

Hades II
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Hades II
Hades II casts you as the immortal Princess of the Underworld in an action roguelike rooted in Greek myth. Repeated journeys through shifting regions pit you against the Titan of Time, while magical weapons and Olympian Boons let you shape your abilities. New locations, challenges, and character encounters accompany a story that unfolds through each setback and accomplishment. Steam player reviews: 95%% positive from 115,276 reviews. Release date: September 25, 2025.
Credits
Lowest recorded in 36 months
$20.992026-06-25 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Greek | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play and controls
The Steam PC version is designed for single-player and has full controller support.
Language
Interface languages include English, French, German, Italian, Japanese, Polish, Brazilian Portuguese, Spanish, Simplified Chinese, and Traditional Chinese. English has full audio.
03Frequently asked questions
What is Hades II about?
You play as the immortal Princess of the Underworld, facing the Titan of Time.
How does the story progress?
The story unfolds through setbacks and accomplishments as you explore the ever-shifting Underworld again and again.
How do character builds work?
You can infuse weapons with magic and gain Boons from Olympian gods to build your abilities.
Are there difficulty aids?
The game includes permanent upgrades and the returning God Mode.
“A roguelike sequel that runs death itself as a storytelling engine, with two parallel campaigns and builds deep enough to chase for hundreds of hours”
Our Verdict
Measured against 2025, it picked off its rivals one by one

On the aggregate scorecard, its place is unmistakable: 94 on Metacritic, 94 on OpenCritic, a PC tier that climbs higher still and tops the 2025 PC charts outright — leaving even the year's loudly tipped Clair Obscur: Expedition 33 behind it. To stand at that altitude again, in a roguelike field already thick with talent, it doesn't lean on a single standout trait. It does the three things that almost never coexist — action, building, storytelling — well at once, several of them better than the genre's own benchmarks. Most roguelikes need just one of those nailed down to survive; this one stands on all three legs, each a notch longer than its rivals', and that completeness is why the score clears the competition.
The hardware and the sales back it: Best Action Game at The Game Awards 2025, Action Game of the Year at the 2026 D.I.C.E. Awards, Best Steam Deck Game at the 2025 Steam Awards, Best Foreign Game at the 2026 Pégases, on top of the two-million-plus copies it moved in early access alone. Another landmark case of an indie studio punching far above its weight.
That haul matters less as a trophy count than as corroboration. When juries with different tastes and an audience of millions all converge on the same game across two years, the verdict stops being a matter of opinion and starts looking like consensus — and consensus this broad, in a category this competitive, is the rarest endorsement a game can earn.
Who should buy in, who should walk past, and how to jump in now

Who should buy? The roguelike connoisseur who wants punchy action, deep building and a story that lands all at once — and returning fans need no convincing, since it makes the original thicker, deeper and longer on nearly every axis. If you relish theorycrafting and don't mind starting another run for a single new line, this was built for you.
Who should walk past? Anyone after a quick, short burst of a run who has no patience for grinding progression or wading through mountains of dialogue. The joy here is built on the long haul, and the early progression skews fiddly; if you want a fifteen-hour clear-and-leave, its pace will feel slow and roundabout. This is a game that rewards commitment and quietly punishes the curious tourist, and there's no shame in knowing which of those you are before you buy.
As for how to jump in now: the good news is you no longer have to time it. This is the complete 1.0 build; that awkward stretch where the story was half-told and you waited on the full release is long gone, and the spread runs across PC, Switch, Switch 2, PS5 and Xbox. Buy it today and you get a finished thing, vouched for by time, iteration and millions of players — no gambling on what it might become, the way early adopters once did. The one thing nobody can copy is that whole design that runs the death loop as a storytelling engine; you can steal the mechanics, not the trick of welding repetition onto emotional progress — and its only real rival is the already-canonized original. A nine overall: a sequel that climbs past an already-towering peak, and stumbles only on the very last step, at the finish line itself.
