Crushed In Time

Crushed In Time

Recensioni
PC
Parti per un viaggio con Sherlock Holmes e il dottor Watson in questa sorprendente e dinamica avventura punta e clicca. Prendi, tira e rilascia per aiutarli a risolvere questa bizzarra indagine ricca di divertimento e viaggi nel tempo meta-narrativi!
90%Recensioni Steam1,3K recensioni76Metacritic/10080OpenCritic/100
Uscita: Jun 10, 2026
Adventure · Point & Click · 3D · Comedy · Puzzle
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 17,44 €2026-06Minimo attuale tra i negozi~ 24,99 €Steamrispetto al minimo storico+43%
~ 17,55 €~ 19,40 €~ 21,26 €~ 23,11 €26-0626-0726-0726-0826-09~ 17,44 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-09-22 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

Team

Sviluppatore
Draw Me A Pixel
Editore
Draw Me A Pixel
7.8
Voto complessivo
Valutazioni esterne90%Recensioni Steam1,3K recensioni76Metacritic/10080OpenCritic/100
Grafica
8
Audio
9
Gameplay
7.5
Storia
6
Contenuti
7

Fancy a different kind of Sherlock? Here you and Watson dive into a half-built game that keeps glitching, solving cases by stretching objects like rubber bands. The comedy and voice work steal the show — you will just have to forgive the fiddly controls.

Il nostro verdetto

Holmes, Watson, and a rubber-band cursor somehow make 2026 point-and-click feel awake again

Crushed In Time screenshot

Here’s the thing with Crushed In Time: on paper, it sounds like three ideas that shouldn’t fit in the same room. You’ve got Sherlock Holmes and Dr Watson doing the detective routine. You’ve got indie game development jokes, broken builds, draft worlds, greybox spaces, and all that meta nonsense. And then you’ve got this elastic grab-pull-release mechanic where solving puzzles is less “use item on door” and more “stretch the world until it gives up.” Weird mix. But that’s the whole reason it works.

Point-and-click adventures have been doing the same basic dance for decades. Click the hotspot, pick the dialogue option, combine the thing with the other thing, repeat. Crushed In Time doesn’t throw that away, but it messes with it enough to feel fresh. You’re still exploring side-view scenes, still poking at puzzles, still chasing clues. But now the world bends, snaps, stretches, and sometimes looks like it’s still being made while you’re standing inside it.

And that’s where Draw Me A Pixel’s old There Is No Game energy really shows. The joke isn’t just “haha, games have bugs.” The joke is that the entire investigation keeps slipping between a Sherlock story and a game-in-progress having a public breakdown. Draft art, unfinished spaces, busted logic, development-layer gags — that stuff turns exploration into the best part of the ride. It’s not just decoration. It’s the hook.

The numbers back up the vibe, too. Steam has it at 89% positive from 983 reviews, sitting at Very Positive. OpenCritic has it at 80, with a 75% recommendation rate across 20 critic reviews, in the Strong range. That feels about right. Players seem a little warmer on it than critics, and I get why. If the humor lands for you, especially the Holmes and Watson bickering, you’ll forgive a lot.

The laughs carry hard, but the mystery doesn’t pull its weight

Crushed In Time screenshot

The biggest win here is Holmes and Watson themselves. Robert Paterson and Daniel Francis-Berenson are back on voice duty, and they carry a lot of this game on sheer timing. Their arguing, their little jabs, the way Watson reacts when the game world starts behaving like a cursed prototype — that’s where the funniest stuff lives. If you’re here for character banter and fourth-wall chaos, you’re eating well.

But if you’re coming in because you want a serious Sherlock Holmes mystery, slow down. This is not Sherlock Holmes: Crimes & Punishments. That game is the more traditional detective fantasy: clues, deductions, suspects, moral choices, the whole classical setup. Crushed In Time is way more interested in bending the format than in delivering a heavy case with real investigative weight. The actual mystery is pretty thin. The meta shell is flashy, clever, and funny, but the sleuthing underneath doesn’t hit that hard.

That’s why I’d point this toward a very specific crowd. If you like point-and-click adventures, if you enjoy meta jokes, if you want something you can finish in one or two evenings, this is an easy recommendation. It runs about six to seven hours, and that tight length helps a lot. There’s not much filler. It gets in, does the bit, throws new visual ideas at you, and gets out before the premise completely wears out.

And for There Is No Game fans, this is clearly in the same family. Not the same trick again, but the same confidence in making the game itself part of the punchline. That’s the good version of studio identity: you can feel the fingerprints without feeling like you’re replaying the old thing.

The stretch mechanic is clever until the controls start fighting back

Crushed In Time screenshot

Now, let’s talk about the catch, because it’s a real one. The elastic puzzle system is the reason Crushed In Time feels different, but it’s also the thing most likely to annoy you. The drag-only controls can feel laggy, and when a whole puzzle depends on grabbing, pulling, timing, and releasing just right, that little bit of delay matters. Sometimes it feels playful. Sometimes it feels like the interface is chewing gum stuck to your thumb.

And the stretch mechanic doesn’t stay magical forever. Early on, it’s fun because it changes how you think about a point-and-click scene. Later, it can tip into gimmick territory. There are moments where you’re not thinking, “Ah, I solved it.” You’re thinking, “Okay, I guess that’s what the designer wanted me to do.” That’s a very different feeling. Some solutions just aren’t signposted cleanly enough, so the game occasionally swaps puzzle logic for trial-and-error fiddling.

The roughest bits are the timed QTE-style sections. When you fail, the puzzle can reset, and then you’re repeating steps you already understood. That’s not challenge. That’s busywork. For a game this polished in so many other ways, those moments stick out more than they should.

So my overall score lands at a 7.8 out of 10. I like it. I’m glad it exists. I think it gives a very old genre a real jolt in 2026, and that matters. But I wouldn’t hand it to everyone. If you’re sensitive to control feel, or you want hard detective work, or you’re chasing a big, dense, dramatic story, this probably isn’t your case.

Play it on PC, finish it over a weekend, and don’t overthink the assignment

Crushed In Time screenshot

Platform-wise, this is simple right now: the main place to play Crushed In Time is PC, through Steam on Windows. That also feels like the right fit. It’s a single-player, side-view comedy adventure built around clicking, dragging, reading the room, and catching the jokes. You don’t need some giant setup for it. You need a quiet evening, a mouse, and enough patience for a few control hiccups.

It also supports Simplified Chinese, so the language barrier is pretty low if that matters for you. And because this is such a joke-driven game, that support is important. A lot of the fun is in timing, wording, and the weird little meta turns. If you’re missing the text, you’re missing the game.

My advice is: don’t treat this like your next massive backlog project. Treat it like a sharp indie adventure you clear across one or two nights. That’s where it shines. The six-to-seven-hour runtime is a strength, not a weakness. It doesn’t have the mystery depth to justify dragging on for twenty hours, and thankfully, it doesn’t try.

So yeah, Crushed In Time is messy in places, but it’s also one of those original indie games that reminds you point-and-click isn’t dead, it’s just been waiting for someone to yank it out of shape. If that sounds like your kind of weird, you should try it. If you want classic Sherlock, go play Crimes & Punishments. If you want Sherlock trapped inside a collapsing game dev joke with rubber-band puzzles, this is the one.

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