DLC

Furi - Onnamusha

コメント
PC
Rediscover Furi with the Onnamusha Rider: a powerful fighter that alternates between two stances: fast and agile or slower but lethal, until she's able to unleash the devastating power of the Star.
76%Steam レビュー140 件のレビュー
発売日: Jul 5, 2016
Bullet Hell · Hack and Slash · Difficult · Boss Rush · Shoot 'Em Up
ストアの価格情報を読み込み中

制作スタッフ

E
ディレクター
Emeric Thoa
video game designer
Audrey Leprince
シナリオ
Audrey Leprince
代表作怒火 · 避风港
開発
The Game Bakers
販売
The Game Bakers
7.6
総合スコア
外部評価76%Steam レビュー140 件のレビュー
グラフィック
8
サウンド
9
ゲーム性
8.5
ストーリー
6.5
ボリューム
6

Pure boss-rush duels and a stellar synthwave score drive a fierce style; precision-combat fans will be hooked, exploration seekers should look elsewhere

編集部の総評

Furi is a game that knows exactly what it is and refuses to be anything else. It is a boss-rush distilled to its purest form, a relentless string of one-on-one duels wrapped in neon and driven by one of the finest electronic scores in the medium. What it lacks in breadth it repays in intensity, offering a concentrated, uncompromising experience that lands like a fist and lingers like a melody. It is not for everyone, and it has no interest in pretending otherwise.

The Sum of Its Trade-Offs

The verdict turns on a single deliberate gamble: trading scope for purity. Furi gives up exploration, side content, and a fully fleshed narrative, and in exchange it delivers a combat-and-music fusion that few games can match. The deflect-driven duels, the perfect-dodge time-slow, the seamless shift between blade and sidearm — these systems are tuned to a fine edge, and every guardian is a fresh test of how well you have internalized them. When the soundtrack locks into the rhythm of a fight and you read a pattern you once thought unreadable, the game reaches a high that justifies the whole austere design.

The costs are just as real. The package is short and linear, the difficulty wall will turn away players who do not relish friction, and the story stays so restrained it borders on absent. None of these are flaws of execution so much as consequences of intent — Furi chose to be a fierce, narrow thing rather than a broad, comfortable one. The mixed-to-positive scores across outlets capture that honestly: this is a craft-forward game whose ceiling is sky-high for the right audience and whose floor is real for everyone else.

Against the Field, and Who Should Climb

Set beside its peers, Furi's identity sharpens. Where a game like the parry-driven epic from FromSoftware surrounds its dueling with a full world to explore and infiltrate, Furi cuts all of that away and keeps only the confrontations. The result is something more concentrated and more single-minded — higher in purity, lower in variety. That focus is its entire value proposition, and it is why the game still feels distinct years after release rather than merely smaller.

A final standoff blazes with light as the tower's last guardian appears

The audience math is simple. If you live for reading an opponent, for the snap of a perfectly timed deflect, for combat that doubles as a music-driven performance, Furi is close to essential, and the roughly nine-in-ten positive player rating on Steam reflects how completely it satisfies the people it is built for. If you want a world to wander, a story to follow, or a gentle on-ramp, this is not your game, and no amount of stylistic brilliance will change that.

In the end, Furi earns its place not by being big but by being exact. It is a master class in doing one thing — the boss duel — with total conviction, set to music that elevates every blow. Take it on its own terms and it is a standout; ask it to be something broader and it will simply, fiercely, refuse. That refusal is the whole point, and for the players ready to meet it, the climb is more than worth making.

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