Latest news about Hades II
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
"In the name of hades, Olympus i accept this sequel"Show moreShow less
Sharing my thoughts because while looking through reviews it seemed like I was in an echo chamber without criticism. While impressive for an early access game, I feel as if this game has a while to go until I can recommend this game as a sequel to Hades. The new combat system was interesting at first but the more you play it the more you realize how much it slows the combat down and it becomes a slog. Weapon animations feel sluggish and movement has been completely gutted. We traded multiple dashes for a sprint mechanic that doesn't feel amazing and further slows down the gameplay. I understand that Super Giant is approaching this game with a different combat system in mind, but it seems that they've only taken away things that made the previous game amazing without adding anything noteworthy to compensate. Boons feel weak, non-impactful, and all around samey. Progression feels all over the place, one moment you have no upgrades, and the next moment you're upgrading 4 things at once. Let me be clear here, I'm not posting this just to trash on the game or hoping for its downfall. I wish the best for this game because I truly love it and see how much love was put into this game. Everything outside of what I pointed out is beautiful, be it the story, art, music, or voice acting. Everything. I want this game to become the best it could be and will gladly change my review once the game is further updated and refined. Please step on my Nem I beg of you I need this so badlyShow moreShow less
You can pet the frogShow moreShow less
MAJOR UPDATE IN COMMENTS: After my hype died down and the honeymoon was over, I was surprised by how little fun I had with this, Hopefully they do see and apply feedback. For what it's worth, I adored the first game and find it extremely re-playable. I just did a near 100% save file in anticipation of this release and enjoyed immensely. After having played that, this one's core gameplay loop feels terrible. It's SO slow, and everything seems stacked against the player compared to the first. You have one less dash. The boons are less effective. The meta progression is slower, and the gain of resources for that progression is slower. The numbers tied to all of these mechanics are lower, and the damage some bosses can output is much higher. Maybe it's a skill issue, but I'm good enough on 1. I could clear 32 heat and comfortably streak at 10+ heat, yet 20 hours in and I don't have even one successful run here. A higher difficulty curve and demand can work well (like Doom Eternal), but it requires that the interactivity still be fun, and I think that's suffered here. It's not just more difficult. There is only so much skill ceiling to circumvent some of this stuff. It is strictly slower and more tedious. More important than success, I only have like two runs where the build ended up providing the power fantasy fun factor you hope that variance can, and one of those builds was so mechanically awkward to play it still wasn't that fun despite its power. Almost every build falls within like 10% of power levels to another, to the point where deciding what rooms to go into for the reward feels like a shrug. That's IF the room reward balancing goes well in the first place. I've had many runs where I'm severely lacking boons deep into the run because of meta resource spam. There's even a biome where you can explicitly choose to rush down the boss or risk more optional rewards for more scaling, and in that biome I can't bring myself to risk more rewards because there just is so little upside. The build diversity is terrible. If they want to scale the difficulty up and make the journey to level up your character a longer one, then fine. I could like that a lot, as I'd hoped to play this game a bunch, it's just that the actual meat of the game in turns of runs is not dynamic enough to keep me coming back for a slow grind. If this was the final release I'd be extremely disappointed, as large sections don't just need a numbers tweak (although that would help), but entire mechanics need a rework to me. The biggest issue is probably finding a healthier balance of how magick and omega actions interact with everything. As it stands now, it creates this really awkward rhythm of slow charging over and over to take any advantage of it, and that's IF you found something mid-run to let you consistently interact with it. There's very few clean ways to weave in and out of magick use. The Poseidon and Zeus sprints are about the only good applications imo. The axe has a hammer that makes it's spin charge faster and that works well enough. Just feels like a huge mechanic so much of the game is built around for it to be undesireable to interact with unless I get quality of life upgrades I'm not guaranteed to see mid run. The weapons also need some re-working. The staff's attack and special don't seem to synergize at all, to the point where I find myself not using one or the other entirely depending on upgrades. There's no flow there. The axe is meant to be slow, but even still its too much to be pleasant. The daggers don't interact well with the magick system to me. The wands are outright awful, despite arguably being the most consistently powerful. The skull is the closest to feeling like a Hades 1 weapon, especially the aspect I was able to use at this