Celeste
PC
心の闇と戦う少女マデリンとともに、セレステ山の頂上を目指せ。気軽に遊べて奥が深い、手に汗握るアクションゲーム。数百におよぶ難関に立ち向かい、聖山の怪しげな秘密を探り、謎に迫れ。
97%Steam レビュー13.2万 件のレビュー88Metacritic/10092OpenCritic/100
発売日: Jan 25, 2018
Precision Platformer · Difficult · Great Soundtrack · Pixel Graphics · Indie
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希望価格
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価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥3092024-06現在の全ストア最低価格~ ¥774Steam下限価格との差+150%
~ ¥1,065~ ¥1,805~ ¥2,545~ ¥3,28525-0925-1226-0326-0626-09~ ¥361

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-09-16 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

制作スタッフ

音楽
莉娜·雷恩
開発
Maddy Makes Games Inc. · Extremely OK Games, Ltd.
販売
Maddy Makes Games Inc.
8.5
総合スコア
外部評価97%Steam レビュー13.2万 件のレビュー88Metacritic/10092OpenCritic/100
グラフィック
8
サウンド
9.5
ゲーム性
9.5
ストーリー
9
ボリューム
6.5

“A mountain-climbing gem that fuses hardcore precision, a story about growing past your own fear, and rare inclusivity”

編集部の総評

Acclaimed on arrival, and still standing

Celeste slipped out almost quietly in January 2018 and, within a few weeks, was the game everyone was talking about. The report card is iron: 92 on OpenCritic at the top Mighty tier, recommended by 99 percent of seventy-four critics; near-perfect console scores on Metacritic; a 97-percent positive rating held up by more than 120,000 Steam reviews; cumulative sales nudging 1.7 million by early 2025. For a pixel platformer out of a tiny studio, that is a phenomenon, not a hit.

Celeste reception and numbers

What is rarer is that it has not slid with time. Seven, eight years on, Celeste still sits squarely on the "best indie games of the decade" lists, still ranks among the handful of titles newcomers get pointed at when they fall into the platforming genre. It took Best Independent Game and Games for Impact at the 2018 awards, then Action Game of the Year at the 2019 academy ceremony — not flash-in-the-pan trophies but a long-running confirmation of its all-round quality. The truest evidence of canonization is that people still bring it up, still recommend it, still replay it: an active community, a speedrun scene that treats it as evergreen, a fresh generation pulled in on a friend's word. It pinned itself into indie history on the strength of one mountain, no sequel required.

Who it is for, who should walk past, and the one thing nobody has copied

So who is Celeste actually for? If you want hard, exacting challenge and are also willing to be moved by a tender, sincere story of growth, this game is close to tailor-made. It pays out enough mechanical depth and enough emotional return that neither half feels short-changed; anyone who loves the "high difficulty plus real story" recipe of a Hollow Knight or an Ori will not walk away disappointed.

Who Celeste is for

One group should be cautious, though. If you only want light, low-friction relaxation and have no patience for repeated death or a skill floor that demands practice, then even with Assist Mode as a safety net, Celeste's whole temperament may not be your speed. At its core it remains a game about overcoming difficulty, and that sense of triumph is rendered out of failure after failure; if you cannot enjoy the process, no amount of assistance buys the payoff back. No need to fret over editions, either — the base game is the complete package, and chapter nine, Farewell, is free.

Which leaves the real question: why has nobody replicated it? Not through any single strength — for raw difficulty the Super Meat Boy school holds its own, and the era had peers in pixel art and in scoring. What makes Celeste irreplaceable is that it binds the physical climb up the mountain and the inner climb toward making peace with fear into one shared set of dash inputs. You climb the screen; you are really climbing alongside Madeline through herself. That degree of theme-and-play interlock takes more than a good idea — it takes the whole-cloth craft to align controls, narrative, music and level design onto a single emotional coordinate. That is the part successors find hardest to learn, and the reason that, all these years later, there is still only the one blue mountain.

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