

SILENT HILL f
Unavailable in United States (2)
These offers are explicitly unavailable in United States — they cannot be purchased or activated there. You can still visit the store to review the restriction.
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About SILENT HILL f
In 1960s Japan, fog engulfs Hinako’s hometown of Ebisugaoka, turning familiar streets into a psychological horror setting. Explore the changed town, solve puzzles and face grotesque monsters as the story unfolds. SILENT HILL f is a self-contained story in the series, with five endings; the first playthrough has a fixed conclusion, while choices shape outcomes from the second onward. Steam PC player rating: 80% positive from 19,446 reviews. Steam PC supports Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Spanish-Latin America, Portuguese-Brazil, Polish, Russian, Japanese, and Korean interface languages. Released September 24, 2025.
Credits
Lowest recorded in 36 months
$24.832026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and audio
Steam PC lists English audio and subtitles in 13 supported interface languages. Japanese audio is also available.
Play and controller
The listed play mode is single-player, and Steam PC has full controller support.
Deluxe Edition contents
The Deluxe Edition listing includes the game, a digital artbook, digital soundtrack and Pink Rabbit Costume. The soundtrack downloads as MP3 or WAV through the Steam launcher.
03Frequently asked questions
Is SILENT HILL f a continuation of another game?
It is described as a self-contained story within the SILENT HILL series, set in 1960s Japan.
How do the endings work?
The first playthrough has a fixed conclusion. Choices shape outcomes from the second playthrough onward, and there are five endings.
Who created the story?
The story is by Ryukishi07.
Latest news about SILENT HILL f
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
(Door wont budge.) (Door wont budge.) (Door wont budge.) (Door wont budge.) (Door wont budge.) (I need a key.) (Door wont budge.) (Door wont budge.) 10/10 authentic Silent Hill gameShow moreShow less
I don’t often buy games early, get the special edition, or even leave a review for them but here we are. I was so worried about getting spoiled on the next Silent Hill game I paid extra money to get it two days early. I do not recommend this game to any Silent Hill fans. This game does not feel like a SH game at all. I gave it so much slack and reserved judgment as long as I could only to regret purchasing this game. I knew it would be a departure from the tone of the original games but I had no idea that it would depart so far to feel like an entirely different series, I genuinely feel tricked into buying this game. I don’t believe that it was an SH game for a large portion of its production and I think I would have received it better if it didn’t bear the Silent Hill title. Things I did like: The game does look very nice. It took me a while to fiddle with the graphic settings to get stable performance without compromising its art style. The Middle school section of the game was very good. It was the most the game felt like classic silent hill and I quite enjoyed the tone and puzzles for that area. Things I disliked: If you're someone who thinks that the remake of SH2 “fixed” the combat of the old game you probably will like the combat of SHF, I on the other hand feel that cinematic combat is antithetical to the SH experience. I don’t think you should get the feeling of styling on the fear of pregnancy and ect. To its credit the combat did feel tense on hard mode. Ask yourself this, would SH3 have been a better game if Heather Mason could pop a Devil Trigger and have a fist fight with Claudia? You don’t know how on the nose I'm being with that statement. I stopped at 90% point of the game to write this review because it's roughly the release time for those who didn’t pay extra and I wanted to get the word out there to not buy this game. So in all fairness maybe the last 10% of the game could turn around and wow me But I would like to say that the story is very shallow. I was looking for a mature psychologically rich story and it never quite pulls through. It fails to produce the intrigue and ambiguity that the other games have. When it poses a question to entice you it feels like I missed something instead. I felt dumb for taking the time to invest into the story and characters only for it to devolve into a stupid super power fight where a character shouts their feelings at you mid attack. All attempts to build themes and express them through the creatures and environment felt so pointless when I got to a certain section. Just plain disappointing.Show moreShow less