point in my time with the game. It's still quite clunky. If you compare retrieving it's ammo to the Rail in 1, and its charge to the shield, it just feels like a clunkier version of those, but at least it has the DPS potential to add fun. Some of the combat encounters need some work as well. Depending on your weapon or hammers, there's encounters in the second and fourth biome that feel extremely clustered in a way that you just can't interact with. Enemy density needs to come down or there needs to be more effective AoE options. I've complained a lot, but I must admit I think the third biome boss is a real highlight, and much improved over the first game's boss design. That being said, the first biome boss can play keep away a little too long. Feels like I never really "get a turn" with the way some of their attack patterns work. The second biome boss is a couple notches too hectic imo. Way too easy to get overwhelmed by overlapping things. Some weapons and builds may go against it cleaner, but generally too hard to avoid. The fourth biome boss is a bit overtuned and the camera in that fight is horrid, which is strange given that the third biome boss camera work is generally quite good. Trying to avoid spoilers, so this is vague, but there's opportunities for other bosses than those, and some of them don't feel great either. Some of the gods just don't feel like they do anything. to the point where I'm really scratching my head how they landed on their designs. Poseidon went from knocking the enemy you're targeting back for bonus damage to....knocking the enemies behind the target back?? That additional layer of obfuscation to every combat interaction is the approach they went with for nearly every god and it's just bizarre. It's like they were determined to not let god interactions make the player OP, even though I think the potential for that is an appeal of the first game's design, and in some ways, kind of the premise of the whole game? Like you're a competent fighter on your own, but only through getting a fraction of the absurd power of the gods themselves can you take on these great foes. I don't understand the game handicapping the player for more difficulty when the first game had such a nuanced approach with the heat system. Some of the numbers on these god boons would make sense scaled down this hard...as a heat punishment. The base effects should just feel much more noteworthy. There's some synergies that you can rarely notice in the first biome like Zeus, and others like Hestia that don't seem to add much at any point in the run. The dot damage of Scorch is so impractical that it feels like it wasn't tested at all. How we went from Dionysus's hangover adding a total dot tick to Scorch adding total time to a lower base tick number is bewildering to me. The game just seems to demand so much more of the player for less reward in this one. You go from seamless weapons to charging attacks to add value. You went from a ranged cast that stayed longer for bonus damage, to near melee range application and little uptime. You went from a call mechanic that was straightforward and easy to apply to a hex one that in some instances isn't usable at all and rarely worth the trouble when it is. You went from choosing a door reward for a basic meta currency that had wide applications, to one with only specific use cases and severe diminishing returns. If it wasn't for my leftover love for the first game, I would not have made it THIS far. I would have dropped it. One too many "eh" feeling runs where the final result was a handful of meta resources, none of which added enough to actually let me do anything new. I just kept plugging away hoping that I'd finally unlock some last new feature that would ramp it all back up, like new defensive mechanics, or better weapon aspects (kinda, but not enough to overcome build woes) and 20 hours in it has not come. I'm not sure just how far along the game is within this early access. I hope it's not far, but its rough enough that I actually think it was a mistake to make it available this early on. Not a strong enough first impression coming off the heels of such a lauded first title.Show moreShow less
Nobody will read my review so I Will Eat 1 Tablespoon of ketchup For Every Like this gets.Show moreShow less
It pains me to leave a negative review to the sequel to one of my favorite games but it has changes and issues i'm just not entirely happy with and needs changes and time to improve. First of all let's start with the good: - A lot more content! Even in early access already feels like there's a lot more stuff and still more coming. - New and returning areas and they all look awesome are really well designed and a lot more fun to traverse. Generally a lot more areas and another planned. - Art style. absolutely stunning, flamboyant, drastically improved. - Fantastic voice acting, music, audio engineering, environments and charming characters. - Magic, spell casting system. - New things to do in addition to fishing like mining, gathering, planting and other fun stuff. - More Interactivity with characters, progression and the world. Well designed bosses. - Animal Companions. How cute and cool is that? - Writing and narration is stellar. - Great Optimization it runs buttery smooth. Both on PC and Deck. Now the bad, in comparison to the first game They slowed and tuned the game down, combat is slower, more meticulous and punishing. Movement is not as smooth and