DLC

Subnautica Original Soundtrack

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PC
Complete original soundtrack for Subnautica by Simon Chylinski
91%Steam 玩家評分446 則評價
發售日期: Jan 23, 2018
Open World Survival Craft · Survival · Horror · Underwater · Open World
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製作團隊

Charlie Cleveland
導演
Charlie Cleveland
video game director
開發
Unknown Worlds Entertainment
發行
Unknown Worlds Entertainment
8.8
綜合評分
外部評分91%Steam 玩家評分446 則評價
畫面
9.2
音效
9
玩法
8
劇情
9.5
內容
8

Underwater exploration survival merges environmental storytelling and Unity-engine pressure mechanics across eight million copies sold.

評測總結

The Big Picture: Eight-Year Evergreen Founding Father of PC's "Peaceful School"

When the title officially launched in January 2018, the PC survival genre was dominated by "violent school" representatives like DayZ and Project Zomboid — zombies, PvP, permadeath were the mainstream survival recipe at the time. Unknown Worlds, a San Francisco indie studio, walked in with the opposite product: underwater exploration, almost no combat, strong story-driven, sci-fi mystery puzzle. This counter-trend bet succeeded — the title became one of the most immersive representatives in the PC survival genre, and opened the "peaceful school survival" subgenre, a small-studio technical-obsession success template within the wider PC scene.

Eight years on, the title still ranks in Steam's top 5 by positive rating for the survival category — Steam 91% positive, around 8 million cumulative sales, IGN 91/100, PC Gamer 89/100, OpenCritic 87/100. The May 2026 Subnautica 2 early access launch sold 4 million copies in five days, validating the global pull of the series in the wider market. The title's success spawned later "peaceful school survival" representatives like Raft, The Forest, Sons of the Forest, and Green Hell, one of the spiritual icons of "PC small-studio classic" titles, sitting alongside BeamNG, Pocketpair, and The Indie Stone in the "PC four evergreen small-studio titans" pantheon.

Who Should Buy: Exploration Players Who Accept Deep-Sea Pressure

Three audiences. Story-driven exploration fans — fans of sci-fi mystery works like 2001: A Space Odyssey, Interstellar, Arrival, or Ice Age; the environmental storytelling and sci-fi plot here are the ceiling of the genre. Survival genre peaceful-school players — players from DayZ or Project Zomboid wanting a different flavor; the "peaceful school survival" here is an entirely different experience from the violent school of the same generation. Base building enthusiasts — players who love building, decorating, and photography; the "deep-sea villa" construction is the most "cyber underwater romance" gameplay in PC gaming today.

If you fall into any of these three audiences, the title remains a must-play and the value is extraordinary. Base game is 30 USD normally and 7.5 USD at the typical -75% discount — one of the cheapest hardcore survival games on PC. After buying, strongly start with 10 hours of slow shallow-water exploration to learn the mechanics — this is the onboarding path Chinese top streamer "Deep Sea Veteran" repeatedly recommends. Do not rush the mainline; enjoy the underwater exploration itself — this is the core psychological hook behind the title's eight-year evergreen long tail.

Who Should Skip: Players With Deep-Water Phobia and Combat Fans, Please Walk Away

The title does not suit three audiences. Players with deep-water phobia — the underwater visuals and depth feel are extremely realistic, and many players genuinely get goose bumps near deep-sea large Leviathans. The studio specifically labels "deep-water phobia players proceed with caution" on the Steam store page, a rare official warning in PC gaming. If you fear deep water, please walk away — the first 30 minutes will already make you uncomfortable. Combat-thrill seekers — the title has almost no traditional combat weapons (just basic tools like the survival knife and the spear gun), emphasizing exploration, building, and puzzle-solving. If you want shooting and melee thrills, play DayZ or Rust instead. Players who want story speedruns — the story unfolds entirely through environmental storytelling, with no NPC quest-giver characters and no forced cutscenes. If you want "to be pulled along by the story," play The Last of Us or Red Dead Redemption 2 instead.

Unknown Worlds makes no attempt to please everyone. The intended audience is sharp: explorers, peaceful-school survivors, base builders. If you are not in that picture, walk away — you will not enjoy it and will only leave a bad review. This is also why the 91 percent Steam positive rating, while high, has not pushed the title into universal visibility — Subnautica remains a niche but extraordinarily immersive representative, with a clearly defined target audience of patient adult players willing to slow down and explore the underwater world.

Recommended Edition and Discount Floor: Base Game Plus 100 Hours of Investment

For entry, the Steam base game is the choice (original 199 RMB, normal -75% discount at 50 RMB), and patient buyers can wait for Steam seasonal lows at -80% (around 40 RMB). No expansions needed — all updates are free patches. The Below Zero expansion is optional — Chinese community consensus is "play the base game first, consider the expansion only if you want more." The 2026 Subnautica 2 is an independent sequel (not an expansion of the original); currently in early access, it is recommended to wait for the 1.0 release (expected early 2027) before considering.

PC players should disable the oxygen prompt sound after entering the game as the first step — many veterans agree: the suffocation feel of "running out of oxygen and unable to find the surface" is the purest experience the title delivers. The second step is installing localization optimization packs — community Chinese resources are essential for newcomers. The third step is putting on headphones — underwater immersion with headphones is more than ten times the desktop speaker experience. Console players can pick PS5, Xbox Series X, or Switch — one of the rare "full-platform" survival games. VR players can pick PSVR or PC VR for the most immersive underwater world experience, but note that players with 3D motion sickness or deep-water phobia should approach carefully. The bottom line: discounted price plus 60-hour main story plus deep-sea villa building still makes Subnautica the most immersive PC exploration survival game to pick up in 2026, no exceptions across the entire genre.

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