Grim Dawn

Grim Dawn

レビュー
PC
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
93%Steam レビュー9.3万 件のレビュー83Metacritic/10082OpenCritic/100
発売日: Feb 25, 2016
Action RPG · Hack and Slash · Loot · Isometric · Dark Fantasy
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希望価格
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価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥3882024-12現在の全ストア最低価格~ ¥2,533Steam下限価格との差+553%
~ ¥1,293~ ¥2,237~ ¥3,181~ ¥4,12425-0925-1226-0326-0626-09~ ¥388

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-09-17 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

制作スタッフ

開発
Crate Entertainment
販売
Crate Entertainment
8.5
総合スコア
外部評価93%Steam レビュー9.3万 件のレビュー83Metacritic/10082OpenCritic/100
グラフィック
7.5
サウンド
7.5
ゲーム性
9.5
ストーリー
6.5
ボリューム
9.5

“The buy-once solo looter that pushes build depth and class freedom to the ceiling, at the cost of a quiet story and a steep on-ramp”

編集部の総評

The gap it slotted into, exactly

To weigh Grim Dawn properly you have to set it back in 2016, because stripped of that context half the verdicts about it go quietly wrong.

Grim Dawn's place in the looter genre

The looter market then sat in an odd vacuum, and it is worth picturing clearly. Diablo III had turned bright and cartoon-friendly, a perfectly fun game that nonetheless nudged a slice of old-guard players away from the brand they grew up on. Path of Exile, the other giant, had committed hard to a high-barrier, high-complexity free-to-play life that gave serious pause to anyone who just wanted to grind solo, offline, in peace, without a passive tree the size of a galaxy. Players who craved a grim, grounded look, a one-and-done purchase, a fully offline solo option, and real build depth all at once suddenly had nowhere ideal to land. The slot was sitting empty and obvious, and almost nobody was filling it well, which is the kind of opening that either goes unanswered for years or gets answered emphatically by exactly one game.

The build ceiling nobody has matched

Grim Dawn slotted into that gap so cleanly it felt machined for it. It carried the lonely, gloomy spirit of Diablo II in its bones and then stood on its own two legs through a progression system with no visible floor underneath.

A complete run wants the expansions

The receipts back the claim up rather than just the vibe: 93% positive across roughly ninety thousand reviews, sales past seven million copies, and a Strong critical rating that lands it in the top eleven percent of all games. That is the build ceiling no rival has actually reached. Where Diablo III bolts its builds into prefab set pieces and caps the ceiling deliberately low for accessibility, Grim Dawn opens the depth and the freedom a clear tier wider — and this is not a close call you could argue either way, it is a different weight class entirely. Anyone who has chased an off-meta combination to its limit here knows there is simply nothing else in the buy-once, single-player space that lets you build this freely.

Who should buy, who should walk, and how

So who is this actually for? If you will happily sink dozens of hours into theorycrafting, love assembling a one-of-a-kind build from absolute scratch, and savor a character growing stronger one drop at a time, the bottomless freedom on offer here is a genuine feast and little else competes. If instead you want a strong dramatic story, a hand-holding tutorial, or top-shelf bleeding-edge visuals, this is probably not your game, and the steep early gate may quietly push an impatient player out the door before any of it clicks into place. On the question of version, my advice is blunt and unconditional: play it with Ashes of Malmouth and Forgotten Gods both, every time. They are not garnish you can skip; they are the pieces that complete the classes, the constellations, and the entire late-game replay structure. Without them you are seeing half a game and judging it short. The complete thing, nearly a decade on from release, is still the hardest name to walk around — and harder still to beat — on the grim solo-looter road. That a small studio's crowdfunded passion project has held that throne for this long, against far richer competitors with far bigger budgets, is the most telling verdict of all, and the one no review score can quite capture on its own.

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