lost that snappy responsive feeling, with not much to compensate those changes. Things changed that worked so well in the first game, don't fix something that isn't broken. A lot of the mechanics revolve around holding buttons now and it feels bad and tiring to use. Here are the issues i have with the game so far: Dash - Dash, there's only 1 dash, it's slower, has a small delay, delayed i-frames and a long recovery delay. EDIT: Update made it you can now animation cancel out of most attacks. Sprint - The new game mechanic: Sprint. After you dash you can hold the dash button to sprint, this feels clunky to use. It doesn't transition well during combat. You can't sprint without dashing first so if the dash is on cooldown you can't sprint or make use of the sprint boon. You can't attack while sprinting, you can't use it's momentum to transition into something offensive. It has a windup. No toggle option, it's tiring holding the button down while sprinting. There's no way to rebind it to a different separate button. Sprint is implemented in such a way i generally avoid using it. Sprint isn't inherently bad but it's not executed well enough to compensate for the lack of dashes. as it offers no natural transitioning into the game's mechanics. It's just it's own thing. Omega moves - You have to use and hold an attack, cast or special for a duration until it triggers the Omega move. It feels bad to use and disrupts the game flow. A lot of the attacking now is just click hold or click, wait.. hold. Resulting in either standing still a lot, getting stuck in animations and or triggering slowmotion if you enabled the power which is pretty much mandatory cause it's too strong and cheap not to. Weapons & Aspects - Weapons. Most weapons aren't as cool or fun to use. The attack/special don't synergize well together. In comparison to the first game i loved every weapon and used them all, having a lot more fun and variety with them. - Aspects. Lackluster. Some are just straight up only stats or damage and don't change the way you use the weapon as drastically. This is probably also a big factor why the weapons aren't as fun for me. Aspects opened up a lot of different play styles and boon synergy in the first Hades game. Boons - Many boons feel weak, under tuned. The powers are less interesting, not as exciting nor as impactful. Lack of boon diversity and variety. Bonuses for many boons are minuscule, RNG bonuses or conditional. Boons don't scale well into later areas. In short most boons don't feel reliable or worth it. - Stingy with boons. It's hard to make a build cause of the lack of boons they give you especially in the first area. Often rooms give resources and not boons. Daedalus hammers - Daedalus hammers don't drastically change your weapons as much as they used to. Before they opened up entire fun new play styles and really rewarded you for it. Hexes - Hexes, The replacement for god calls. Most of them are unappealing, underwhelming and weak. Many hexes animation lock you into place, are slow and don't provide i-frames. Hex powers don't synergize fluidly with the boons or weapons. Hexes don't charge on their own and explicitly require magick usage to be able to activate. Enemies - Most are annoying and fast with over tuned attacks. Before enemies were susceptible to backstab damage. Well no longer cause backstab bonus has been removed from all weapons. It's now an upgrade you can get for a specific weapon through a Daedalus hammer or aspect. Enemies also LOVE to spin now, they slide and rotate around, trying really hard to face you at all times. - Enemies are spongy, especially bosses have a huge amount of health. While normal/miniboss enemies are spongy when you remove their armor they no longer pose any challenge as you can stunlock them forever. Difficulty - The game became a bit harder and more punishing, mostly the early difficulty curve. And that's coming from someone that 100%'d the first game with 90 hours. Examples; No temporary invulnerability when you get hit. 1 dash only with long recovery time. Can't attack to destroy enemy projectiles. Deflect is gone. Less animation cancelling. Backstab removed from all weapons except one. 'Magick (Mana) management', Harder high damage, Enemies and bosses with more HP, faster movements and attacks. After a lot more playtime it did get easier, naturally cause of progression. However it took a while and the difficulty curve especially early on is definitely higher than the previous game Other - Projectiles. You can no longer destroy enemy projectiles while attacking. Why? I don't know but now you have to use the dash to dodge or the sprint to run away from projectiles. There's also no deflect anymore. While being more of a bullet hell than the first game. - Resources/Grind/Tool limit. Overall there's a lot more meta progression and resources to grind. EDIT: Tool limit is gone, you can now use all tools to gather all resources. - Padding. Early on a character forces a curse upon you that makes you take exponentially more damage taken after every successful encounter. This is to ensure the player doesn't get too far too quickly and punishes good players and or good builds. It feels cheap and if you really have to slow down the player it should be done a lot better! EDIT: Character a bit less punishing and less frequent but still remains. - Lack of info on tool tips. Some bad explained descriptions and lack of tutorials for some game mechanics. Some bad visuals