
Granblue Fantasy: Relink
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About Granblue Fantasy: Relink
Granblue Fantasy: Relink sends a skyfaring crew across the Zegagrande Skydom. Build a four-person party and fight in real time, combining characters’ distinct weapons, skills and styles into coordinated attacks against formidable foes. Steam player rating: 89%% positive from 41,331 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, Japanese, Italian, German, Spanish, Portuguese-Brazil, Korean, and French. Released January 31, 2024.
Credits
Lowest recorded in 36 months
$21.122025-11-20 · 2gameBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Korean | Yes | Yes | — |
| French | Yes | Yes | — |
Steam PC edition data · 2026-10-11
02Before you buy
Combat and co-op
Real-time combat builds a four-character party from a roster with distinct weapons, skills and styles. Quests support solo play or co-op for up to four players.
Language
Steam PC lists German interface text and subtitles, but does not specify German voice audio. English has full audio.
03Frequently asked questions
Can I play solo?
Yes. Quests can be tackled solo or with up to four players.
What is combat like?
Combat takes place in real time, with each character bringing distinct weapons, skills and fighting styles.
Are there combat assists?
Assist modes can automate actions during battle, including a mode that performs all actions automatically.
Latest news about Granblue Fantasy: Relink
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This game could be a good recommendation if not for the loads of issues surrounding it (Some of which I predicted correctly, as it's CyGames we are talking about, and their reputation with ports and localizations have gone down the drain lately). Strange localization decisons regarding adding slang and whedonesque writing where there were previously none in the Japanese script, and some character costume changes that were obviously done thanks to Sony's ♥♥♥♥♥♥♥♥♥. Why they felt like they needed to add the whedonesque quips, a reference to Smokey Bear's slogan in one of the quest names, and a Donald Trump MAGA reference in another is beyond me, but literally nobody finds it charming. Mouse emulating an analog stick, apparently doesn't play nice on non-US layout keyboards. No way to turn off the obnoxious mouse smoothing. No mouse input in menus. You have to mess around with WASD, Enter, and the left mouse button to navigate anywhere. No ultrawide or 16:10 support, hardcoded resolution options. You only have the choice of 720p, 900p, 1080p, 1440p, or 2160p, and the game doesn't take whatever display resolution you have. There's more people using ultrawide and 16:10 displays than there are 2160p display users, so the "muh market share" argument makes zero sense when you consider that most of these 3D games can support arbitrary resolutions and aspect ratios very easily (or at least with some oversight). Limited graphics options, no DLSS3/XeSS/FSR3, performance could be better. At 1080p and max settings, performance isn't bad, but could definitely be better. Performance is about the same on my desktop with a RX 6900XT and i5-13600K, but at 1440p instead of 1080p. I will at least say that GPU Sync (as shown in Intel PresentMon is close to the amount of time it takes to draw a frame (Which is a good thing), and from my time looking at a few frame captures in RenderDoc, nothing egregious shows up at first glance. It does not hold a rock solid 120FPS on my gaming laptop at 1080p at least, but it’s still better than the PS5 version performance wise. The game barely even hits a rock solid 30FPS during gameplay with the lowest possible graphics settings at 720p on the Steam Deck, at least without mods. Only goes up to 120FPS (although I will commend the developers on using doubles for their framelimiter instead of floats or integers, so it's really precise and doesn't have nearly as many rounding errors), and the physics become more stiff the higher you go from 30FPS (Y'know despite the developers shipping the game with a 60FPS performance target in mind lol). No PlayStation prompts despite claiming the game has native support on the Steam page (apparently you have to disable SteamInput for this, but from my testing, it doesn't work with my DualSense). People claim it has SteamInput support, but no, it’s just using XInput emulation that comes with SteamInput already. The game technically only supports Xbox controllers out of the box. Cutscenes constantly freezing and softlocking the game. I have personally stumbled across this issue once so far. It's crashing for a bunch of people and refusing to start up for others. A couple patches have released to help this, but startup times are still abnormally long. Region locking for matchmaking based on the current region that is selected for downloading games on Steam (WTF). As a result, matchmaking takes forever. Either this game was stuck in development hell and it shows, the PC port wasn't ready and CyGames did not release a demo on PC for that reason (something to hide), or from their past record with mediocre PC releases on Steam they don't give a single ♥♥♥♥ about UX on PC. There's no reason the game should be in the state it's in for $60-80, even if the game underneath was absolutely worth the 6 year wait. These things absolutely mar an otherwise great game in the year of 2024. Now with the current issues out of the way, the game looks nice, has fast loading times (outside of when the game starts up where it takes it’s sweet time), and has spatial audio at least. The gameplay is great, and the story is alright for what's essentially a tie-in game that compliments the mobile game, finished it and it took around 15 hours or so to finish the main story. Rolan is a badass. And on the topic of mods to help mitigate some of the current issues, for those wanting an ultrawide fix, the FPS to have it's cap moved up to 240FPS, 16:10 support on the Steam Deck, and support for resolutions higher than 4K (on PC) or lower than 720p (on the Steam Deck), check out Lyall's mod for this game. With it and with a 960x600 custom resolution, you can actually lock to 40FPS on the Steam Deck without many dips. It also expands the top and bottom with aspect ratios narrower than 16:9, so you can have a proper experience on the Deck without black bars: https://github.com/Lyall/GBFRelinkFixShow moreShow less
