Gunfire Reborn

Gunfire Reborn

Recensioni
PC
Gunfire Reborn è un gioco d'avventura su livelli con caratteristiche FPS, roguelike e GDR. I giocatori controllano eroi con diverse abilità per provare gameplay con build diverse, usando le armi cadute in modo casuale per avventurarsi in livelli casuali.
93%Recensioni Steam88,5K recensioni77OpenCritic/100
Uscita: Nov 17, 2021
FPS · Roguelike · Online Co-Op · Co-op · Multiplayer
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 9,52 €2025-10Minimo attuale tra i negozi~ 9,57 €GAMIVOrispetto al minimo storico+1%
~ 11,02 €~ 13,46 €~ 15,91 €~ 18,36 €25-0925-1226-0326-0626-09~ 9,52 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-09-15 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

Team

Sviluppatore
Gunfire Reborn Studio
Editore
Duoyi Games
7.5
Voto complessivo
Valutazioni esterne93%Recensioni Steam88,5K recensioni77OpenCritic/100
Grafica
7
Audio
6.5
Gameplay
9
Storia
5.5
Contenuti
8.5

A Chinese-made FPS roguelite that multiplies random guns, occult scrolls and a talent tree into runaway builds — best with friends, luck-bound solo

Il nostro verdetto

Stack every column together and Gunfire Reborn is a game of fierce, legible contrasts. It is not a well-rounded all-rounder; it is a knife honed to one edge — perfected where it cares, cheerfully indifferent where it does not. Grasp that trade and you already know whether it belongs in your library.

Its place on the map

A full combat scene

Looked at from 2026, its coordinates are clear: this is a landmark in the fusion of the Chinese-made FPS and the roguelite. It proved a point — that a Chinese indie with no triple-A budget could, by nailing the two core things of gunplay and build depth, sell past two and a half million copies worldwide and bank a lasting reputation that outlived the skepticism it launched under. The 18-outlet Strong rating on OpenCritic, the roughly-77 average and near-78-percent recommendation, alongside the long-running 93 percent positive on Steam, are the objective footnotes to that claim. Its value is not that any single axis is the best in the world; it is that the combination punch of solid shooting, deep building, and long-haul updates lands clean and hard. Before it arrived, "Chinese indie" and "high-completion shooter roguelite" rarely sat on the same box, and plenty of studios that followed read a possibility in it: you do not need big and broad, you need one core loop sharpened to a point and the patience to keep grinding that edge for years.

Who should buy, who should walk — and whether it lasts

The long-running hero roster

The buyer's portrait is sharp. You want solid gunplay, you will accept the randomness that comes with a roguelite, and ideally you have a couple of friends to run with. Nod at all three and Gunfire Reborn is a near-blind pick — it pays back your hours in shooting feel and build combinations, run after run. The walk-away portrait is just as sharp. Came for the narrative and the world-building? There is none. Cannot stomach the late-game luck swings of solo, where the missing piece stalls you cold? You will sour on it. Hold the visuals to a top-shelf standard? The cel-shading and the modest ceiling will not satisfy you. None of this is a flaw hidden in the fine print; it is simply the trade the game made, and it never once pretends to be a different kind of game. That clear boundary is, in its own way, a kindness to the player — it does not bait you in with a glossy trailer and leave you disappointed.

Then the last question: will something newer bury it? Set against a same-era roguelite-shooter benchmark like Risk of Rain 2, and against a more modern junior like Roboquest, Gunfire Reborn does not lead on every front — Risk of Rain 2's snowball is purer, Roboquest's tempo and visuals are slicker. But it holds two cards that are hard to copy: a first-person gunfeel welded to a breadth of scroll archetypes that runs unusually thick, making the per-run hit more immediate; and close to five years of polish across every platform, a depth of accumulated content and community goodwill that no newcomer closes overnight. From an underrated trifle to a serialized evergreen hit, that road is itself the moat. So the answer is yes, brighter rivals will come — and Gunfire Reborn, on the strength of its feel, its breadth, and its long accrual, will keep sitting comfortably in the library of anyone who loves a Chinese-made roguelite shooter for a long while yet.

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