Doom’s new game started early and id is still pushing ahead?

·Author: Bai Heliang·newsDetail.views: 2,857 Comments

According to twistedvoxel, id Software has entered early development on a new Doom game, even as Microsoft's recent large-scale layoffs across its Xbox business hit the studio. The Verge editor Tom Warren says the cuts did affect id Software, but the team was not turned into a support studio for other projects and has already started work on a new Doom. That matters for reasons beyond the headline. In the middle of Microsoft's restructuring, one of the industry's clearest FPS identities still appears to be moving forward.

Reports like this often surface before any formal announcement, and that seems to be the case here. What gives this report its weight is not just that "a new Doom is in development," but that it surfaced in the aftershock of Microsoft's layoffs. That gives the report a wider industry context. For a series like Doom, continued development is not just about putting another sequel on the schedule. It also suggests id Software still knows how to deliver the mix of aggression, level pressure, and technical flair that defines the series.

One detail here stands out: id Software's earlier public response to player concerns. The studio thanked fans for their support, then said that while the layoffs did affect the team, the changes were spread across different groups and it still retains the core talent needed to build "the games and technology" it is known for. On its face, that is a restrained corporate statement. In practical terms, though, it means the studio believes the core of what it needed to preserve is still intact.

That is also why Tom Warren's wording matters. It matters not just because it confirms one key point, that a new game is already underway. It also pushes back against the outcome players tend to fear most after a major corporate restructuring: a distinct creative studio being gradually reduced to a support arm for other projects. That kind of shift is not unusual in this industry. If it happened to id Software, however, the loss would be more than a name. It would mean the weakening of a design identity built around speed, feedback, and engine expertise. For now, the report does not mention platforms, a release window, or an official title, so the project remains in a very early stage.

The report also speaks to a broader anxiety around Microsoft's reorganization. Bloomberg reporter Jason Schreier previously said the restructuring had a major impact on ZeniMax, but would not reduce its future to just Fallout and The Elder Scrolls. In that context, id Software continuing with Doom looks like supporting evidence for that view. Large publishers protect their safest assets first, but they do not casually abandon a series with this much brand recognition, technical prestige, and history behind it.

Within the FPS genre, Doom has long stood apart by refusing to stretch itself into an endless prestige saga. It does not rely on open-world sprawl or live-service upkeep. It proves itself through an unusually pure combat language. For players who care about expression as much as plot, that is where the series' value sits. Its strength is not in dense dialogue, but in the way its levels, enemies, and forward momentum shape a specific player stance: you are not just passing through hell, you are forcing a path through it. That is a quiet kind of characterization, but often a stronger one than more verbose storytelling can manage.

There is no buying advice to offer yet, because the game does not even have a formal name. But for anyone watching the industry, this report does establish one meaningful point: id Software does not appear to have been fundamentally rewritten by the organizational shock that followed Microsoft's layoffs. What the community will watch next is not just when the new Doom is announced, but whether it can still preserve the series' signature momentum. If that quality is still there, then "early development" will mean more than simple reassurance. It is proof that Doom is still alive.

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LunaMarea
LunaMarea7/12/2026

I’m interested, but early development after Xbox layoffs makes this an easy wait-and-see until it’s clear id can keep Doom’s identity instead of sanding it down.

TealCaptain
TealCaptain7/12/2026

Fair point, this feels like a wait for reviews situation; Tom Warren saying the layoffs hit id but the studio still started a new Doom is at least a reason not to write it off yet.

ScarletDraw
ScarletDraw1st7/12/2026

Good to hear id wasn’t turned into a support studio, because Doom really needs its own team if they want to keep that clear FPS identity intact.

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