V Rising
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V Rising Recensioni

PC
Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.
89%Recensioni Steam110,4K recensioni83Metacritic/10083OpenCritic/100
Uscita: May 8, 2024
Vampires · Survival · Open World · Base Building · Multiplayer
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Prezzo desiderato
Impostalo e ti scriviamo appena un negozio scende sotto quella cifra

Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico≈ 5,60 €2026-07Minimo attuale tra i negozi3,20 €K4GOra al suo minimo storico
11,79 €18,54 €25,28 €32,03 €25-0925-1226-0326-0626-095,60 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-09-02 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

Team

Sviluppatore
Stunlock Studios
Editore
Stunlock Studios
8.5
Voto complessivo
Valutazioni esterne89%Recensioni Steam110,4K recensioni83Metacritic/10083OpenCritic/100
Grafica
8.5
Audio
8
Gameplay
9.5
Storia
6.5
Contenuti
8.7

“A vampire survival game that funnels all progression through 57 named boss fights, equally strong at castle-building and top-down action”

Il nostro verdetto

Add it all up and V Rising lands at 8.5 — a top-down survival game that knows exactly what it is and executes that vision with unusual conviction. The headline numbers back the verdict from both directions: OpenCritic places it in the 'Strong' tier at 83, Metacritic reads 85, and on Steam it sits at 89% Very Positive across more than 108,000 reviews. Critics and players rarely line up this closely, and when they do it usually means a game delivered on its core promise without a glaring asterisk. With over six million copies sold worldwide as of late 2025, it is also one of the genuine commercial success stories of the top-down action-survival niche.

Who it's for, and who should walk away

The clearest fit is the survival player who wants real action-game feel under their fingers and is happy to run a castle on the side. If the idea of earning every upgrade by reading a boss's wind-up and dodging on reaction sounds like a feature rather than a chore — and if you like the long-tail satisfaction of siting and defending a gothic stronghold — this is close to a tailor-made experience. The combat is the draw, and the building is the home you return to between hunts.

It is just as important to name who should pass. Anyone whose ideal survival game is a quiet solo farm will feel the friction here. The mid-to-late material gathering drags for players who only want the boss fights, and the design leans hard toward multiplayer servers, where PvP castle raids and social pressure are part of the texture rather than an optional sideshow. If you bounce off twirling around telegraphed attacks, or the thought of someone tearing into your fortress while you sleep raises your blood pressure for the wrong reasons, the things this game does best will read as the things it gets wrong.

Verdict, version, and the one thing rivals can't copy

On versions the advice is simple: the base game is the complete experience. The free updates have folded all the meaningful mechanics in over time, the Castlevania crossover is built into the standard release, and the only paid add-on is a purely cosmetic pack you can ignore without missing a single system. As of March 2026 the content is treated as finished, so a buyer today gets a whole, settled game rather than an early-access promise.

What ultimately separates V Rising from the pack — and from its most obvious rival, the survival-building benchmark Valheim — is where it puts your growth. Valheim and its kin gate progress behind patiently stacked materials; V Rising stakes the entire growth loop on read-and-dodge boss hunts, so the wall you hit is never a missing resource but a fight you have not yet learned. That single design choice is the thing nobody else in the genre has matched, and it is why, even with a thin story and a multiplayer slant that won't suit everyone, the game holds its 8.5 with room to spare.

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