Will the *Resident Evil 0* remake, rebuilt from scratch, be worth the wait?

·Author: Iron Fist·newsDetail.views: 2,854 Comments

This move feels like voluntarily restarting from scratch.

The latest leak about the Resident Evil 0 remake is pretty intense. According to Dusk Golem, the project was actually progressing quite smoothly in its early stages. They had even completed motion capture and voice recording with an entirely new cast as early as 2024, and the overall state of completion was reportedly fairly solid. But Capcom ultimately didn’t stop there. Instead, they chose to tear down and redo a considerable amount of content, continuing to refine it with one very clear goal: quality first.

My first reaction to this wasn’t panic. It was caution, mixed with a bit of approval.

Because what’s the scariest thing for a remake? It’s not being slow. It’s forcing out a half-finished product. A flashy wind-up, followed by a complete mess when it actually lands. Especially for a game like Resident Evil 0, whose original version was never the most stable entry in the series to begin with. The train opening is memorable, but the system design and character-switching mechanics have always demanded a lot in execution. If you’re really going to remake it, you can’t just give it a new coat of paint. You have to redo the pacing, control feedback, and cinematic language as well.

The leak mentions that the codename for the Resident Evil 0 remake project is “Project Chamber,” with a planned release in 2028. The development teams are M-Two and K2, and neither studio is exactly made up of complete newcomers. The former assisted with the Resident Evil 3 remake and was also responsible for the Resident Evil 4 remake DLC Separate Ways, which at the very least shows they’ve worked with the RE engine and its approach to level pacing.

Now, on to the other side.

There’s also fresh news on the Resident Evil: Code Veronica remake. According to the leak, the project will be personally led by Yasuhiro Anpo and Kazunori Kadoi, the co-directors of the Resident Evil 2 and Resident Evil 4 remakes, and it may arrive earlier, sometime in 2027. That timeline matters. It basically shows that Capcom is giving Code Veronica higher priority, with stronger resource allocation behind it.

To put it bluntly, Code Veronica looks like the main starter. RE0 feels more like the backup still in training.

From a player’s perspective, this is actually a good sign. Capcom clearly doesn’t want to throw punches carelessly with the Resident Evil remake line anymore. Especially after the Resident Evil 2 and Resident Evil 4 remakes raised the bar, a more divisive title like RE0 has to be fixed properly. Otherwise, the moment it steps onto the stage, the community will string together combo after combo against it.

On top of that, the community will most likely split into two camps. One camp will think the redo means waiting far too long, and that 2028 is simply too much of a drag. The other camp will feel that if Capcom was willing to scrap and rework things even after reaching a “fairly solid” level of completion, then at least it shows the company knows exactly where the problems are. As a more hardcore player, I’m with the latter. A delay isn’t scary. What’s scary is if the feel and progression fall apart—that’s when the whole run collapses.

One last point.

If you’re a longtime Resident Evil fan, there’s no need to rush into taking sides right now, and definitely no need to pop the champagne early. The only facts we can confirm are these: the leaker has shared new information on the remakes of Resident Evil 0 and Code Veronica; Code Veronica is expected to launch earlier in 2027; RE0 is codenamed “Project Chamber” and is targeting 2028; and RE0 had already gone through one round of development with a relatively high level of completion, but was restarted in pursuit of higher quality.

My take is simple: this isn’t bad news. It’s damage control.

Rather than seeing a rushed version shoved onto the table, I’d rather wait for a Resident Evil 0 remake that can truly deliver. There’s only one condition—don’t let this “tear it down and start over” end up being nothing but another swing and a miss.

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