DLC

Wasteland 3 Expansion Pass

Commenti
PC
The Wasteland 3 Expansion Pass gives you access to two expansions. Both DLCs expand on the base game’s locations, characters, combat, and systems, further expanding on the Rangers’ mission while in Colorado.
80%Recensioni Steam20 recensioni
Uscita: Aug 27, 2020
CRPG · Character Customization · Choices Matter · Story Rich · Post-apocalyptic
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Team

布萊恩·法戈
PRODUZIONE
布萊恩·法戈
美國電子遊戲製作人
Sviluppatore
inXile Entertainment
Editore
inXile Entertainment · Xbox Game Studios
7.8
Voto complessivo
Valutazioni esterne80%Recensioni Steam20 recensioni
Grafica
7.5
Audio
6.5
Gameplay
7
Storia
7.5
Contenuti
8.5

A strong pick for CRPG fans who value decisions over raw damage, though you should not expect non-stop intensity, since the late game leans formulaic.

Il nostro verdetto

Is Wasteland 3 worth dozens of hours? If you love the CRPG thrill where making a decision matters more than dealing damage, yes. Very much yes. This is not a game that gets canonized on the strength of a single standout faculty. The combat is not as razor-sharp as the genre's tactical peaks, and the storytelling does not reach the top shelf of written prose. But it twists choice, consequence, factions, exploration, and that absurd wasteland temperament into a single braided rope, and playing it has a powerful sense of continuity. You always want to know where the next decision will shove the situation.

What It Actually Is

The right way to place Wasteland 3 is as an act of integration rather than peak performance. Set beside XCOM 2: War of the Chosen, its fights are merely good, not transcendent. Held against the best narrative-driven RPGs, its text is sharp but not elite. The achievement is that none of those individual shortfalls drags the package down, because the systems are wired into each other so tightly that the whole consistently outperforms its parts. You are rarely impressed by one component in isolation; you are impressed by how relentlessly they cooperate to keep you signing your name to consequences.

Its problems are just as real. Late-game combat repeats, some of the writing tries too hard, and the audio never produces a truly sharp highlight. Viewed today, more than five years out, its technical presentation is no showcase either; it stands on art identity and systemic cohesion rather than spectacle. These are not fatal flaws, but they are the reason this lands as a strong genre piece rather than a universal must-play. You forgive them because the whole keeps pulling forward, but you do notice them, and a more ruthless edit of the back half would have nudged this from very good toward great.

Who Should Buy It

So this is not a year-defining masterpiece that everyone should play. It is closer to a strongly flavored, well-finished genre film. People who like it will be thoroughly hooked; people who do not may start to fatigue somewhere in the back half. Based on the current experience, I would place it firmly in the "solid quality, recommended purchase" tier, especially well suited to anyone who played Wasteland 2: Director's Cut and wants to see the series progress, or who loves a Fallout-style wasteland temperament and can stomach turn-based combat.

Do not come expecting non-stop intensity from start to finish. Come expecting a journey that exacts a price, one where the consequences outlast the firefights and the cold of Colorado lingers longer than any boss. On those terms it delivers, repeatedly and convincingly, and that is exactly the bargain worth taking. If your idea of a great role-playing game is one that makes you hesitate before clicking a dialogue option, that holds you responsible for the world you leave behind, then few games in this corner of the genre deliver the feeling as reliably. In one line: the choices ring louder than the gunfire.

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