

鬼谷八荒 Tale of Immortal
Historia cen
Ostatnie 36 miesięcy · aktualizacja codziennaCeny obejmują Steam i 39 autoryzowanych sklepów; uwzględniamy wyłącznie legalne, zweryfikowane oferty. Wykres pokazuje tygodniowe minima na całym rynku oraz oficjalną cenę Steam z ostatnich 36 miesięcy.
Historia cen jest zapisywana w dolarach. Pokazane kwoty przeliczono na PLN po kursie EBC z 2026-10-20 i mają charakter orientacyjny; to, ile faktycznie zapłacisz, widnieje na stronie sklepu.



01O grze 鬼谷八荒 Tale of Immortal
Zaczynasz jako początkujący kultywator w otwartym świecie inspirowanym chińską mitologią. Rozwijaj siłę, walcz z bestiami i wybieraj własną drogę. Gracze Steam oceniają grę pozytywnie w 56%% spośród 190 309 recenzji. Premiera: 26 maja 2023. Języki interfejsu: Chiński uproszczony, Chiński tradycyjny, Angielski i Koreański.
Twórcy
Najniższa cena z 36 miesięcy
≈ 36,68 zł2026-07-30 · KinguinGra podstawowa · te same dane co na wykresie; historia w USD, nie regionalne minimum Steam.Obsługiwane języki
| Język | Interfejs | Napisy | Dźwięk |
|---|---|---|---|
| Chiński uproszczony | Tak | Tak | — |
| Chiński tradycyjny | Tak | Tak | — |
| Angielski | Tak | Tak | — |
Pokaż jeszcze 1 języków
| Język | Interfejs | Napisy | Dźwięk |
|---|---|---|---|
| Koreański | Tak | Tak | — |
Dane wersji Steam na PC · 2026-10-21
02Zanim kupisz
Rozgrywka i sterowanie
Wersja Steam na PC obsługuje kontrolery w pełni. Wymieniono tryb dla jednego gracza i Steam Cloud.
Języki
Interfejs i napisy są dostępne po angielsku, chińsku uproszczonym i tradycyjnym oraz niemiecku. Nie podano pełnego dubbingu.
03Często zadawane pytania
Czym jest Tale of Immortal?
To sandboksowa gra z otwartym światem, inspirowana chińską mitologią i kultywacją. Walczysz z bestiami, a decyzje kształtują twoją historię.
Czy można zarządzać sektą?
Tak. Możesz dołączyć do sekty, awansować w jej strukturach albo objąć przywództwo i nią zarządzać.
Jak działają NPC?
NPC mają własne relacje i losy niezależne od twoich postępów, ale możesz ingerować w ich życie.
“Steam's cultivation landmark hits 240,000 concurrents, offering 50,000 techniques and ten realms of ink-wash progression through a massive early-access marathon.”
Nasz werdykt
Tale of Immortal earns an 8.2 overall, and that score certifies it as a genuine landmark — the most complete realization of the cultivation fantasy ever made, a triumph of cultural and artistic expression, and a milestone in Chinese indie development — while honestly accounting for the flaws that keep it from greatness. It is a game of soaring ambition and beautiful execution at the level of art, world and systems, undercut by combat and pacing that never matched the rest. The 8.2 holds both halves of that truth.
Buy it for the cultivation fantasy realized

Buy Tale of Immortal if the fantasy at its heart calls to you. This is the game for readers and fans of xianxia and wuxia fiction, for players who love deep build-craft and long-term character optimization, for anyone drawn to open-world sandboxes where you chart your own path, and above all for those who appreciate beauty and cultural expression in their games. The ink-wash art, the traditional score and Chinese voice acting, the staggering depth of the cultivation systems, and the emergent personal saga across lifetimes together deliver something no other game offers: the cultivation web-novel fantasy made playable, gorgeous and yours to author. For the genre's audience, that realization is worth a great deal, and the systems and world are rich enough to absorb hundreds of hours of devoted play. If you can embrace its meditative, systems-driven pleasures and forgive its weaker combat, Tale of Immortal offers an experience of real depth and cultural resonance that has no true equivalent, and its devoted community is proof of how deeply it rewards the players it is made for.
Skip it for combat, grind, or console

