Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

Avaliações
PCPS
Mass Effect™ Legendary Edition inclui o conteúdo básico para um jogador e mais de 40 DLCs dos aclamados jogos Mass Effect, Mass Effect 2 e Mass Effect 3, além de armas promocionais, armaduras e pacotes: tudo remasterizado e otimizado para 4K Ultra HD.
91%Avaliações da Steam62,3 mil avaliações86Metacritic/10087OpenCritic/100
Lançamento: May 14, 2021
Story Rich · RPG · Choices Matter · Sci-fi · Singleplayer
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Equipe

Desenvolvedora
BioWare
Publicadora
Electronic Arts
8.5
Nota geral
Notas externas91%Avaliações da Steam62,3 mil avaliações86Metacritic/10087OpenCritic/100
Gráficos
6.5
Áudio
8.5
Jogabilidade
8
História
9.5
Conteúdo
9

“A space-opera trilogy where one choice rewrites the ending dozens of hours later, anchored by characters over visuals”

Nosso veredito

All told, Mass Effect Legendary Edition lands an 8.5. It is not a flawless remaster, but it is the cheapest, lowest-barrier way to finally see this space opera through — and the thing it actually stands on was never the visuals. It's the people, and the years you spend with them.

A long-overdue collection that puts the trilogy back in its slot

The Normandy departs

Set the coordinates on the timeline: this trilogy was born between 2007 and 2012, one of the most important space-opera IPs of the western RPG's golden run. What Legendary Edition does, nearly a decade on, is repolish and unify the three so a player today never has to wrangle out-of-print DLC and compatibility patches again — it lowers the price of admission to a landmark.

The critic aggregate settles high, at 87 — OpenCritic's Mighty tier, top two percent across every platform. It's a number that pulls double duty: it honors the trilogy's writing and ambition while honestly reflecting the corners that "refresh, not remake" left unrounded. Read it as praise with an asterisk, and the asterisk is the engine, not the story.

Its irreplaceability is the one thing rivals find hardest to copy: the accumulated weight of choices stacked across three games, compounding the way interest does. Even BioWare's own space-opera forebear, Star Wars: Knights of the Old Republic — an undisputed single-game classic — lacks that "one decision reshaping an ending dozens of hours later" continuity. That payoff is bought with the sheer volume of three full mainline games carrying your save forward. There is no shortcut to it, and no single game, however brilliant, can fake the mileage.

Who should buy in, who should walk past

Spelling out the fit beats piling on praise. If what you prize is character bonds, the consequences of your choices, and one hard-sci-fi space opera with a real beginning and end — over the immediate thrill of shooting — this collection is all but tailored to you. It will spend a hundred-plus hours quietly turning a cast of fictional people into ones you genuinely care whether they live or die.

If, on the other hand, you only want crisp, snappy gunplay, have no patience for minutes-long dialogue, and can't sit with the first game's slow, old-school pacing, weigh it carefully before buying. The refresh smoothed the first game considerably, but the core is still that "talk and choice over twitch combat" old-BioWare philosophy, with the three games' seams left honestly intact rather than papered over. What you're buying is not a modern, fast-paced shooter; it's a story epic that asks you to sit still, listen to people, and live with what you decide. There's no fix for that mismatch — grind against it and it'll only feel long-winded, and then, frankly, this isn't your collection.

Recommended edition, and a one-line verdict

There's nothing to agonize over on the version: Legendary Edition is the only complete collection going, gathering all three games' single-player DLC and folding in the third game's official Extended Cut ending by default. You need buy nothing extra; one purchase is the whole thing, soup to nuts. The only real fork is hardware — PC for the highest visual ceiling, console for the cleanest out-of-box stability.

Commercially it proved the case too — week-one physical sales champion in the UK, a high finish on that year's Xbox annual sales chart, with EA stating outright that it beat internal expectations. Read what that means: nearly a decade later, with the visuals no longer the draw, plenty of new and returning players still happily paid for the journey again. A game people will re-buy years on has already settled the argument about its weight. The one-line verdict: it stands not on tech but on the rare knack of making you ache for a cast of fictional people after a hundred hours — and across the whole history of the medium, the games that genuinely pull that off you can count on your fingers. That, minus one flawed point at the very end, is the entire case for an 8.5.

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