鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

Avaliações
PC
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
56%Avaliações da Steam190,2 mil avaliações
Lançamento: May 26, 2023
Management · Singleplayer · Simulation · Mythology · Sandbox
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Histórico de preços

Últimos 36 meses · atualizado todo dia
Mínimo histórico~ US$ 9,402026-07Mínimo atual entre lojas~ US$ 12,99Kinguinem relação ao mínimo histórico+38%
~ US$ 11,64~ US$ 14,82~ US$ 18,01~ US$ 21,1925-0925-1226-0326-0626-09~ US$ 9,40

Os preços cobrem a Steam e 39 lojas autorizadas; só entram ofertas regulares. O gráfico mostra os mínimos semanais do mercado e o preço oficial da Steam nos últimos 36 meses.

Equipe

Desenvolvedora
鬼谷工作室
Publicadora
鬼谷工作室 · Lightning Games
8.2
Nota geral
Notas externas56%Avaliações da Steam190,2 mil avaliações
Gráficos
8.5
Áudio
8.2
Jogabilidade
5.7
História
8.4
Conteúdo
8.8

Steam's cultivation landmark hits 240,000 concurrents, offering 50,000 techniques and ten realms of ink-wash progression through a massive early-access marathon.

Nosso veredito

Tale of Immortal earns an 8.2 overall, and that score certifies it as a genuine landmark — the most complete realization of the cultivation fantasy ever made, a triumph of cultural and artistic expression, and a milestone in Chinese indie development — while honestly accounting for the flaws that keep it from greatness. It is a game of soaring ambition and beautiful execution at the level of art, world and systems, undercut by combat and pacing that never matched the rest. The 8.2 holds both halves of that truth.

Buy it for the cultivation fantasy realized

A beautiful moment of cultivation in the painted world

Buy Tale of Immortal if the fantasy at its heart calls to you. This is the game for readers and fans of xianxia and wuxia fiction, for players who love deep build-craft and long-term character optimization, for anyone drawn to open-world sandboxes where you chart your own path, and above all for those who appreciate beauty and cultural expression in their games. The ink-wash art, the traditional score and Chinese voice acting, the staggering depth of the cultivation systems, and the emergent personal saga across lifetimes together deliver something no other game offers: the cultivation web-novel fantasy made playable, gorgeous and yours to author. For the genre's audience, that realization is worth a great deal, and the systems and world are rich enough to absorb hundreds of hours of devoted play. If you can embrace its meditative, systems-driven pleasures and forgive its weaker combat, Tale of Immortal offers an experience of real depth and cultural resonance that has no true equivalent, and its devoted community is proof of how deeply it rewards the players it is made for.

Skip it for combat, grind, or console

The repetitive grind that wears on some players

Skip Tale of Immortal if its known weaknesses are dealbreakers for you. The combat is the game's softest spot, widely criticized as unsatisfying and tiring, so players who need their action to feel good will be frustrated by the very thing they do most. The mid-to-late game's tendency to harden into a repetitive grind — the "five hours in" problem — means that players with low tolerance for grinding may find the experience wearing thin once the early novelty fades. And it is a PC-exclusive, with no console version, which closes the door on a portion of potential players entirely. These are not minor quibbles; they are the reasons a beautiful and ambitious game carries a merely Mixed 55 percent lifetime rating on Steam, and an honest recommendation has to weigh them. A player who prizes combat feel and brisk pacing above atmosphere and systemic depth should approach with caution or look elsewhere, because Tale of Immortal asks you to value what it does well enough to tolerate what it does not.

The rocky road and the indie milestone

The game's record-breaking community and journey

Two larger truths frame the final score. The first is the reception story, which is more hopeful than the headline number suggests: the 55 percent lifetime rating was heavily dragged down by a rough early-access period, and the game's recent reviews sit far warmer at around 81 percent, evidence that years of patient updates substantially improved it and rebuilt much of its goodwill. The lifetime figure is a scar from the past more than a verdict on the present, and a player coming to it now finds a more polished game than that number implies. The second truth is the achievement, and it is historic. A solo-led studio created a game that broke concurrent-player records for Chinese indies, reached a global audience, and sustained it through one of the most committed long-line operations in the medium, all while setting a new ceiling for cultural and artistic expression in the space. That makes Tale of Immortal a milestone regardless of its flaws — a proof of what Chinese indie development could achieve and a beloved landmark for the genre it brought to life. The 8.2 is the verdict of a beautiful, deep, flawed, and genuinely important game — the cultivation fantasy realized at last, soft center and all.

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