TLDR: Has bad translation if you play with JP voice using EN sub. But luckily the game is so good you can probably forgive the bad translation. Easily recommended ====================================================================== The Bad: 1. Pretty Horrible English Translation It's really horrible, if you understand even a bit of Japanese, you will easily get confused because the localizer really like to tell their own story with their own wording instead of just translate it as it is. If you understand Japanese a little, often what you heard and what you read will be so different. It's not just complex sentences, even basic ones got butchered. They also like to use unconventional English, modern gen-z English, and pretty out of date slang, which really out of place and ruin immersion. This is important because some characters portrayed differently from the original because of localizer can't help to keep adding/changing stuff in translation. Example of the worst yet so far: (JP): Hmm (EN): A wishful thinking Somehow they managed to translated "Hmm" into a sentence... (JP): Are you two a couple? (JP): What!? No, we are just working together (EN): Are you two an item? (EN): An item!? Gross, no we are not... wtf even.... Another examples: (JP): Exactly (EN): Exactamundo (JP): Still talking about that? (EN): You guys are such a dork (JP): (dodged thrown spear) That is absurd!! (EN): (dodged thrown spear) Well that is just happened... (EN) Often Vryn talks in blabbering childish manner unrecognizable English, can't even understand most part. Even sometimes when characters speak formal and common Japanese, they altered it with some slang and impression which made the characters really looks out of place and time. 2. Censored/Altered Yes, they censored/altered several characters outfit by giving them ugly short pants. 3. Possible cheaters in co-op mode because there is no anti cheat present at the moment. The Good: - The game itself run pretty good on RTX 2060, it's not a resource intensive game - The graphic is beautiful - Movement and combat almost feel fluid, but not the level of DMC or Bayoneta - Good amount of playable characters and every one of them is unique - Satisfying combat - Good amount of side and end game content especially if you want 100% - Combat is still fun even in higher difficulty - Co-op It's just so sad the translation is so bad and has unnecessary censorship ruining the original visual artistic otherwise a good game. Japanese game companies really need to wake up fast, listen and make games for your the gamer not the localizer. Such a good game, ruined by horrible localization and censorship. If you can tolerate all the negatives especially the translation, then it's safe to buy.Show moreShow less
😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠 Really not cool Cygames, steam players are not second class citizens. 😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠 No demo, no pre-order, missing content compared to Playstation, no pre-load, etc... Common not even a launch discount, no crossplay, no dualsense support, no playstation command prompts and censorship too? What the hell man, talk about a careless botched release. Apart from that the game is good, combat is fun but not very technical in my opinion, don't expect a Devil May Cry or Monster Hunter killer. Granblue Fantasy: Relink graphics are gorgeous, the character design is amazing, overall it's very high quality. The port is mid though with 120fps lock, questionable performances and very limited graphics options. I bought the 79,99€ special edition and it does not even have all dlc's smh... I am still debating if I should refund this, we should not reward companys that do not respect PC players.Show moreShow less
Granblue Fantasy: Relink is a fantastic action RPG that masterfully combines fast-paced combat with stunning presentation and a strong postgame. 🟩 Pros 🟥 Cons ✔️ Very capable party A.I. making progressing through even the postgame content viable for solo players. Likewise, this means developing characters you may not even play but who are part of your regular group feels rewarding. ❌Raising multiple characters is difficult to do. Throughout the roughly 30 hours it took me to progress into the final difficulty, I only managed to have one character up to the performance I would deem acceptable for those levels of quests. ✔️ Fantastic presentation due to unrivaled visuals for its art style and a wide cast of accomplished Japanese voice actors, delivering an extremely cinematic experience during the main story. ❌ The English localization is infamously atrocious and ranges from awful voice acting on top of an already somewhat shaky script to outright mistranslations. ✔️Strong replay value due to the large variety of unique characters and consistent unlocks even very late into the postgame, allowing for further difficulty modes in the campaign and a strong multiplayer component. ❌There are some balance issues. Originally, GBF was being called trivially easy, which in part is definitely true due to the Critical Gauge mechanic, but eventually begins outscaling the player during the postgame content. 