

DOOM
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About DOOM
DOOM casts you as a lone marine fighting demonic hordes at a Mars research facility. Its campaign emphasizes fast movement, an arsenal of futuristic and iconic guns, and melee attacks rather than cover or regenerating health. Arena multiplayer and the SnapMap editor add other ways to play. Steam players rate it 95% from 155,830 reviews. Released May 12, 2016.
Credits
Lowest recorded in 36 months
$1.992025-03-13 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Polish | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The game includes a single-player campaign, multiplayer modes and co-op play.
Language
Steam PC lists full audio and subtitles in English, German, French, Italian, Japanese, Polish, Brazilian Portuguese, Simplified Chinese and Traditional Chinese, among other languages.
03Frequently asked questions
What is the campaign about?
As the lone DOOM Marine, you fight demons at a Mars research facility. The campaign emphasizes movement, weapons and melee combat rather than cover or regenerating health.
Does it have multiplayer?
Yes. The description includes several multiplayer modes built around fast arena combat.
What is SnapMap?
SnapMap is an editor for creating, playing and sharing maps and game modes.
“id Software's reboot nails high-speed shooting with health-from-kills aggression, its campaign laying the groundwork for Eternal”
Our Verdict
Where it sat in 2016: a textbook series reboot
Wind the clock back to 2016 and this game's arrival was practically a move against the current. The entire console-shooter category was drifting toward cover tactics and multiplayer, and id Software answered with a pure, retro, attack-or-die single-player shooter. It then let the results do the talking: a Metacritic 85, an OpenCritic 86 rated Mighty in the top five percent across platforms, and near-unanimous agreement from critics that this was a remarkable comeback for id Software.
Its place in history is unambiguous — this is a textbook series reboot. It never betrayed the no-nonsense, fast-twitch core of the original Doom; instead it took that twenty-something-year-old formula and reground it razor-sharp with modern technology and design language. For a classic IP gone quiet for years, that balance of staying true to the original's spirit while fully modernizing is the single hardest thing to pull off. Too faithful and it reads as dated; too modern and it loses its soul. This game walks the tightrope strung precisely between the two. Which is why it became the reference sample for countless "classic IP reboot" projects that followed. It proved a point: reviving an old-guard series hinges not on how many new features you pile on but on pinpointing the one irreplaceable core of the original and magnifying it with modern craft.
Who should buy it, who should walk past, and what stays impossible to copy
So who is this for? The answer is plain: the player who wants pure, exhilarating, trade-aggression-for-survival fast-paced single-player shooting. If you are tired of the modern shooter ritual of crouching in cover, waiting on a health bar, and sitting through long cutscenes, and you crave an experience that raises the weapon and charges, that speaks through feel and rhythm, this is about as high as that ceiling goes. It does not ask you to invest emotionally in the plot, only to enjoy the adrenaline loop that gets better the harder you push.
There are a few players who should think twice, though. If you prize narrative depth and want a moving story and characters beyond the shooting, the wafer-thin, one-sentence plot will let you down. If you favor the measured trading rhythm of cover tactics, this design that forces you to never stop moving may simply not sit right. And if you buy shooters chiefly for multiplayer, the mediocre versus modes and the SnapMap editor that never took off will leave you feeling shortchanged. This is a single-player-first game with a sharply defined attitude, and it knows exactly who it serves.
On versions, go straight for the bundle that packs all three DLC and every update, folding in Arcade Mode, Photo Mode, and the multiplayer improvements — though for the vast majority of players the core value lives in that lean campaign, and buying in for the single-player experience alone is money well spent. Commercially it delivered too: launch-week sales trailed only Uncharted 4, and PC copies passed two million by 2017. But its deepest mark is the groundwork it laid for Eternal — the push-forward combat, the health-from-kills loop, and the weapon progression this game codified became the bedrock the whole series evolved from. Looking back now, the thing that stays impossible to copy is still the way it stitches health recovery and resource restock into its executions to force you relentlessly forward. That is not something "good graphics" or "good feel" can capture — it is an entire interlocking system that manufactures a singular flow state where the harder you fight, the longer you live. Plenty of successors have aped its parts; few have reproduced that pure offensive thrill at the same height. For a reboot, setting a benchmark the whole genre turns back to consult is finishing the job and then some.
