Scrap Mechanic

Scrap Mechanic

Recensioni
PC
Enter the creative paradise of Scrap Mechanic! Build fantastic machines, go on adventures with your friends and defend against waves of evil Farmbots in this imaginative multiplayer survival sandbox. With Scrap Mechanic’s powerful creation tools you can engineer your own adventures!
92%Recensioni Steam109,4K recensioni
Uscita: Jul 24, 2026
Building · Sandbox · Multiplayer · Survival · Open World
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 11,59 €2023-11Minimo attuale tra i negozi~ 25,10 €Steamrispetto al minimo storico+117%
~ 14,47 €~ 18,52 €~ 22,56 €~ 26,61 €25-0925-1226-0326-0626-09~ 11,59 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-09-14 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

Team

Sviluppatore
Axolot Games
Editore
Axolot Games
7.7
Voto complessivo
Valutazioni esterne92%Recensioni Steam109,4K recensioni
Grafica
7.5
Audio
7
Gameplay
9
Storia
5.5
Contenuti
8.5

Axolot's homegrown physics engine and a decade-long Workshop make this the Swedish-industrial home base for sandbox vehicle tinkerers

Il nostro verdetto

Ten Years on the Long Haul: An Industry Outlier

Scrap Mechanic occupies an unusual seat in the history of sandbox-construction games. It is not a mass-phenomenon like Minecraft, nor a hardcore engineer's cult standard like Besiege. It is a mid-sized indie sandbox that has held a ninety-percent approval rating for ten straight years. That figure is itself an industry marvel. Most Early Access titles watch their approval slide below sixty percent past the five-year mark. Most sandbox builders bleed their core players when no formal release ever arrives. Scrap Mechanic ran the play in reverse, holding a high rating across a full decade of Early Access.

The Axolot Games team has stayed small for the long haul, between five and ten people, a model of the Swedish boutique indie studio, with founders drawn from Mojang and DICE. When they set up in Stockholm in 2014, the mission was stated plainly: make a sandbox an engineer could play for a lifetime. The May 2020 Survival update surged to the third spot on Steam's best-seller chart in its launch week, the single largest milestone of the Early Access run. Weekly revenue spiked that week, but the team did not use it as a springboard to expand. They chose to hold under ten people and pour the funding back into Chapter 2. That "small team, slow cadence" instinct grows rarer in the 2026 indie landscape, and it is the root reason the game holds its craft.

Who It Is For, and Who Should Walk Away

The target profile is sharp: an engineer-minded player who wants to use circuit logic and physical parts to build things that drive and fly. If you have played a physics sandbox before, wired a redstone circuit in Minecraft, or taken an interest in Besiege's siege physics, this is nearly a lock. If you are a Minecraft player looking to migrate toward a deeper sandbox, this is a medium-difficulty next stop, friendlier than Besiege but far deeper than Minecraft.

The inverse profile is equally clear. A traditional campaign-first player who wants a tight story and a defined clear condition will bounce within five hours of survival; the game will never tell you what comes next, and every sense of progress comes from goals you set yourself. One group deserves a separate warning: anyone who has never touched a building sandbox should warm up on Minecraft or challenge mode first rather than leaping straight into survival, where the drop-off rate is steep.

The on-ramp recommendation is simple: clear challenge mode's forty levels first to learn the basic mechanics and circuit logic, then move into survival for the full fight to stay alive. Don't jump straight into survival or creative and lose the guidance of that learning curve. The replaceability verdict circles back to the angle's core. A homegrown Swedish physics engine, a library of more than a hundred industrial parts, and a Workshop alive for ten years are three things that, in 2026, still have no true replacement. For engineer-minded players, this remains the unavoidable Swedish-industrial first choice, even with Chapter 2 five years late.

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