BioShock Infinite

BioShock Infinite

Recenzje
PC
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
93%Recenzje na Steam109,7 tys. recenzji94Metacritic/100
Premiera: Mar 25, 2013
Action · Shooter · First-Person · FPS · Singleplayer
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Cena docelowa
Ustaw cenę docelową. E-mail zostanie wysłany, gdy dostępna oferta w wybranym regionie osiągnie tę kwotę lub spadnie poniżej niej.

Historia cen

Ostatnie 36 miesięcy · aktualizacja codzienna
Minimum historyczne~ 6,21 zł2026-07Aktualne minimum wśród sklepów~ 11,25 złKinguinwzględem minimum historycznego+81%
~ 34,08 zł~ 62,58 zł~ 91,07 zł~ 119,57 zł25-0925-1226-0326-0626-09~ 6,21 zł

Ceny obejmują Steam i 39 autoryzowanych sklepów; uwzględniamy wyłącznie legalne, zweryfikowane oferty. Wykres pokazuje tygodniowe minima na całym rynku oraz oficjalną cenę Steam z ostatnich 36 miesięcy.

Historia cen jest zapisywana w dolarach. Pokazane kwoty przeliczono na PLN po kursie EBC z 2026-09-15 i mają charakter orientacyjny; to, ile faktycznie zapłacisz, widnieje na stronie sklepu.

Twórcy

肯·萊文
REŻYSERIA
肯·萊文
American video game developer
肯·萊文
GŁÓWNY PROJEKTANT
肯·萊文
American video game developer
Muzyka
加里·席曼
Twórca
Irrational Games · Virtual Programming (Linux)
Wydawca
2K
8.8
Ocena ogólna
Oceny zewnętrzne93%Recenzje na Steam109,7 tys. recenzji94Metacritic/100
Grafika
9.5
Dźwięk
8.5
Rozgrywka
6.5
Fabuła
9.5
Zawartość
8

A utopia adrift in the sky that pushes world-building and ending into series territory few reach, with merely serviceable combat as the trade-off

Nasz werdykt

A trophy case that filled itself, and who it is actually for

Columbia panorama

Back at its release coordinate, Infinite swept nearly every prize that mattered. It took Game of the Year from a long roll of outlets and all but cornered the year's Best Shooter awards; its Metacritic average landed at 94, parked in the top tier of critical acclaim. Whatever year-end list you dig up, its name sits near the front. And that haul was never the product of one standout metric — it was world, story, art, score, and mood pulling together. More than a decade on, the raw technical numbers have been overwritten many times over, yet its achievement at the hardest thing — being remembered — still stands without fading. It has stopped being merely a good game and become a cultural reference point, the kind of work that gets cited in arguments about whether the medium can carry real ideas. That is a status no resolution bump or frame-rate chart can confer, and it is the truest measure of what Infinite pulled off.

Whether you should buy it turns on what you actually want from a shooter. If you want narrative density and atmosphere far above pure combat thrill, and you will gladly spend time on an ending built to be turned over and over, this game is close to tailor-made for you: a city you want to study, a companion you will not forget, a journey that lingers. If instead you are after hardcore combat feel, deep weapon progression, and a high-freedom action sandbox to grind, and the fiction leaves you cold, it will likely let you down. The shooting is only fine. Knowing that up front spares you a mismatched purchase and lets the right player walk into Columbia with clear eyes.

Which version, and where it sits in the series

Burial at Sea returns to Rapture

Of every edition, the Complete one is the version to own. It packages the base game with Clash in the Clouds and both Burial at Sea episodes in a single buy, and since Burial at Sea is indispensable to the meta-narrative, there is little reason to skip it unless you only ever intended to sample the core. As series history, this is the capstone Irrational Games left for the whole BioShock saga before the studio was reorganized. Burial at Sea explicitly threads Infinite's multiverse back to the franchise's first undersea city, so the Complete Edition effectively functions as the period's full stop.

And the thing it cannot be copied on still holds. The first ascent from a lighthouse into 1912 Columbia — together with that intact world and that ending — is a wonder no sequel has managed to reproduce. Set against its most direct rival, Dishonored, the contrast is clean: Dishonored wins on systemic freedom, but it never reaches what Columbia achieves in world-completeness, companion writing, and the emotional weight of its finale. That, in the end, is why this game remains without a replacement.

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