Mixtape
PC
È l'ultima notte delle superiori. Tre amici intraprendono una nuova avventura. Gioca attraverso una compilation di ricordi accompagnati dalla colonna sonora di una generazione.
87%Recensioni Steam7,4K recensioni87Metacritic/10085OpenCritic/100
Uscita: May 7, 2026
Walking Simulator · Music · Narrative · Singleplayer · Adventure
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 10,71 €2026-07Minimo attuale tra i negozi~ 11,08 €Kinguinrispetto al minimo storico+3%
~ 11,82 €~ 14,00 €~ 16,18 €~ 18,36 €26-0426-0626-0726-0826-09~ 10,71 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-09-15 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

Team

Sviluppatore
Beethoven and Dinosaur
Editore
Annapurna Interactive
8.5
Voto complessivo
Valutazioni esterne87%Recensioni Steam7,4K recensioni87Metacritic/10085OpenCritic/100
Grafica
8.5
Audio
9.5
Gameplay
6.5
Storia
9
Contenuti
7

If you'll sit down for a mood and a playlist of real licensed songs, it's the best playable coming-of-age film of the year — but know there's almost no puzzle, choices don't change the ending, and you're done in a few hours. Come for the music, not the challenge.

Il nostro verdetto

Critics nearly unanimous, players split into two camps

The reception map

Lay the reception out and the position is clear. The critics are almost wall-to-wall positive. OpenCritic shows an 87 average, 88 percent of reviews recommending it, and a Mighty tier across 111 reviews, putting it in the top 4 percent of the whole site. IGN handed out the year's first perfect score. GameSpot and Game Informer both sit at 9. Steam reads Very Positive, with 88 percent of more than six thousand five hundred reviews giving it a thumbs up. That is a gorgeous scorecard.

But a crack opens on the player side. A slice of them find it overrated and grumble that it basically plays itself, and PC Gamer's 74 is essentially that voice in print. The split is not about who is right. It is about people holding up different rulers — measure it by traditional mechanical depth and it is thin, measure it by emotional experience and it is full. Once you understand which ruler is in your hand, you know whether this game is for you.

The argument is fascinating in its own right, because it drags everyone back to an old question: what counts as a game at all? Mixtape stands right on the seam between interactive narrative and traditional play, and it presses down on that line hard enough that you cannot ignore it. Its champions say games were always allowed to be more shapes than one, and that feeling and music deserve to be taken as seriously as systems. Its detractors hold the opposite line: if you want my money for a "game," give me enough to actually play. Both are right, and that is exactly the point — it is a work with a stance, willing to make a trade, rather than the kind of inoffensive product that pleases no one by refusing to risk anything. I land on the first side myself, but I get the second side's frustration completely.

Who should buy it, and who should walk away

Who it is for

I will say it straight. If you will sit down for a mood and a playlist crammed with real songs, and treat it as a coming-of-age film you complete with your hands, it has almost no competition at this price, so buy it without flinching — especially since it landed on Game Pass at launch, where subscribers can simply try a night for nothing. It also suits anyone who occasionally wants to be alone, to be ambushed by a particular melody and a particular memory.

Flip it around. If you buy games for systemic depth, for puzzles that burn, or for the Life is Strange kind of weight where choices truly reshape the story, Mixtape will likely let you down — it deliberately subtracted in exactly those areas, and the more you expect, the harder the drop. That player should walk away early, or at least try it on Game Pass before committing.

What no one can copy is the playlist itself

In the end, the part rivals cannot simply lift is not the art or the story, it is that genuinely licensed playlist plus the songs-first, design-around-the-music philosophy that runs backwards from the norm. The first is a hard cost barrier — dozens of name tracks are not rights a small studio casually clears, and the negotiation alone reportedly stretched across years. The second is a barrier of conviction — most teams are wired to build the loop first and score it later, and few will truly put the music at the very top of the design chain where every scene bends to serve it.

Stacked together, that is the most singular thing it has among coming-of-age games, and the hardest to imitate without both the budget and the nerve. It may not be the year's richest game to play, but it might well be the one that leaves you reaching for repeat long after the credits, the rare title where hearing one of its songs years from now will pull a whole summer night back into the room. Adding it all up, I give it 8.5.

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