for hit boxes on enemy attacks and other small fixes and QOL that needs to be added. Speaking of QOL here are some i'd like to see: - Need the dash at cursor option back, please. - Sprint toggle option - Photosensitivity options - Pool of purging, ability to remove a boon. - Re-roll Daedalus hammers. IMO the gameplay and combat is a downgrade. It doesn't feel as smooth and satisfying to play nor does it feel as natural as the first Hades game. I do like the game, even if it's a negative review. This is to point out what i think are flaws hoping they get addressed. It's still a Hades game and it's Supergiant games we're talking about here. I want Hades II to succeed and be as good as it possible can be. Hence why i took time to leave a detailed review. It's early access and i hope they tweak, change and improve it, time will tell. As of now if i could give the game a mixed review i would. Sorry for the huge wall of text and if you made it all the way here i hope this review helps you decide whether the game is worth it for you. I will update this review with (EDIT:) if they tweak or change any of the issues i wrote here.Show moreShow less
Fastest purchase of my life.Show moreShow less
It honestly pains me to have to write a bad review for Hades 2. I've been playing since the warsong update and from the beginning I fell in love with this game. It had a captivating storyline, lush and stunning visuals, a fantastic soundtrack, a lovable, compelling, beautifully voiced cast of characters that I instantly got attached to, and I found the gameplay ten times more fun, smooth, and satisfying than the first. I adored Hades 2. I recommended it to anyone that would listen, defended it from criticism, and eagerly lapped up all new content. I was over the moon when 1.0 was announced and counted down the days to the full release. And then I saw the ending. What the ♥♥♥♥, Supergiant!? I don't even know where to begin with this. every single plot point I was interested in lead to nothing. Every character I liked got bastardized to Tartarus and back. All the build-up, all the anticipation, leads up to one of the worst video game endings I have possibly ever seen. I kept thinking "Okay, it can't possibly get worse than this" and then it did. Melinoe is the worst victim of the character assassination, which was incredibly disappointing as I found her a very likeable protagonist, and one of my favourite characters in the cast. All her motivation, ambition, and personality is thrown away for a cheap "feel good" power of friendship ending that completely ignores her struggles and character arc. Second worse is Zagreus, and I'm honestly shocked Supergiant somehow found a way to screw up their previous protagonist this bad. His involvement in the story is... certainly something, and it bastardizes his personality to bring a hollow and unsatisfying conclusion. This ending doesn't feel earned. Chronos is perhaps one of the most disappointing and confusing villains I've seen after the ending. To try and avoid spoilers, all I'll say is his arc feels rushed, out of nowhere, and undeserved. He went from a deliciously hateable villain to a character I just flat out hate because his writing isn't good. If you loved any character from the first game, you'll be disappointed by how badly this game did them, If you grow to love most of the characters from this game, you'll be even more disappointed. everyone's story arc is either ruined or ignored and tossed aside. This ending feels so confusing??? the entire game is good until then. Supergiant was right in front of the finish line and then just randomly decided to do a u-turn and speed down the other way instead. I haven't seen a single person who likes this ending, Even the people who don't outright hate it are confused by the ♥♥♥♥♥♥♥ out-of-nowhere decisions that were made. How do you screw up this bad after such a good start!? surely there was a way to conclude the story while keeping the gameplay loop that made more sense than this. Hades 2 broke my heart. I'm sad it had to end like this.Show moreShow less
Been a supporter and tester since it was an early access. No regrets, just endless joy. They had impossible expectations for this game and it’s even better than we hoped for. The graphics, art style, music, characters, voice acting, the unique battle system and story are all amazing. The developers have nailed every aspect of the game. Supergiant just never fails i’m so glad they managed to make another banger. This is a masterpiece. IN THE NAME OF HADES! OLYMPUS, I ACCEPT THIS SEQUEL!Show moreShow less
The ending of this game completely ruined my entire experience. The narrative feels completely pointless, like they had built up this dramatic story and had absolutely no idea how to finish it in a way that made sense or one that was fulfilling. It left me with absolutely no desire to continue the post game. There are several end game momments that just feel like it's making fun of the player for being interested or invested in the narrative, like it was silly of me to care, the conclusion of the hypnos arc is a great example and really felt like a slap in the face. If you are interested in story do not play this, it will feel like a huge waste of time. HADES 1 is a much better experience in every regard and HADES 2 throws a wet blanket on the entire world narrative. If I could erase this game from my memory I would.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.