🟨 Miscellaneous Thoughts The main story is somewhat short. If people merely focused on playing the campaign without side objectives for the credits, it would run between 12 and 14 hours. I, personally, got to the credits at 16 hours and then to the True Ending, another roughly 7 hours, which requires some decent progression into the harder postgame content. Technical Issues and Performance GBF:R ran without any issues. While there are some reports of people struggling to be able to boot the game shortly after launch, I have not encountered any such problems. The game never crashed, stuttered, or otherwise bugged out. The few hours of multiplayer I have played were stable, although the matchmaking is not exactly fantastic. Graphics and Sound Visually, GBF:R is utterly unrivaled for its art style. Both gameplay and cinematics look gorgeous, and there is an incredible amount of detail in just about every location. https://steamcommunity.com/sharedfiles/filedetails/?id=3153437575 The sound design is not quite as impressive, with a soundtrack that is still generally good but not that memorable. The voice acting in the game’s original language is beyond fantastic, with a wide range of extremely talented and recognizable voice actors. The English dub, however, suffers from the aforementioned awful localization, at times changing the meaning of entire phrases, and likewise quite horrid voice acting. Story and Setting You play as either Djeeta or Gran, depending on your gender preference for the main character, the Captain of a diverse cast of Skyfarers in a world entirely made up of floating sky islands. While in search of Estalucia, a fantastical utopia, you encounter a religious cult that takes interest in one of your friends who has the ability to seal and summon pseudo-godlike creatures like the dragon Bahamut. https://steamcommunity.com/sharedfiles/filedetails/?id=3151952766 Needless to say, GBF is very much a JRPG with some interesting thematical parallels to specifically Final Fantasy, but it sets itself apart by its very unique setting. As a spin-off title to a gacha game, I was somewhat worried that the story may be an afterthought, but was generally surprised for that to not be the case, and as someone who has not played the gacha, I could follow the story fairly easily, though with a constant feeling of just lacking some context as to the interpersonal relationships of the different crew members. There is a glossary that is just as boring to read as they always are, but it is nice that the game does give you an extensive interface through which you can browse anything from terms related to the world-building to the backstory of various characters and more. Characters also have mini-stories attached to them, which you unlock as you progress through the main story and level them up. Sadly, this seems to be a bit of a missed opportunity, as they are usually inconsequential enough to not provide significant character development and are also merely a few sentences short per episode. Despite this, while I wouldn’t recommend GBF:R for the story alone, it is certainly on par with similar titles, such as the Tales of […] series, and may even be good enough to be recommended to fans of certain Final Fantasy titles due to the aforementioned thematic similarities. Gameplay GBF:R can be broadly described as a hub-based and mission-centric action RPG. Campaign missions usually take place in a large, but fairly linear, level that encourages some exploration through collectibles and chests that consistently feel relevant and rewarding due to the different methods to progress your characters’ power level. Side missions, and therefore the bulk of the postgame, take place in smaller segments of those aforementioned levels and range from mission types such as defending a static object to simple boss fights. Unlike other games in the genre, even later bossfights tend to be much faster, lasting typically between 2 and 8 minutes for the longer fights on anything above Maniac difficulty. Fights are not just fast due to raw numbers, however, but combat tends to be very fast-paced in terms of how quickly attacks come out. To offset this, bigger attacks offer a telegraph a few moments before the attack actually fires. This is something that is very reminiscent of Final Fantasy 14, and I haven’t seen something like this used anywhere else. While this sort of MMO design, at first glance, feels a little odd, it actually does wonders for the game to be able to be as visually striking and responsive as it is, and I’m not sure combat would feel as good without this design decision. As you progress through the story, you get to unlock more characters for the roster, each of which has a distinct weapon type and a unique gimmick; for example, Io, one of the immediately available characters, is a mage that augments her big spells through basic attacks, allowing for devastating combo-finishers. Each character also features multiple linear skill trees that eventually unlock further active abilities that can be freely slotted in to create unique builds. While this feels impactful, it never felt like I could augment a character towards a distinct role. Rather, the game is very centered around dealing as much damage as possible, even on the later, extremely lethal missions, since outlasting enemies through support just doesn’t feel very feasible. Final Thoughts GBF:R is fast, flashy, and eventually scales to become extremely difficult in the late postgame. While this results in an awkward difficulty curve, it is an incredibly rewarding experience that still has a serviceable story on top of it all. Looking back at the game, while it probably will not end up breaking any new ground, I can’t really pinpoint any single aspect of the game that is outright bad and was a rare experience that I simply enjoyed going through from booting it up for the first time up until the very end. Follow our Curator page, Summit Reviews , to see more high-quality reviews regularly.Show moreShow less