Latest news about DOOM
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Dark Souls: you're stuck in a room with demons Doom: Demons are stuck in a room with youShow moreShow less
It's... sorta mediocre to be honest. It runs really smoothly, is very well optimized and plays just fine. It has good fast paced action, quick movement, no reloading, etc so there are no full stops or anything during combat. Like, it's perfectly ok and playable and all, no glaring issues or anything that'd make you go "Oh I hate this, this isn't fun at all". But at the same time there is nothing about it that really stands out, it just feels... generic. The enemies, the sounds, the soundtrack, the enviroments, the story/background fluff, all of it is just so average. Not terrible, but not quite good either. It wasn't a very memorable experience for me. I think the biggest kicker for me, was how it lacked atmosphere compared to say Doom 3 (which I actually kinda liked despite its issues). Everything is so well lit and clean, Hell looks more like the Desert of Knareen from Rayman 3 than HELL, and that kinda did bother me a bit. But I dunno yo, get the game and see for yourself. Maybe you'll like it, or maybe you'll feel kinda like some of us do, there is really only one way to find out. When you do get it also (or rather, if), you might be able to finish the game in one sitting or two. Took me about 10 hours to finish it on Normal start to finish, and I tried to explore every nook and cranny for about 2/3's of the game, so it could be 5-15 hours give or take depending on how much you care about collectibles and upgrades. Ending was a cliffhanger too, so probably expect a sequel within the next 3 years also. Cheers Edit: Unfortunately, because a lot of people seem to be illiterate or just overly aggressive in general I have to add a couple of points to this. 1) I have in fact played the original Doom games, and I liked those too. I stated that I felt that Doom 3 had an overall better atmosphere compared to this new Doom game, because it did in my honest opinion. I never said "Doom 3 was better", "Get Doom 3 instead", "I've only played Doom 3" or whatever it is you are trying to imply. What I liked about Doom 3 was the design of the weapons, monsters and enviroments, and had a lot of interesting world building stuff to it, like putting you in the game before the hell invasion happened, gave a bit of insight on the UAC facility, the people who worked there, etc I always thought the game LOOKED pretty cool, even if the game had a bunch of flaws (like clunky combat, the annoying constant flinching when hit, basically total lack of a soundtrack, the annoying inconsistent shotgun performance, slower combat and fewer enemies, and so on). WHY is it being noted? Because this game has ALSO tried to do that, with the collectibles, etc You can argue that "Doom isnt about the story, lore or whatever", because it isn't, and never was, not even in Doom 3 (the objective there was also always just "you are faceless marine guy, go kill demons and stop hell"). But you can't argue that they didn't try to add it to this, or get upset because I brought a feature, that is in this game, up, as being sorta generic. It was not cited as "not feeling like doom", but I also never said that it felt like it either. That part is up to you to figure out, because obviously we all seem to have different views on what "doom" is judging by the many comments and reviews. If you feel (after playing it of course) that it is a true successor to the original Doom, then good for you, I'm glad. And if you don't, that's too bad. But it's still ultimately up to you to decide, not me. I should also note that I have also played a bunch of Quake (I also liked Quake 4, fight me irl fam), and the Unreal Tournament series aside from Doom, for what it's worth, in case you are seriously gonna sit and judge and throw ♥♥♥♥ about my taste in past and similar games. 2) I never said "don't get the game". I said that I thought the game felt incredibly average and that nothing in particular stood out, and that you should get the game yourself to make your own opinion. It is marked as a negative review because Steam doesn't offer an in between, and I cannot honestly with a clear conscience say that this is "the greatest game ever" or whatever it is people want. But despite it being an absolutely neutral review, and you being suggested to try the game for yourself, you somehow still find the time to abuse and hassle me over it. Like I just can't understand what part of "it's not bad, but it's not good either, try for yourself though" is hard to understand here. I don't know whether to chalk this up to you not reading the review and instantly downvoting/call me a ♥♥♥♥♥♥ for it, or you being salty as hell that I'm not giving this a +1. But at least consider that it IS a review, and that you clicked it knowing this, so you kinda oughta at least read it first before going absolutely rabid in the comments. This is all I have to say now, I legitimately have better things to do than sit and reply to a bunch of angry teenagers telling me to kill myself for disagreeing. Good luck.Show moreShow less
1. Do you like FPS games? 2. Do you like violence? 3. Do you like gory violence? 4. Do you like gory, violent FPS games? 5. Do you like gory, violent FPS games with a great sense of humour? 6. Do you like metal? If you answered yes to any of those questions, this is the game for you. Brutal.Show moreShow less
