeonggi-do, Korea, 13487 Unity Technologies - San Francisco, 30 3rd Street, CA 94103, USA Google, LLC - 1600 Amphitheatre Pkwy Building 43, Mountain View, CA 94043, USA Backtrace I/O - 450 Sansome Street, 9th Floor, San Francisco, CA 94111, USA What Data Is Collected? A lot in the interaction between Unity and Backtrace. Especially twice. Please note that i am only publishing examples from the overall context Backtrace Telemetry that triggers certain in-game events/actions. In addition to folder paths and system data, the device name is also recorded, as well as some unique identifiers https://gameindustry.eu/reviews/dave-the-diver/txt/log/backtrace.txt Nexon AppID, SteamID, Token https://davethediverapi.nexon.com/getsteamappinfo { "appid" : "2677020", "steamid" : "76561198113455411", # (my public SteamID) "ticket" : "xxxxxx" } Unity Analytics As usual, extensive and unrestricted data records are recorded secretly in the background. Values such as UserID and DeviceID are unique values that make it possible to track users across platforms. The really bad thing about Unity Analytics in general is that there is an automatic collection in products that happens without the explicit consent of the users. Everything is self-legitimized. Same counts for Unity-Hub which contains several trackers. Developers should be very, very careful. https://gameindustry.eu/reviews/dave-the-diver/txt/log/unity_config.txt Cloud Data Platform (CDP), a service for real-time data processing, personalization, user segmentation, data collection and processing as well as analysis and reporting. This service always goes hand in hand with the aforementioned configuration. The queries are repeated every 10 minutes or so with updated data and are also triggered by certain actions https://gameindustry.eu/reviews/dave-the-diver/txt/log/unity_cdp.txt Again, unique user and session ID, performance metrics, scene data, previous session ID, duration, device and platform information, application information With Unity, it should not be forgotten that it is the sheer volume of data that constitutes the majority of existing games that unlawfully collect data from users. Unity is BigData business, advertising, VOIP/Vivox, branding, gambling, analytics and works with all major global players. The latest big deal includes e.g. "In-Cabin Car Experience" for Mazda. Steam Datagram Relay As a single-player title with a connection to Valve Corporation's SDR service, it doesn't really make sense. At least not from the user's point of view. Compiled information including the IPv4 addresses and hostnames involved can be found at https://gameindustry.eu/blog/steam-datagram-relay/ Privacy Policy/Terms of Use and Opt-Out/In? Users automatically participate (as usual) in the secret data collection and are not informed in any way about the actual program behavior. There are neither terms of use nor privacy agreements. From a listed (TSE) major corporation that earns around 420 billion yen a year and employs over 6000 people, we could actually expect this. Can This Behavior Be Blocked? Yes, everything. The third-party CrashHandler "crashpad_handler.dll" and "BacktraceCrashpadWindows.dll" in the installation directory should be deleted before first use. These are located in the directory "*.Steam\steamapps\common\Dave the Diver\DaveTheDiver_Data\Plugins\x86_64". The "UnityCrashHandler64.exe" is located in the main directory of the game. The IPv4 addresses and hostnames can also be blocked. Separately or via firewall. Additional Info For additional details such as a full connection overview for blocking connections and involved IPv4 addresses, company details, and a German version of the review, can be found as usual at GameIndustry. If interested, join the Penguin Domination group to ensure you don't miss any reviews on Steam.Show moreShow less
My wife said if this review gets 100 likes, I can name our son Dave.Show moreShow less
A Passion Project Executed Poorly The game starts with an intriguing concept: hunt your fish, and sell them in your sushi restaurant, which you will also manage. That's a fun and innovative idea, right? In a similar way to the game "Ravenous Devils." Let me begin by saying that they have executed the pixel art style perfectly in this game. This game's visuals are amazing. A cool aspect of the restaurant is the ambiance, which varies according to your needs, the amazing animations of the VIPs, cooking animations, hiring new people and training them to satisfy the restaurant's needs, and putting together the menu to suit each guest's tastes. I wish this side was the main part of the game. Because, In DAVE THE DIVER, the game's main focus is the diving part at 70 percent. I must say that managing the restaurant (%30) is way more fun. The diving part begins cool, as you find yourself in a colorful ocean, surrounded by hundreds of different kinds of fish to find and explore. You