This game was a lot of fun at the beginning. I love the art design, and the early boss battles were really awesome. For the first 80 or so hours, I was having the most fun with any game that I've played in awhile. Unfortunately, I don't think they spent enough time polishing the end game experience, which should be the highlight in this type of game. There's no single game killing flaw, but the combination of a multitude of issues, which all show up in the post game, gnaws away at the experience and enjoyment of the game. - No variety in the quest type at the end game. There's several different quest types that you'll encounter at the lower difficulties, but at the end game it's only boss battles. Creating proud level versions of these other quest types would help keep the gameplay from getting too repetitive. - Progression in the post game is poorly paced. There's a lot of things prior to reaching the endgame that players skip just because the time investment is not it. Levelling the rank 4 and lower sigils, and leveling your ascension weapons are the two big examples. - Character abilities are also poorly balanced at the end game. The game has damage caps for all attacks, and once you reach that limit a lot of support abilities that increase attack or decrease enemy defense now become useless. Everything switches to either increasing the damage cap or dealing damage outside the cap. You can't play as a support character at the end game, because buffs do nothing when everyone is limited by the damage cap. It doesn't seem like they put much thought into how the game would play and balance at the end. - The devs are completely enamored with cinematic cut scenes during the fights. The pacing is okay when you're first clearing things, but on repeated clears it just draws the battle out for too long. I wish they had kept the cinematics to the battles during the story missions, and reduced them for the post game. - The Devs aren't communicating with players about upcoming changes. The latest patch had a lot of adjustments to character abilities that caught people off guard. Some things like abilities using the wrong damage cap were clearly bugs that would get fixed one day. However animation cancelling is common in other games, so no one was clear if that was intended or not. The Devs never acknowledged whether something was intended behavior or whether it was an issue that would get patched. They just dropped a bunch of nerfs and adjustments into a patch that was only announced to be adding a new boss fight. -So many missing QoL features. You'll collect hundreds of sigil and wrightstones, but you can't page through them. You just have to keep pressing the down button to scroll through them one at a time. Of course there's everyone's favorite complaint of the transmute system. Handing tickets in one at a time is the biggest time waster I've seen in a recent game. One of the few announcements we've gotten from the Devs is that this will be fixed eventually. I'm just left wondering why they didn't think this would be an issue before they shipped the game. It's this more than anything else that makes me believe they didn't sufficiently play test the end game experience. - Worst part about the end game for me was the shift towards all of the enemies attacks being insta-kills. Healing abilities and items become useless, and you instead just start stacking resurrection items or invulnerabilities. It makes most of the fights very frustrating to learn, and it overemphasizes high DPS. The faster you can kill the boss, then the fewer attacks you'll need to deal with. It doesn't help that most of the fights have a strict DPS check at the end that will wipe the party if you tried to play defensively. - Trying to build more than one character is just brutal in this game. I was able to get enough drops to completely unlock two weapons, but to do a third would take dozens of hours more to farm the silver centrum needed. Anyone who's maxxed several character has resorted to AFK farming for this material. If you've made a task so tedious and boring that people are only doing it if it can be done automatically, then the devs really need to rethink their approach to the end game grind. - Finally, the Quick Quest and gold dahlia badge system needs to be adjusted. Conceptually, this is suppose to encourage people to play multiplayer. However, the rewards are just too little. It takes about 75 to 90 Quick Quests to get a material that you could have gotten in 5 quests yourself. Since Quick Quests can place you in a low level battle that won't have any useful rewards for end game players, the gold dahlia badges are the only reward you'll earn for completing Quick Quests. It just isn't worth your time to run the Quick Quests. They really need to drop the number of gold dahlia badges that you need for certain items. Running Quick Quests should be the fastest way to get a specific treasure, but you should be limited in the number of Quick Quests that you can do each day. This would help keep casual players from getting frustrated by the grind and it would also make sure that more people are available for match making. I hope that Cygames takes the lessons from this game and comes back with an improved sequel in the future. I had a lot of fun with the early parts of the game, but the lack of polish for the end game soured the overall experience.Show moreShow less