Let me start by saying that I started my PC gaming experience with the original Doom in 1994 as a kid, and I've also played Doom 3 in the mid-2000's. I now own all Doom titles in my library. This is only my 2nd major game review on Steam with currently over 1,000 titles total. I do not normally post reviews unless I have something compelling to say. So I'll get right to it. This new DOOM delivers the strengths of what made "Doom 3" successful (and NOT from the original Doom series from the 1990's which was what I was expecting, more on this later). First, many friends and myself would've preferred having the just the "option" of co-op play for the SP campaign, especially when the game is labeled as having co-op on the its store page. The only co-op there is is from its "Snap Map" game mode which allows the creation of custom maps, including DM, TDM, CTF, Survival, etc with co-op. The gameplay's "glory kill" (1-hit melee kill against any enemey) option, giving the player invulnerability frames during the kill animation, is WAY overdone and quickly became repetitive and grew stale within minutes. Since when did the Doom guy start out with invincible melee skills? The closest to that was the "berserk" power up item from Doom 1, and it was a temporary-effect item that was usually found as a secret, had to be picked-up, did not have invincibility frames, and you'd lose it at stage exit. These days, I spend more time gaming with friends than by myself. Gaming has always been and is increasingly becoming a social outlet for many, and DOOM would've been a great avenue to take advantage of that. I am saddened to see that it did not. That being said, if you like a graphically-superb and faithful reboot of specifically Doom 3, and do not mind a bit of "me" time currently, DOOM delivers precisely that. I just wished it had evolved to become at least slightly more than that after two decades since the first title. Since Bethesda had already chosen to make a reboot of Doom 3 and not the original Doom (1993), they might as well have added co-op to it, as Doom 3's co-op mod was one of the highest mods in-demand for an FPS title at the time. They certainly had to have known that. This DOOM's multiplayer, specifically TDM, was dull at best. It lacked the adrealine-pumping soundtracks, twitch-reflex action that the original Doom series, Quake series, and the Unreal Tournament series were known for. DOOM feels like a slightly washed down version of its predecessors. This may have been Bethesda's decision to resonate more with the average teenage gamer who's last and only "Doom" experience was 2004's "Doom 3", as well as with mass-market FPS titles such as COD and Halo. Many of us are certainly not teenagers, nor am I an average gamer. I am a devoted FPS lover, among other genres, that fell in love with Doom 1 in 1993 when I first ran it on DOS via a floppy disc, as well as with the Quake 1, 2, and 3 on CD-ROM (for those who may be too young to know this, they were also developed by id Software and were widely hailed as the successors to the original Doom). As a fan and worshiper of the original 1990's Doom series as well as other old school FPS titles by id Software, I cannot honestly recommend this title. Implement the option of co-op for the SP campaign, nerf the "glory kill" melee insta-kill option, adjust the multiplayer pacing, add multiplayer voice scripts, catchier soundtracks, then maybe I'll give it another try again. And oh yeah, WHERE the heck are the bunny hops and strafe jumps? Who makes a retro throwback FPS with neither of those core movement elements? And why would I or anyone have to restart the game just to launch the Multiplayer or Snapmap mode? Unfortunately the restarts are mandatory each time. A bit of a PITA. Bottom line: What I saw in this reboot was purely "familiarity", and not the "nostalgia" that I was hoping for, because its "soul" is clearly Doom 3, instead of the original Doom. If you liked Doom 3, you'll probably like this DOOM. But if you loved the original Doom series from the 1990's, then you will want to hold back until there's a sale or simply pass on this one. I will be one of the latter. The game really should've been called "Doom 4", rather than "DOOM" as it may inadvertently suggest (or mislead) customers that the game may have drawn its inspirations and qualities from the original Doom - which is obviously not the case. (And ironically, this game WAS in fact named "Doom 4", until Besthesda acquired id several years ago and John Carmack subsequently left.) Out of my thousand titles I have rarely returned games. But this is one I'll be reluctantly returning. To Bethesda and id Software employees and affiliates - go ahead and down vote me all you want. I've only been one of your biggest fans for the Doom, Quake, Elder Scrolls, and Fallout series in the last 30 years. ;-) Happy fragging, everyone.Show moreShow less
