Aliens: Fireteam Elite

Aliens: Fireteam Elite

Recensioni
PC
Aliens: Fireteam è un gioco di sopravvivenza cooperativo in terza persona ambientato nell'universo di Alien. Combatti orde di Xenomorfi, personalizza il tuo personaggio e l'equipaggiamento e sali di livello cercando di arginare questa minaccia.
80%Recensioni Steam21,6K recensioni69Metacritic/10068OpenCritic/100
Uscita: Aug 23, 2021
Co-op · Shooter · Aliens · Action · Third-Person Shooter
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 5,19 €2025-04Minimo attuale tra i negozi~ 6,00 €GamersGaterispetto al minimo storico+16%
~ 10,39 €~ 16,11 €~ 21,83 €~ 27,55 €25-0925-1226-0326-0626-09~ 5,19 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-09-15 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

Team

Sviluppatore
Cold Iron Studios
Editore
Cold Iron Studios · Focus Entertainment
7.5
Voto complessivo
Valutazioni esterne80%Recensioni Steam21,6K recensioni69Metacritic/10068OpenCritic/100
Grafica
7
Audio
7
Gameplay
8
Storia
6.5
Contenuti
7

Bring a steady squad before diving in; only then do the cooperative grind and the Alien atmosphere lift this into worthwhile territory.

Il nostro verdetto

If you are ready to pour a dozen-plus hours, maybe far more, into holding the line with friends, grinding builds, and repeatedly challenging high-difficulty levels, this game is worth it. Its most reliable virtue is not any single dimension going off; it is how well the whole thing coordinates. The combat is tight, the cooperation genuinely matters, and the IP temperament never strays. You very easily end a run by saying "one more."

The fireteam regrouping after a hard-fought run

Both ceiling and floor hinge on the squad

That single line, "one more," is its greatest competitive strength. But its ceiling and its floor are both pinned hard by the state of your team. A fixed squad can lift it into the "genuinely solid, recommended" tier, where the suppressive-fire web and the class builds finally read as intentional design rather than busywork. A lone wolf will run into the repetition, the monotony, and the thin narrative far sooner, and will likely walk away wondering what the fuss was about. The same content can be a highlight of someone's week or a tedious slog, and the only variable that changes is who is sitting in the other two seats.

That is an unusually wide swing for a single game, and it is the most important thing a prospective buyer needs to internalize before committing. This is not a title you can fairly judge in a vacuum, because the design quite literally assumes a social context, and removing that context removes the better half of the experience along with it.

It does not have the kind of evergreen level vitality that keeps the genre's standard-bearers fresh for years, and it does not push its progression system to the depth that the build-driven competitors reach. It sits like a sturdy steel plate between the two: not dazzling, but durable. That positioning is honest, and it is also the most useful way to set expectations before you commit your money or your evenings.

So, is it worth your time?

So is it worth these few dozen hours? If you are an Alien fan, or you happen to be short exactly one game your group can reliably play together as a cooperative horde shooter, then yes. Even at full price it is acceptable, because the value is in the repeated sessions, not the first clear.

If you intend to chew through it slowly on your own, or you want something whose content keeps renewing itself on the strength of design alone, temper the enthusiasm. It is not a bad game. It simply is not strong enough to offset solitude on your behalf. The systems assume company, and they reward it; without that company, the seams show and the loop turns mechanical.

The one-line takeaway is the same one the game keeps earning across every dimension: bring a steady squad, then climb aboard. With three thinking players sharing one fraying line of defense, Aliens: Fireteam Elite becomes a specific, sticky, genuinely good time. Alone, it is a competent shell of that experience. The overall seven-and-a-half is not a compromise score so much as an accurate one, capturing a game that is exactly as good as the people you bring to it.

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