TLDR; It’s still Silent Hill: you’re knee-deep in psychological trauma, everything wants you dead, every hallway is a threat and you’re solving it all with a rusty pipe. Proof that horror games can still be immersive, tense and genuinely unsettling without cheap tricks. Do yourself a favor and trust the devs, play your first run on Story Mode so you can enjoy the atmosphere and narrative. The combat is tuned for multiple playthroughs and if you start on higher difficulties you’ll only end up frustrated. To get the full story, you need three playthroughs anyway so you can play on higher difficulties later. Runs shockingly well for a UE5 game, smooth on my very average PC and even on Steam Deck. Already better optimized than half the AAA industry. Super immersive, with solid voice acting and a soundtrack that nails the Silent Hill mood: oppressive, grim, and uncomfortably personal. Silent Hill combat has never been about being “fun.” It’s about dread. You’re supposed to feel underpowered, waste precious resources on a swing that barely connects, and realize that sometimes running is smarter than fighting. “High risk, no reward”? Exactly. Surviving is the reward. One more hallway, one more save point, one more puzzle. That’s the whole DNA of survival horror. You’re a terrified high school girl who’s never swung a pipe in her life. Of course it’s clunky. It’s supposed to feel desperate, not empowering. But here's the contradiction: the game wants you to avoid fights, meanwhile forcing you into them. Early on I actually liked the combat. But the further you go, the more it falls apart. Exploration gets punished because you’re better off rushing past enemies. After the school section the game just throws enemies at you nonstop and it's forced combat. Silent Hill should feel hostile and punishing, yes, but here the combat isn’t terrifying, it’s tedious. All you feel is annoyance when you hear enemies. At certain points, your main objective becomes “Destroy the enemies” with what exactly, my patience? The atmosphere, the setting and the story are carrying the experience, while the combat design keeps dragging it down. Story-wise? The way it blends Silent Hill’s psychological horror with rural Japanese folklore and atmosphere feels genuinely fresh, not like a betrayal. It’s not just fog and gore, it’s rituals, superstition, and horror that feels disturbingly grounded. Ryukishi07 delivered. That said, finishing the game once isn’t the full picture. There’s NG+ and NG++ where new cutscenes, documents, characters and even bosses get added. These aren’t throwaway extras either, they expand the narrative in ways that are essential to fully grasping the story. Think less “Dark Souls NG+” and more “NieR: Automata” in how it gradually reveals itself. By the time you’re deep into your second or third run, you’ll still be seeing new storytelling beats and character growth that completely reframe earlier parts. Silent Hill has never been about rushing and this entry is no different so take your time, because one playthrough barely scratches the surface. And here’s the thing: if fans gatekeep every change, this series will die again. Resident Evil has reinvented itself over and over and people welcomed it. Silent Hill can’t just recycle SH2 forever. If you actually want this series to live, you have to let it grow. Overall? 8/10. The combat and ancient inventory system sucked a lot of the fun out of it but the story and atmosphere are strong enough to make it worth playing.Show moreShow less
All is good except for the price, 80 euros for a normal basic edition game is theft, also some little performance issues. Buy it on sale !Show moreShow less
I'd like to preface this review by saying that this game requires three full playthroughs to be considered complete. Each of the two new game plus modes introduce new cutscenes, story pieces, and changes. While not always drastic or overt, these subsequent playthroughs build on the plot more than you could imagine. If you're considering watching the other endings online instead of playing through again, please please please trust me when I say it's worth it to play it again. This is not the same as an NG+ mode in something like Dark Souls, it's much more like NieR Automata. The plot unfolds hugely in these subsequent playthroughs, and is honestly necessary for the full experience. After your first playthrough, you have not even scratched the surface of Hinako's world. Characters grow and evolve in ways I didn't expect and the story shifts in interesting and surprising directions. Certain revelations didn't hit until I was knee deep in my third playthrough, still experiencing new storytelling. Much like the cyclical structure of his previous works, Ryukishi07 invites the player to revisit again and again, with changes each time. I had a lot of expectations as a big fan of the series, I've played and completed each of team silent's original 4 games, and was really hoping that Ryukishi07 would do justice to the series