The single player campaign of Doom has exceeded all of my expectations I initially had toward it. My expectations were that I wanted it to be a great FPS game, and more importantly, a true DOOM title. I started the game on Nightmare difficulty right off the bat. You will be fighting in the first 10 seconds of the game. Combat is challenging and very fluid with emphasis on speed, which they've certainly cranked up. Stopping is death on nightmare. Glory kills are satisfying, can be a ammo saver, and really don't hinder game flow at all, and can even be upgraded to perform faster (or toggled off in the options). Level design is absolutely impressive. This was my biggest concern with Doom, and rest assured id FINALLY did it right. Non-linear, lots of exploration, plenty of secrets with hidden guns, secret level unlocks, and equipment. The monsters are relentless. On nightmare you will get your ass kicked. This is a fact, and there's no way to circumvent this. I honestly felt at times that I was playing Project Brutality on "Last Man on Earth" difficulty. Monsters boast a variety of attacks, chase you down, flank you, and can be tough as nails (sometimes a little too good). Weapons look and feel satisfying, great attention to detail. You will use guns interchangeably, each has their respective uses. You'll have to search the environment for health and ammo, aside from the chainsaw kills on enemies, they drop little items- but enough to keep you going (i.e +5 health occasionaly or like 4 shotgun shells). The BFG literally clears an entire room in one shot, and I couldn't help but smile at the results. Upgrades and progression in this game are entirely optional, but really help shift the game to fit how you play (the air control ability is the best imo). The graphics are incredible too, although you better have a strong card if you want to play on Ultra with anti-aliasing, etc. Uncapping framerate, setting your FOV to 130, tons of options to customize. And I have to say, Mick Gordon's soundtrack in this game is some of the best I've heard in a while. On the third level, I was literally head banging and rocking out to a soundtrack that felt like a crossbreed between Lamb of God, Celldweller, and Rage Against the Machine. Overall, I can confidently say that this is the Doom game we've wanted. We all can breath a sigh of relief now that the main portion of the game is actually well-done. That beta we played is absolutely no indicator of how the campaign plays in the slightest, and id did it right with this one. Definitely recommend this title as a gamer, a die hard Doom fan (still play the classic to this day), and FPS fanatic. EDIT: Since some of you do not take the time to actually explore the game's options and like to jump to conclusions, you can in fact start the game on nightmare. Ultra-nightmare is unlocked after beating the game, NOT regular nightmare. Fact.Show moreShow less
Australian players are charged $80 USD for this game American players are charged $60 USD for this game this game must be pathetic if it feels the need to scam Australian players i hope this game is a failure a few people seem to be uneducated so here are a few notes for you *Australia has no Digital import tax *Not all games on Steam are overpriced for Australian users *Both prices i have listed are in USD *Steam has NEVER listed a game in AUD before only USD for Australians *This has nothing to do with exchange rates all Australian and NZ players should give this game a Negative review because Price is part of the game.. you have been ripped off basically scammed for $20 USD if you go to steamregionalprices dot com it will show you all the unfair prices the DEVELOPERS choose for Australian users both prices are listed in USA some games cost more then 4x more edit----------------- btw Mutliplayer is horrible and its pay to win so another $40 USD for the addons to get new gun'sShow moreShow less
This game has no swearing, no drug use, no objectification of women, no killing of people, no sexually explicit material and no product placement. Just good, wholesome demon-killing fun. Get this game for your children and grandchildren. Edit: it's all jokes dudes, get the irony? dang lolShow moreShow less
So I got this game, enjoyed it, played it for about 15 hours. One thing the game does that I actually like is it has secrets and you can actually upgrade your character in the game to more easily find these secrets. This to me, encourages you to go back after you upgrade and pick up everything you missed. I did exactly that, took a break about halfway through Chapter 9 (out of around 13 I believe) and went back and collected all the missing secrets with my newfound abilities. This took me like 4 hours and I felt accomplished, logged off, and logged back in the next day to find all my progress missing. This game has a crazy mismanaged save system and after backtracking, which I remind you the game encourages you to do, and returning to the chapter I was on it overwrote my save to the state where I first reached that point. A little searching and I found this bug has existed and Bathesda has known about it since June. This happened to me in October. This frustrated me to the point where I probably will not complete the game. I am a new father and game time is at a premium so when 4 hours of it is completely wasted I get very annoyed. There's no excuse to fix this known bug 4 months later or at least not warn people about it after your game prods you to do exactly this. Every time I log in I get a banner shilling the game's DLC but they can't stop me from wasting 4 hours on a bug they also haven't bothered to fix?Show moreShow less
Promotes good Christian values. 10/10 Refer to my review of Outlast 2.Show moreShow less
At this point I can't recommend this game. After reaching the the final level, the game crashed, and when I started it up again I was told that dev mode had been enabled and that no achievmentes would be earned, and multiplayer would be locked until I deleted my profile and started over. Going online I learned that this is a common bug, and bethseda's official fix was to delete the profile and start over. This is ridiculous and until the bug is fixed I cannot recommend this game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.



