Slay the Spire

Slay the Spire

Recenzje
PC
Połączyliśmy razem grę karcianą i roguelike, aby stworzyć jak najlepszą karciankę dla pojedynczego gracza. Stwórz wyjątkową talię, napotkaj dziwaczne stworzenia, odkryj artefakty o ogromnej mocy i zdobądź Iglicę!
97%Recenzje na Steam191,8 tys. recenzji89Metacritic/10089OpenCritic/100
Premiera: Jan 23, 2019
Roguelike Deckbuilder · Card Game · Roguelike · Deckbuilding · Turn-Based
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Cena docelowa
Ustaw cenę docelową. E-mail zostanie wysłany, gdy dostępna oferta w wybranym regionie osiągnie tę kwotę lub spadnie poniżej niej.

Historia cen

Ostatnie 36 miesięcy · aktualizacja codzienna
Minimum historyczne~ 9,48 zł2025-12Aktualne minimum wśród sklepów~ 95,15 złSteamwzględem minimum historycznego+904%
~ 31,61 zł~ 54,70 zł~ 77,78 zł~ 100,86 zł25-0925-1226-0326-0626-09~ 9,48 zł

Ceny obejmują Steam i 39 autoryzowanych sklepów; uwzględniamy wyłącznie legalne, zweryfikowane oferty. Wykres pokazuje tygodniowe minima na całym rynku oraz oficjalną cenę Steam z ostatnich 36 miesięcy.

Historia cen jest zapisywana w dolarach. Pokazane kwoty przeliczono na PLN po kursie EBC z 2026-09-18 i mają charakter orientacyjny; to, ile faktycznie zapłacisz, widnieje na stronie sklepu.

Twórcy

Twórca
Mega Crit
Wydawca
Mega Crit
8.9
Ocena ogólna
Oceny zewnętrzne97%Recenzje na Steam191,8 tys. recenzji89Metacritic/10089OpenCritic/100
Grafika
8
Dźwięk
8.5
Rozgrywka
9.7
Fabuła
6.5
Zawartość
9.5

The seven-year-defining roguelike deckbuilder ceiling offering four distinct characters, Ascension 20 precision, and a massive 30,000 mod ecosystem.

Nasz werdykt

Slay the Spire earns an 8.9 overall, and that score certifies it as a genre-founding masterpiece — the game that created the modern roguelike deckbuilder and, seven years on, still stands as its benchmark. It is a near-perfect strategic experience held just short of the absolute summit by the deliberate narrowness of its scope: no story, no real-time action, and a reliance on luck that is core to its identity. The 8.9 reflects a game that does the thing it set out to do about as well as it can be done, and that founded an entire design language in the process.

Buy it for the one-more-run loop

The addictive pull of another climb

Buy Slay the Spire if you love strategy, deckbuilding, or the particular thrill of a roguelike's risk and reward. This is the game for players who relish optimizing a build, weighing meaningful decisions, and chasing mastery over a deep system, and above all for anyone susceptible to the most famous compulsion in the genre — the irresistible pull to start just one more run. Its short, complete climbs make it perfect for both long sessions and fragments of free time, equally at home on a PC or a Steam Deck on a commute, and its four characters and twenty Ascension levels guarantee that the strategic well never runs dry. If any part of that appeals to you, Slay the Spire offers one of the deepest and most replayable experiences in all of gaming, a game you can return to for years and keep finding new things to learn. For the strategy player, it is not merely a recommendation but close to an essential purchase, a foundational text of a genre and a permanent fixture in any library that values depth over spectacle. Few games deliver this much for this long.

Skip it for story, action, or guaranteed fairness

The turn-based, luck-driven nature of the game

Skip Slay the Spire, or approach it knowingly, if its deliberate limitations are dealbreakers. If you play primarily for narrative, there is almost nothing here — the story is a premise and some hidden lore, nothing more. If you want real-time action, reflexes or pace, the turn-based, deliberate nature of the game will feel like the wrong sport entirely, because there are no quick-time events, no reflex tests, and no real-time pressure — only thinking. And if you cannot tolerate losing to bad luck, the roguelike randomness will frustrate you: runs can occasionally fail to an unlucky draw or a brutal map despite good play, and only players comfortable with the restart-and-retry rhythm will extract the full enjoyment. These are not flaws so much as the defining characteristics of the genre Slay the Spire created, but they genuinely exclude players who want story, action or guaranteed fairness, and there is no shame in being one of them. Knowing your own taste here matters, because the game makes no concessions to those it was not built for, and it should not — its purity is its strength.

The genre it founded

The lasting influence of a landmark game

What ultimately lifts the 8.9 from a great score to a verdict on something historic is Slay the Spire's influence. This is not merely an excellent game; it is the foundational text of the modern roguelike deckbuilder, the title that defined the genre's vocabulary and inspired a wave of more than sixty tribute games and successors, from Monster Train to Inscryption to Balatro, all of them building on the design language it established. To found a genre is among the rarest achievements in the medium, and Slay the Spire did it with a game so balanced and so complete that it remains the benchmark its own descendants are measured against, even as the genre it created has flourished. That historical importance, combined with its enduring quality and MegaCrit's eight years of generous free support, makes Slay the Spire essential — a landmark of independent design whose fingerprints are on a whole category of games. The 8.9 is the verdict of a near-perfect, genre-defining masterpiece, narrow by choice and bottomless by design, and one of the most quietly influential games of its generation. With a sequel on the way, its reign as the standard-bearer is far from over.

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