Transistor

Transistor

レビュー
PC
Bastion のクリエーターによる SF アクション RPG、Transistor の世界を体感せよ。
93%Steam レビュー2.8万 件のレビュー83Metacritic/10086OpenCritic/100
発売日: May 20, 2014
Great Soundtrack · Female Protagonist · Indie · Cyberpunk · Story Rich
Fetching prices across storesComparing current offers from Steam, official stores, and partners
希望価格
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価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥4722025-09現在の全ストア最低価格~ ¥3,156Steam下限価格との差+569%
~ ¥1,155~ ¥1,885~ ¥2,615~ ¥3,34525-0925-1226-0326-0626-09~ ¥472

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-09-18 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

制作スタッフ

Amir Rao
ディレクター
Amir Rao
video game designer
代表作哈迪斯 · 晶体管
音楽
达伦·科布
開発
Supergiant Games
販売
Supergiant Games
8.0
総合スコア
外部評価93%Steam レビュー2.8万 件のレビュー83Metacritic/10086OpenCritic/100
グラフィック
8.5
サウンド
8.5
ゲーム性
9
ストーリー
7
ボリューム
6.5

An eight-hour tactical action RPG blending real-time dashes with the Turn pause mechanic, elevated by Cloudbank’s cohesive synth art design.

編集部の総評

Worth the eight hours, with one condition

If the question is whether Transistor is worth these eight hours, my answer is yes, but only if what you are buying is the part it does best. Buy the combat. Buy the style. Buy that cool, sci-fi temperament that other games find so hard to replicate. Do not buy it for a crystal-clear, neatly escalating story, and do not buy it for a long-haul adventure packed wall to wall with content. Transistor is not a do-everything kind of game. It is more like a restaurant with a very short menu: not many dishes, but two of them are cooked so precisely that you will remember them for years. Go in aligned with its priorities and it rewards you generously; go in expecting breadth and the brevity will sting. Think of it the way you would think of a tasting menu instead of a buffet: the portions are small, the choices are made for you, and the point is precision rather than volume. If that framing appeals to you, the eight hours will feel rich rather than thin, and the lack of filler will read as confidence rather than poverty. The Steam community reflects this split neatly, sitting at a strong ninety-three percent positive across nearly twenty-eight thousand reviews, a figure that signals a game beloved by the players it suits and quietly skipped by the ones it does not. That is the right way to read it: not a universal recommendation, but a near-certain hit for a clearly defined audience.

Sharper than its sibling, and still standing

Seen from today, its signs of age live mostly in its size and its expressive habits rather than in its art. The main path is on the short side and the narrative leaves a great deal unspoken, and both of those traits are more likely to give a present-day player pause. Yet it still holds together, because the core design at its heart has not dated at all. Turn() remains genuinely special, the free combination of Functions still makes you want to experiment over and over, and the audiovisual unity is as rare now as it was then. Set against Bastion it is a touch less warm and a touch more sharp-edged, trading approachability for a keener cut; set against other neon sci-fi peers it does not win by visual showmanship but by how tightly it binds system and temperament into one thing. That is also why it earns the studio's lasting reputation rather than coasting on novelty.

So no, this is not a masterpiece that everyone simply must go back and play. It is not. It is more like a small, flavorful, strongly opinionated film: short in runtime, long in aftertaste. You may not fall in love with every facet of it, but you will find it very hard to forget the one facet it does best. The recommendation, in a single line, is the one the game itself seems to whisper through that talking blade: it is short, but every single cut is worth its price.

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