and not deliver something phoned in. I can say that Silent Hill f exceeded my expectations by far, delivering a narrative that manages to compete with some of my favorites from the original games. I was worried that it would feel more like Umineko or Higurashi than Silent Hill, and while r07's style shines through particularly hard in some parts, it never strays too far from its identity as a Silent Hill game first and foremost. The blending of familiar visual novel elements such as progressive character profiles into the game is effective and feels right at home within something like Silent Hill, even if some of the information can feel a little overstated or obvious at times. The creature design is absolutely incredible, with each monster offering plenty in the way of interpretation, showcasing the intelligent and well thought out design behind each enemy. It can be stated that there's a fairly small variety of them, but this is true for the rest of the series, and what is here is amazing. The OST is perfect, with every track really delivering a blend of the new Japanese setting and traditional Silent Hill feeling, as well as some very r07 coded tracks from dai and xaki. Mayoi Uta and The Bird's Lament in particular are standout tracks that completely blew me away. The combat system feels a little out of place at first, but throughout I felt the horror aspects were still maintained, especially when facing multiple enemies, or on the harder difficulties. I'm a little shocked by how many reviews have taken issues with the combat, as I found it to be suitable and fine within the game. Durability is a welcome addition, building on concepts used in Silent Hill 4, similarly to the dodge system. I do agree that perfect dodges and parries feel a little too action oriented for a horror title, but they served to freshen up the complexity of the combat without feeling too heavy handed for me. I'd also like to state that the game plays nothing like Dark Souls, and if we're going to compare SHf to the souls series, you might as well compare SH4 as well. The biggest issue I had with the game was the objective system. I think SHf does a very good job of guiding the player without the need for handholding. The overbearing pop-up objectives really stifle any sense of exploration or feeling of being lost. I'd really like an option to turn this off outside of mods, as I strongly believe that Silent Hill works much better without it. I also can't really decide which difficulty I'd recommend to someone, as story difficulty felt a little easy, taking away from the fear of encounters, but hard difficulty turned mandatory combat sections into much lengthier, bloated fights. Gripes aside, Silent Hill f manages to make up for its faults by crafting an engaging and intelligent narrative that only gets deeper the further you go on. The issues I have are so massively overshadowed by the good in this game, and I can't express how much I recommend Silent Hill f to both longtime fans of the series, and longtime fans of r07. This is everything you're looking for and more, and if you stick with it you will not be disappointed.Show moreShow less
Editing this real quick SPOILER ALERTS, I should've done this the first time. Sorry about that. BTW what's weird with me taking a vacation lol. So many comments talking about this. Some of you definitely need one with the way you react to someone having a different opinion as you. ❤:) I will start my review by saying that no, I am not writing this just to be a hater. I was really excited for this game. I couldn’t shut up to my coworkers about it for MONTHS. I took a week off from work to play it, and bought the 123$ (ouch) deluxe version. I WANTED to love this game. But unfortunately, I am just so incredibly disappointed, I need to get it off my chest. and I hope that I can help some people. I wasted my money here, please don’t waste yours. Just watch a playthrough on youtube, if you’re so curious. I promise it is not worth your time and money. Also I compare the game a lot to the SILENT HILL 2 remake (a masterpiece btw) so if you haven’t played it you might miss some of my points. Okay so let’s start with the positive, blink and you’ll miss it! Beautiful character/monster design. Great environmental Design. Amazing soundtrack. That's it. Yeah. Now on to the negative. Where to start. . . The optimization Now, that might be a skill issue from my computer, but my game was absolutely unplayable unless everything was on absolute low. The game would run on like 10 fps, and I even got a couple of crashes. SILENT HILL 2 remake ran perfectly on the same computer, so honestly, not sure what happened here. I guess I’ll let this one slide, since running the game on low didn’t really change much from the experience. Combat System This, this was offensive. I’ve seen a lot of people mention in