Skip Tale of Immortal if its known weaknesses are dealbreakers for you. The combat is the game's softest spot, widely criticized as unsatisfying and tiring, so players who need their action to feel good will be frustrated by the very thing they do most. The mid-to-late game's tendency to harden into a repetitive grind — the "five hours in" problem — means that players with low tolerance for grinding may find the experience wearing thin once the early novelty fades. And it is a PC-exclusive, with no console version, which closes the door on a portion of potential players entirely. These are not minor quibbles; they are the reasons a beautiful and ambitious game carries a merely Mixed 55 percent lifetime rating on Steam, and an honest recommendation has to weigh them. A player who prizes combat feel and brisk pacing above atmosphere and systemic depth should approach with caution or look elsewhere, because Tale of Immortal asks you to value what it does well enough to tolerate what it does not.
The rocky road and the indie milestone

Two larger truths frame the final score. The first is the reception story, which is more hopeful than the headline number suggests: the 55 percent lifetime rating was heavily dragged down by a rough early-access period, and the game's recent reviews sit far warmer at around 81 percent, evidence that years of patient updates substantially improved it and rebuilt much of its goodwill. The lifetime figure is a scar from the past more than a verdict on the present, and a player coming to it now finds a more polished game than that number implies. The second truth is the achievement, and it is historic. A solo-led studio created a game that broke concurrent-player records for Chinese indies, reached a global audience, and sustained it through one of the most committed long-line operations in the medium, all while setting a new ceiling for cultural and artistic expression in the space. That makes Tale of Immortal a milestone regardless of its flaws — a proof of what Chinese indie development could achieve and a beloved landmark for the genre it brought to life. The 8.2 is the verdict of a beautiful, deep, flawed, and genuinely important game — the cultivation fantasy realized at last, soft center and all.
Popularne recenzje Steam
Wybór recenzji w danym języku · 8Wybrane pomocne recenzje w tym języku zawierają zarówno pochwały, jak i krytykę. Nie odzwierciedlają ogólnego odsetka pozytywnych ocen; dotyczą recenzowanej wersji.
wkoncu jakas dobra wxuia rpg. NIE SCIAGAJCIE MODOW TO TYLKO CHEATY KTORE NUDZA GRE NA STEAM WORKSHOP, serio gdy ta gra jest za latwa jest po prostu nudnaPokaż więcejPokaż mniej
I wanted to go back to this game. So i downloaded it again and i cant play it. Game freezes on first loading, cant even get o main menu. Please fix thisPokaż więcejPokaż mniej
Polecam mocno!Pokaż więcejPokaż mniej
can't launchPokaż więcejPokaż mniej
I had issue with runing the game. Fix: Open Windows Settings --> language and time setting --> language tab --> administrative language setting --> Change system locale --> enable [Beta: Use Unicode UTF-8 for worldwide language support] (need to restart after setting) Everything works fine after that. Minor translation issues tho.Pokaż więcejPokaż mniej
Randomly generated content that locks further game is worth of refund. Qi side that should be generated, wasn't. So you basically cannot play anymore. Good that I know it after spending few hours in the game. No - I won't run it again to check after few hours if I can play the game I bought.Pokaż więcejPokaż mniej
+ something to play when you wait for new chapters of culti novels + smooth combat + nice art + elaborate npc social networks + a lot of skills to pick from + frequent content updates - english translation lagging behind updates - hell of save scumming to get rng drops from time-gated bosses and destinies at breakthroughsPokaż więcejPokaż mniej
Arrogant young master rates it 10/10Pokaż więcejPokaż mniej
Źródło: oryginalne recenzje użytkowników Steam. Głosy uznania za pomocne to archiwalny zapis, nie dane na żywo. Ostatnio zebrano: 14.08.2026.