DOOM: The Dark Ages

DOOM: The Dark Ages

Recensioni
PC
DOOM: The Dark Ages è il prequel di DOOM (2016) e DOOM Eternal, grandi successi di critica, e racconta l'epica storia delle origini della rabbia del DOOM Slayer. I giocatori si calano nei panni insanguinati del DOOM Slayer in una nuova, oscura e sinistra crociata medievale contro l'Inferno.
88%Recensioni Steam32,2K recensioni85Metacritic/10086OpenCritic/100
Uscita: May 14, 2025
Action · FPS · Demons · Dark Fantasy · Singleplayer
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 16,72 €2026-02Minimo attuale tra i negozi~ 38,31 €GreenManGamingrispetto al minimo storico+129%
~ 27,60 €~ 39,98 €~ 52,35 €~ 64,72 €25-0925-1226-0326-0626-09~ 16,92 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-09-22 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

Team

Sviluppatore
id Software
Editore
Bethesda Softworks
8.0
Voto complessivo
Valutazioni esterne88%Recensioni Steam32,2K recensioni85Metacritic/10086OpenCritic/100
Grafica
8
Audio
8
Gameplay
9
Storia
7
Contenuti
7

Shield-centered combat loop emphasizes pressure-filled frontal advances within a dark sci-fi medieval fantasy setting, though simplified exploration may disappoint veterans seeking systemic depth.

Il nostro verdetto

If you plan to sink twenty-plus hours into this campaign, that time is very likely well spent, provided you accept that it is not a straight-line upgrade of the previous game but a clearly branching evolution toward heavier, grounded advance. It shifts the combat's center of gravity away from high mobility, aerial combos, and intricate solutions, and onto shield-driven frontal control.

A deliberate change of direction

Some players will adore this change, because the force of pushing a tide of hostile forces back one step at a time is genuinely rare. Others will feel let down, because simplified systems, shallower secrets, and more direct combat solutions mean the series' once near-obsessive precision has surrendered part of its place. The good news is that the game does not present its trade-offs as a compromise, it presents them as a direction. It commits, and that conviction is what separates a watered-down sequel from a confident reinvention. You always know what kind of experience the team wanted to build, and the design holds that line with impressive discipline from the first hour to the last. That clarity of vision is rarer than it sounds, because plenty of sequels try to chase two audiences at once and end up satisfying neither. This one picks a lane and commits fully, accepting that it will lose some of the players who loved the previous formula in exchange for winning over a different crowd. It is a confident bet, and whether it pays off for you depends almost entirely on which of those two crowds you belong to, but you can never accuse the game of being unsure of itself or hedging its design philosophy.

What holds up and what does not

The visuals remain ferocious, the audio remains punchy, and the content volume is more than enough to carry a complete campaign. The story is more proactive than before, though it still has not reached the point of standing entirely on its own. You can feel very clearly that this is a work trying to fully realize the idea of the series planting its feet and fighting from a fixed stance. Against its main rival in the series, the previous entry, it loses the contest of raw systemic depth and ceiling, but it wins on immediacy, momentum, and the sheer tactile force of every advance. Which of those matters more is genuinely a matter of taste rather than a question with a single correct answer. Across the board the scores tell a consistent story: combat is the standout, presentation and audio are strong and dependable, while narrative and the depth of exploration sit a step behind without ever dragging the whole down. There are no glaring weak points here, no dimension that feels broken or neglected, just a clear hierarchy of strengths that all serve the same grounded, aggressive identity. That balance is part of why the package holds together so well, even when individual elements fall short of the genre's very best, because everything is pulling in the same direction toward a single coherent experience.

Who should buy it

It will not necessarily become everyone's favorite entry in the series, but it may well be the one that pulls a particular kind of player back in. So is it worth those twenty-plus hours? If you want a sturdily made, distinctly styled, consistently spectacular heavy action shooter, yes. If you only want to see the previous game's design pushed even further toward the extreme, lower your expectations a touch, because this entry did not crank the dial upward. It brought the hammer down instead, and it did so with real satisfaction. For newcomers it is an unusually approachable doorway into the series, and for veterans willing to meet it on its own terms it offers a fresh, weighty take on a formula they thought they had fully mapped. The recommendation is simple: if you like standing toe to toe and refusing to flinch, do not pass this one up. It is a polished, purposeful action shooter that knows exactly what it wants to be, and it executes that vision with enough craft and spectacle to justify the asking price for anyone drawn to its grounded, relentless style of play. Go in expecting a confident reinvention rather than a familiar encore, and there is a great deal here to enjoy.

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