Alice: Madness Returns

Alice: Madness Returns

Avaliações
PC
Alice: Madness Returns is a third-person, single-player, action adventure platformer. Visit the grim reality of Victorian London and travel to the beautiful yet ghastly Wonderland to uncover the root of Alice's madness.
90%Avaliações da Steam27,8 mil avaliações75Metacritic/100
Lançamento: Jun 17, 2011
Dark Fantasy · Horror · Female Protagonist · 3D Platformer · Hack and Slash
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Preço desejado
Após a configuração, você recebe um e-mail quando uma oferta disponível na região escolhida atinge um valor igual ou inferior ao preço-alvo.

Histórico de preços

Últimos 36 meses · atualizado todo dia
Mínimo histórico~ US$ 0,992024-03Mínimo atual entre lojas~ US$ 2,49Steamem relação ao mínimo histórico+152%
~ US$ 3,99~ US$ 6,19~ US$ 8,39~ US$ 10,5925-0925-1226-0326-0626-09~ US$ 1,99

Os preços cobrem a Steam e 39 lojas autorizadas; só entram ofertas regulares. O gráfico mostra os mínimos semanais do mercado e o preço oficial da Steam nos últimos 36 meses.

Equipe

亚美利坚·麦基
DESIGNER PRINCIPAL
亚美利坚·麦基
American game designer
Desenvolvedora
Spicy Horse Games
Publicadora
Electronic Arts
Voz
Susie Brann · 罗格·L·杰克逊
7.3
Nota geral
Notas externas90%Avaliações da Steam27,8 mil avaliações75Metacritic/100
Gráficos
8.5
Áudio
9
Jogabilidade
6.5
História
7
Conteúdo
5.5

Deliberate color palettes and transformation mechanics sustain psychological dread across this fragmented environmental narrative action game.

Nosso veredito

Is it worth 25 hours? Yes. Provided you accept it as an indie artwork bearing the marks of its era. The 2011 development conditions make its level reuse glaringly obvious. By today’s standards, its texture resolution and camera logic certainly demand a bit of patience to adjust to. Yet, through its remarkably cohesive art direction and sound design, it successfully tucks all those technical shortcomings away inside its atmosphere.

It doesn’t chase the “seamless experience” expected of modern AAA titles. It lets you fumble, lets you lose your way, lets you get tripped up by narrative fragments. This very clumsiness, in fact, becomes part of its character. Like the occasional skip or crackle on an old gramophone—imperfect, but authentically real.

If you’re picking it up now, don’t measure its systemic depth by today’s standards. It’s better experienced as an interactive dark fairy tale. You’ll deal with control quirks, and you’ll hit rough patches of fatigue from repetitive enemy encounters. But when you finally push open that last door and hear the gears click back into place, all those flaws will quietly recede into the background.

It didn’t change the industry. But it did fuse “psychological horror” and “action-platforming” into a distinct flavor that’s incredibly hard to replicate. 25 hours won’t leave you feeling shortchanged. It buys you a wet, dripping dream.

A dark fairy tale worth diving into.

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