their review that you don’t play a SILENT HILL game for the combat, but rather for the story. While I DO agree with that, this is NOT an excuse to make such a ♥♥♥♥♥♥ combat design. I genuinely have no idea how anyone could find it fun or interesting. First of all, weapons have durability now, and you need to repair them. What is this?? Breath of the Wild???? Seriously, why did they do that? The combat mechanics are so clunky, there’s perfect dodges now, health bar, stamina bar, sigma fox arm transformation. I can’t man. I get that they wanted to try a different approach in this one, but it really breaks the immersion that we’re supposed to be in a SILENT HILL game. This reads more like a Beat Them All or something. . . General Complaint The puzzles are incredibly boring and easy. The upgrade system. Resident Evil aah mechanic. I don’t know what else to say here… The game is constantly telling you what to do/where to go. As soon as you finish something or enter a room, there will be a little pop up on the top left of your screen telling you what is your next objective. Like bro why is the game holding my hand like this? This was a huge fun killer for me. COMPLETELY breaks the immersion. SILENT HILL was always about exploring every corner of the map to find what you need/where you need to go. Not scary at all. In the whole game I think I jumped like twice and both times it was from the doll monster jumping on me from the ceiling, that’s all. Throughout the game you will find a lot of memos, but finding them isn’t satisfying at all. Let me explain. When I played the SILENT HILL 2 remake, I really liked going out of my way to find all the memos, because they all had a very human touch to them. When I read them, I could really imagine what life was like in the town before it became what it is. It’s little details like this that makes you feel all the love and developers put into the game. In SILENT HILL F, the memos kind of just… don’t make any sense really. Except for the diary pages left from Hinako’s friends, I really didn’t care to read them. I know it’s a nitpick on my part but hey, this is my review, I’m just writing what I was feeling while playing the game. All the characters are just… meh. Fox guy and Junko especially. It felt as if even the story didn’t know what to do with them. I wasn’t invested in any relationship between the characters. Hinako conveniently always has a map on her of every place she goes to. Funny how that works. The Story What even is the story here, seriously. The game is only around 12-13 hours long, and in all the hours I played, kind of nothing was happening. I feel like they tried so hard with the psychological aspects, that in the end nothing made sense. Hinako just keeps fainting or falling asleep and wakes up in another weird world with weird characters that literally do not bring anything to the table. Yeah so that fox mask guy? He’s kinda just there. Honestly though, the mystery isn’t even interesting, I didn’t feel the need to find out who he was or what he was trying to do to Hinako. The story is just not engaging?? When I played the SILENT HILL 2 remake, I already knew what the whole story was (I mean, the game is 24 years old lol) but even so, I couldn’t wait to get to the end and figure out what happened to Mary, you’re just so immersed in the universe. But in SILENT HILL F? I didn’t really care to find out anything, honestly, I just wanted to get it over with. All throughout my playthrough, I kept asking myself : ’’How many % am I into the game? I haven’t done anything…’’. I had some hope back when I got to the middle school section, but that part only lasted like 30 minutes, and it never got any better than that. Fun. And the ending??? You get at the last 10 minutes of gameplay and they hit you with the ‘’Hahaha, actually it was all a hallucination and the character was on drugs all along!!! You were the bad guy from the beginning. Crazy plot twist!!’’ Oh wow. So cool and interesting, amazing. Truly, they only slapped SILENT HILL on it because they knew it would bring more money. There is nothing in this game that will give you the SILENT HILL experience that you are probably looking for. If I could, I would ask for a refund. I finished it out of spite and I don’t think I will ever revisit it. Don’t even care to see what New Game+ has to offer. If this is your first SILENT HILL, don't bother and go for the SILENT HILL 2 remake instead, now THAT is a game that is worth your time and money. Whoever made it this far, thank you for listening to my rant, I hope I could be of help.Show moreShow less
In Korea, there's a running joke that one high school girl is as powerful as two special forces soldiers. After playing this game, I realized Japanese high school girls might not be so different.Show moreShow less
