Stray
PC
Solo, sperduto e lontano dalla sua famiglia, un gatto randagio deve venire a capo di un antico mistero per fuggire da una cybercittà e ritrovare la via di casa.
97%Recensioni Steam157,6K recensioni82Metacritic/10083OpenCritic/100
Uscita: Jul 19, 2022
Cats · Adventure · Atmospheric · Singleplayer · Cyberpunk
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 9,21 €2026-07Minimo attuale tra i negozi~ 10,59 €Kinguinrispetto al minimo storico+15%
~ 13,15 €~ 18,01 €~ 22,88 €~ 27,74 €25-0925-1226-0326-0626-09~ 9,21 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-09-18 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

Team

Sviluppatore
BlueTwelve Studio
Editore
Annapurna Interactive
8.4
Voto complessivo
Valutazioni esterne97%Recensioni Steam157,6K recensioni82Metacritic/10083OpenCritic/100
Grafica
9
Audio
8.5
Gameplay
8
Storia
8.5
Contenuti
6

A TGA-winning cyberpunk phenomenon where 30+ authentic cat behaviors navigate a Kowloon-inspired world, delivering emotional redemption in a concise six-hour journey.

Il nostro verdetto

Stray earns an 8.4 overall, and that score certifies it as one of the most charming, beautiful and emotionally resonant indie games of its generation — a small gem that turned the simple fantasy of being a cat into an unforgettable atmospheric adventure. It is held just short of greatness by its modest length and deliberately simple systems, but within its scope it is close to flawless. The 8.4 reflects a focused, complete, lovingly crafted experience that does almost everything it sets out to do beautifully.

Buy it to be a cat in a beautiful world

The cat at home in the neon city

Buy Stray if any part of its premise appeals to you, because it delivers on all of it. This is the game for cat lovers, for players who treasure atmosphere, art and mood over mechanical depth, for anyone who wants a touching, self-contained emotional adventure they can finish in an evening or two, and for fans of cyberpunk worlds and environmental storytelling. The unique joy of embodying a convincingly animated cat, the breathtaking Kowloon-inspired world, the affecting bond with B-12, and the wistful, beautiful audio combine into an experience that is genuinely unlike anything else, and its short length means it never wears out its welcome. For the right player, Stray is a near-perfect few hours, a game that earns its acclaim and its awards through sheer craft and charm rather than scale, and one that lingers in the memory far longer than its runtime would suggest. It is exactly the kind of focused, heartfelt experience that the indie space exists to produce, and it comes warmly recommended to anyone willing to meet it on its own gentle terms.

Skip it if you want length or depth

The short, gentle nature of the experience

Approach Stray with clear expectations, or skip it, if its limitations are dealbreakers for you. This is a short game — six to eight hours — and a mechanically simple one, with light puzzles, minimal combat and little replay value, so a player seeking a long, meaty, systems-rich experience or a real test of skill will find it slight. The narrative, while affecting, is also relatively simple, so those who crave deep, detailed worldbuilding and extensive lore may feel it leaves more unsaid than they would like. These are not flaws in execution but consequences of scope and design intent: Stray chose to be a concise, accessible, atmospheric experience rather than a sprawling or challenging one, and that choice genuinely does not suit everyone. A player whose idea of value is measured in dozens of hours or in mechanical complexity should weigh the brevity carefully before buying, because no amount of charm changes the fact that the game is small. Knowing that going in is the difference between cherishing Stray for what it is and feeling shortchanged by what it is not.

A genre-seeding little phenomenon

Stray's lasting charm and influence

What lifts the 8.4 to a verdict on something special is the disproportionate impact Stray achieved relative to its size. This small game from a small studio became a genuine phenomenon, winning two Game Awards in 2022 including Best Indie and Best Debut Indie, drawing an Overwhelmingly Positive reception from hundreds of thousands of players, earning recognition for its sympathetic portrayal of animals, and helping to seed an indie subgenre of animal-protagonist games that followed in its pawprints. It proved that a cat could carry a major release, that atmosphere and charm could matter as much as scale, and that a focused, heartfelt experience could break through in a market dominated by ever-larger games — and a Netflix film adaptation now extends its reach further still. That outsized cultural footprint, built entirely on craft and heart rather than budget or length, is the truest measure of its success. The 8.4 is the verdict of a beautiful, charming, emotionally true little gem — short and simple by design, but realized with such excellence and personality that it became one of the most beloved games of its year. For the experience it offers, there is genuinely nothing else like it.

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