FINAL FANTASY XVI

FINAL FANTASY XVI

Reviews
PC
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
78%Steam Reviews23.9K reviews84Metacritic/10087OpenCritic/100
Released: Sep 17, 2024
Action RPG · Story Rich · Spectacle fighter · JRPG · Fantasy
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Price History

Past 36 months · Updated daily
Historical Low~ $17.492025-09Current Low Across Stores~ $49.99Humble Storevs. Historical Low+186%
~ $26.74~ $35.49~ $44.24~ $52.9925-0925-1226-0326-0626-09~ $19.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

Credits

H
DIRECTOR
Hiroshi Takai
Japanese game developer
Naoki Yoshida
PRODUCER
Naoki Yoshida
Japanese video game producer and director
Composer
Masayoshi Soken
Developer
Square Enix
Publisher
Square Enix
8.5
Overall Score
External ratings78%Steam Reviews23.9K reviews84Metacritic/10087OpenCritic/100
Graphics
9
Audio
9
Gameplay
7
Story
9.5
Content
8

Action-focused RPG delivering a fifty-hour narrative spectacle with massive summon battles, though shallow progression mechanics limit long-term combat engagement.

Our Verdict

Final Fantasy XVI is a bold transformation. It abandons the traditional JRPG turn-based and character development systems, fully embracing action game real-time combat. This choice will make old fans uncomfortable, but it also gives the series new possibilities.

Is it worth spending 50 hours? If you're here for the story, absolutely. Clive's story deserves the word "epic," and the supporting characters are well-developed enough. If you're a hardcore action game player, you might find the combat system lacks depth—it's more like "an RPG with action elements" rather than "an action game with RPG elements."

The game's biggest problem is its unclear positioning. It wants to be an action game but lacks depth, wants to be an RPG but oversimplifies the character development system. But the flaws don't overshadow its merits—the 50-hour story experience alone is worth the price of admission.

When I put down the controller, I was reminded of how I felt after finishing The Witcher 3—not "finally done," but "I wish I could walk with them a bit longer." This kind of emotional resonance is more precious than any technical metric.

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