Tired of Monster Hunter Wilds? Already blew Monster Hunter World's back out? Not in the mood for MH Rises' weak ninja aesthetic? You a weeb with the need to make things bleed? Come on in. We got big tiddy demon mommies and brooding edgy sword guys with butch lesbian haircuts. Theres even an annoying lizard that just cant seem to shut the fu-BUY THE GAME. Xbox is dying, Sony is evil, and Nintendo is stuck in 1998. Onimusha isnt out for a while yet and Rockstar is set to ho the entire industry soon. Buy this and play it while pretending you love the idea of renting games at full price as the cost of RAM skyrockets.Show moreShow less
Butchered Translation Problems with translation Since people are not getting it... Let me add a simple example. This is NOT localization, this is just completely changing the dialogue, for no purpose. When you talk to Rosetta in town after meeting the crew, she says: Japanese: そうねぇ。それじゃあ、 この街の楽しことを調査してもらえる? Romaji: Sō nē. Sore jā, kono machi no tanoshi koto o chōsashite moraeru? Literal Translation: Let me see. Well then, Can you research fun things to do in this city? While the in-game Translation is: Let's see, Guidebooks are pretty useful. Ever thought about writing one? Another one... Offering help to Roland: Japanese: ふむ。。。確かに、 人手は多い方がありがたいですが。。。 Romaji: Fumu... Tashika ni, hitode wa ōi kata ga arigataidesuga... Literal Translation: yes... surely, I would appreciate it if there were more people. . . While the in-game Translation is: Very well, I won't look a gift horse in the mouth. Please explain to me, in which way this is not changing what the real phrase should be? And also, the "raw" translation makes more sense then adding this "context". And this is one example. The game pretty much changes everything. And if you still don't believe me, go looking for other reviews, even positive ones, people give more examples than this... Again, for someone who knows a Japanese, this is making wonder if I'm mistranslating it in my head or they are butchering the real japanese dub. Performance and Graphics Graphics The game is GORGEOUS. Absolutely amazing. I've been waiting for it for about 6 years since I saw the trailer, and was not disappointed, it looks fantastic. Performance While I feel the pain in some reviews, I am yet to experience any problems at all. The game runs smooth, 120fps, not dips, no lag, no issues. I run also with v-sync 60, smooth. No crashes, no problems. But this is me, does not mean the game doesn't need fixing. Please keep an eye for the patch and bug fixes if you have this problems, I hope your pain goes away when they fix it fellow PC Master Racers. ========================================================== Original Review The translation sucks, it must have been done before the whole debacle... For someone who knows Japanese, but still needs subtitles for fast or difficult phrases it's very cringe. They change EVERYTHING, not a single phrase is what it should be. I would NOT recommend it just for this, and CyGames needs to fix this as soon as possible. Not everyone lives or is from english speaking countries, and the cringe is hard. Also, do yourself a favor and stay away from dub.Show moreShow less
This reaffirms to me that gacha games can be great but actively choose to lessen themselves in the name of greed.Show moreShow less
The localization in this game is an absolute travesty. They changed "races" to "peoples". Can anyone explain to me how the hell does "種族" (shuzoku) translates as "people" when it can only be read as race, tribe, species, and family??? Here's an example of how it's being used: Glossary of Skydwellers: "The denizens of the sky. They are broadly divided into four "peoples", each with distinct physical characteristics: Humans, Draphs, Erunes, and Harvins. After overthrowing the Astrals in the great War, skydwellers adapted the technology of their former oppressors to build their own complex civilizations". It is also being used as the Glossary tab, for the four races. The problem here, is that Humans, Erunes, Harvins, and Draphs are explicitly mentioned as "races" in the JP script and the source material. "Zinkenstill Island is but one of many numerous islands that dot the Phantagrande Skydom. These islands are home to four races who were once bitter rivals but then unified as one against the aggression of the Astrals." -Granblue Fantasy Official Website. So in the world of Granblue Fantasy, they're the equivalent of Caucasian, Asian, etc in our world. They share the same language, and pretty much the same history, with the differing factor being the islands/archipelagos may have their own specific locale or culture. Can someone explain to me what's wrong with the word "race", or why the localizers seems so keen to avoid it? Do mind that this is just one of the most blatant one that I found so far after finishing the prologue. There are DOZENS of lines being deliberately mistranslated and/or omitted from the localization. One example that stuck in my head is that in one of the dialogues, Gran explicitly describes Rosetta as a mature, beautiful woman, but guess what? It was somehow conveniently being completely left out from the English "translation". No, this is not a joke. Though I ♥♥♥♥♥♥♥ hope it was.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.