Another game I really wish I could give a mixed review for. the story and setting are great, the combat is flawed but the problem comes with how proud the devs were of this combat so they make you constantly take part in it. Here's the thing, i was skeptical of a silent hill in a japanese setting. But honestly the devs did a great job with that. the setting of the town itself is incredible and the story is also quite captivating. My issue is with the combat. Ill compare it to sh2 remake melee combat which was so well made it almost made the game too easy. But it didn't, at the end of the day the game was still tense and scary and the combat didn't feel cheap or unfair. Silent hill f is kind of the opposite, they didn't want it to be simplistic so they ramped it up, in some ways they went too far with mechanics i won't discuss to avoid spoilers but lets just say they were clearly very proud of this combat system its just really tedious. in one on one fights and in the town the combat totally works, there is risk and reward, there is perfect dodging and stamina management but it works because you can always try to avoid combat and because most of these encounters are 1 on 1. By the end of the game you have been through at least 20 or more multi enemy locked in a space and can't leave until they are all dead fights and I have to emphasize that when dealing with more than 2 enemies this game gets really obnoxious. It also commits a personal cardinal sin of mine that being homing attacks. some projectile attacks from a certain recurring miniboss enemy have curved in the air more that 90 degrees to still hit me because I did not dodge(why do i need to dodge when im clearly positioning myself away from the enemies attack location) and one enemies pounce grab attack has on more than one occasion slid around a full 90 degree corner to still hit me anyway. its just feels frustrating in all the ways that sh2 remake was tense. good horror balance does not kill you because when you die the tension dies with it and it takes time to build back up. the point is to be immersed as the character and be scared for their life but once they have killed you once or more in a short time what are you scared of? getting killed? they already did that.Show moreShow less
THEY'VE DONE SUCH A GOOD JOB I'M SO HAPPY and also VERY scared Edit: also the people complaining about "feminist agenda" have NEVER paid any attention to a Silent Hill game before (or they're not intelligent enough to understand. EDIT: I have finished the game now and I can honestly say what an absolutely beautiful game in both story and visuals. Regardless of it being a little different to other Silent Hill games it still manages to capture the essence of what Silent Hill is. As a huge fan of the series I couldn't be happier and it's definitely a step in the right direction after some questionable games in the past. The only quarrel I have is the amount of enemies that they shove at you in certain parts of the game. Sometimes it was excessive and exhausting BUT I was also playing on hard mode so that could be the reason why. At times I felt like even if I dodged I still got hit and was constantly out of stamina even though it was upgraded quite high and it took too long to regenerate so I ended up in a cycle of being jumped on by multiple enemies in a row. It definitely made it scary. All in all the experience of the games story and puzzles were good enough to look past some of the combat issues I might have. Edit: every time someone gifts me a jester it makes me happy knowing I upset you LMAOShow moreShow less
I'm sad to write this because I actually like almost everything about this game: Story, visuals, characters, even the controversial combat. But I am putting negative because the fundamental design of the game goes against how the story is told. The story requires you play a minimum of 3 times for a true ending but 4 if you want to see all the serious ones. But the playthroughs don't make this enjoyable, a playthrough is pretty long and not much of the game changes of new playthroughs, no new enemies or setpieces aside from the end boss. If a playthrough was shorter or had more metroidvania style knowledge/skill based shortcuts then it would make sense to design the game this way, but the game plays out like a standard 15 hour campaign then asks you to do it again.... and then again, you can shorten it because of carried over stuff but it's not enough. I will probably get the third playthrough done at some point but looking at steam achievements and how little people even did a second playthrough, VERY few people have gotten the true ending themselves. I think if a very small % of your playerbase play in your intended way to get the actual ending, then I think your fundamental game design has failed, it simply does not respect your time.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.