are accompanied by friendly dolphins and giant sharks to hunt while listening to enchanting aquatic, atmospheric music. This gets extremely tedious because it's the same music for 40+ hours. You hunt for your fish, then sell them at your restaurant throughout the night. It's a cool gameplay loop, isn't it? At the 10-hour mark, around when you discover the Sea Human Civilization, the game's charm breaks down. This is because that's when Dave the Diver becomes extremely repetitive and grindy. The game throws quests at you. The game introduces you to many characters, but none are truly interesting. None of them feel like genuine friends to you. Every character you meet gives you fetch quests, and you do them and get rewarded (with money, not that satisfying). The missions and how they are presented to the player are poorly designed. https://steamcommunity.com/sharedfiles/filedetails/?id=3001565931 I also didn't enjoy the micro-management farms inside this game because you can't manage anything. They are brainless work. They have been placed in the game to artificially lengthen the game time. Minigames are cool, though. Frequent QTEs are tiring. The diving part of the gameplay is very bland and does not feel right. The controls of Dave are not tight, making boss and miniboss battles a tank-versus-tank battle. If you have enough HP (oxygen), you can tank the enemy, spam your harpoon and easily kill the big buddy. There is literally no strategic element to the "hunting" section of the game. Enemy hitboxes and animations also are not synchronized, which makes combat frustrating at times, even though it's such a simple game at its core. There were some cool bosses, but they really didn't flow with Dave's controls most of the time. Forced stealth missions feel very out of place in Dave The Diver, because stealth is not fun or engaging in this game. The main story is decent. It evolves into a mystery story that I won't spoil. It can be interesting at times. There are tons of boring and unskippable dialogue and cutscenes. Thus the game makes you feel "not in control" so often. They should have given us full freedom and control, like in Outer Wilds, for example. So Dave the Diver is this year's trending indie game, a better selection than that cat game, for sure. However, a curious thing I have noticed is that almost every positive review has logged 5-10 hours of gameplay max. This is a characteristic of casual players these days. People enjoy a game for a few hours, then bam! Positive reviews. What about how that game will present itself to you in the last 90 percent? Will it be worth your time? Can the game keep the experience fresh for the players? They don't care about that stuff. But I am proud to say I do. I have never reviewed a game without finishing it, and I don't intend to start now. I've played this game for 50 hours now, completed its main story, and have seen almost everything it has to offer. I honestly can't see where all the excitement comes from. To conclude, Is Dave the Diver an awful game? No. Is it a masterpiece? Absolutely not. BRONZE MEDAL Follow My Curator Page: https://store.steampowered.com/curator/40523765-Bearsonal/Show moreShow less
Imagine Paying $250k to see the bottom of the ocean when instead you could of just bought this.Show moreShow less
The first several hours are fun, chill, and full of exploration and adventure as you go on the hunt, upgrade your gear, and plunge to new depths. Around the midgame, it turns into a series of endless dialogue cut scenes, fetch quests, mini-games, stealth missions, and even more of a micromanagement simulation. I wish I could give this a neutral review, but it hit me that I was just no longer having fun. Certainly this will appeal to a certain kind of gamer, but it just wasn't me.Show moreShow less
What an incredible game. Beautiful art style, addictive gameplay and relaxing music. Combining the diving/exploration component with the restaurant management works wonders. The devs are amazing and genuinely care about their game. Cannot recommend it enough. Edit: 1.0 is epicShow moreShow less
Okay let's do the opposite of what the game does here and get straight to the point. Relaxing and enjoyable at the start, the game initially sets a great tone. However as you progress it gets increasingly tedious. More and more shallow mechanics get thrown at you, so that about 10 hours in you start feeling as if you're playing some weird amalgamation of a flashy mobile game and mmo fetch quest fiesta and start thinking what are you doing with your time? ...Fish farming? Crop farming? Each day becomes a maaassive chore. With other games of this "type" the realization comes to you right away, while this one tricks you and sucks 10-20hours off you before it shows it's nature. It ain't bad per say but gets more praise than what it's worth.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.

