機戰傭兵™VI 境界天火™

機戰傭兵™VI 境界天火™

如果你喜歡為不同任務調整機體,《機戰傭兵™VI 境界天火™》的核心魅力很明確:零件會改變攻擊、移動與戰鬥風格。CDKeys的紀錄低價為機甲動作遊戲提供值得考慮的入手機會,也不必把自己限制在單一配置。以≈ HK$198.49購買後,可投入高速戰鬥與頭目戰。

Steam PC版支援繁體中文介面與字幕,也支援完整控制器操作。遊戲需要結合機動性與攻擊距離,不妨考慮這種自訂與動作體驗是否符合你的遊玩安排。 在CDKeys以HK$479.00入手,可體驗機甲戰鬥與零件搭配,價格或許符合你的預算。

正在取得全網報價
91%Steam 玩家評分6.7萬 則評價86Metacritic/10085OpenCritic/100
發售日期: Aug 24, 2023
Mechs · Character Customization · Action · Robots · Third Person
ARMORED CORE VI FIRES OF RUBICON PC·平台:Steam·~ HK$521.86-62%起~ HK$198.49(~ $25.29)史低比 Steam 省 HK$280.51去購買
Armored Core VI: Fires Of Rubicon ROW·平台:Steam·-51%起~ HK$232.73(~ €26.44)去購買
Armored Core VI: Fires of Rubicon Steam CD Key·平台:Steam·~ HK$528.05-53%起~ HK$246.55(~ €28.01)去購買
ARMORED CORE VI FIRES OF RUBICON (PC) Steam Key GLOBAL·平台:Steam·-48%~ HK$248.72(~ $31.69)去購買
Armored Core VI: Fires of Rubicon Standard Edition Steam CD Key·平台:Steam·~ HK$528.05-50%起~ HK$263.01(~ €29.88)去購買
ARMORED CORE™ VI FIRES OF RUBICON™·平台:Steam·~ HK$470.84-13%起~ HK$409.47(~ $52.17)去購買
·平台:Steam·~ HK$470.84-10%~ HK$423.75(~ $53.99)去購買
·平台:Steam·~ HK$470.84-3%~ HK$455.15(~ $57.99)去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

ARMORED CORE™ VI FIRES OF RUBICON™·平台:Steam·~ HK$443.37查看商店
史低 ~ HK$207.13含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$207.132025-12目前全網低價~ HK$409.62GameBillet距低價紀錄+98%
~ HK$264.59~ HK$342.75~ HK$420.92~ HK$499.0925-1026-0126-0426-0726-10~ HK$207.13

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-20 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於機戰傭兵™VI 境界天火™

駕駛機甲在廣闊場地展開高速戰鬥,運用地面與空中的機動能力。選擇不同零件會改變攻擊、移動與戰鬥方式,讓你為各項任務及強敵頭目搭配專屬機體。 Steam玩家評價:67,279則評論中好評率為91%。 Steam PC版支援多種介面語言,包括繁體中文。

製作團隊

作曲
Kota Hoshino
開發
FromSoftware, Inc.
發行
FromSoftware, Inc. · Bandai Namco Entertainment Inc.

Steam玩家評論

91%好評極度好評67,279 Steam評論

近36個月紀錄最低價

≈ HK$207.132025-12-19 · GameBillet基本遊戲 · 與上方圖表相同的紀錄;美元歷史價格,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-21

02購買前

語言與版本

Steam PC版提供英語完整語音,並支援多種介面與字幕語言,包括繁體中文。描述提到數位豪華版含數位美術書與原聲帶,但未說明其他版本的內容。

模式與控制器

Steam PC版分類列有單人與多人功能,並明確支援完整控制器操作。

03常見問題

戰鬥是什麼樣的?

駕駛機甲在廣闊場地展開高速戰鬥,運用機體在地面與空中的機動性。

能自訂機甲嗎?

可以。零件組合可配合不同玩法,並會直接影響攻擊、移動與戰鬥方式。

有頭目戰嗎?

遊戲介紹提到強大的敵方頭目,以及近距離和遠距離的攻防戰術。

8.0
綜合評分
外部評分91%Steam 玩家評分6.7萬 則評價86Metacritic/10085OpenCritic/100
畫面
8.5
音效
8
玩法
9
劇情
6
內容
7.5

“A high-speed action benchmark that moves Souls-grade boss difficulty into mechs, hiding the answer in the garage”

評測總結

Armored Core VI lands at 8.0 overall. The gameplay ceiling is sky-high, the story drags the number down a notch, and it settles into a confident high score — a near-perfect hardcore action game that simply didn't fill in every square.

A textbook IP resurrection

Best Action Game at The Game Awards 2023

To read its place, set it back on FromSoftware's timeline. For a decade the studio's calling card was the Souls formula, from Dark Souls to Elden Ring, while the mech line slept. Fires of Rubicon is the series' first proper return in ten years, and the smartest move it makes is funnelling the vast new audience those Souls years built straight into a mech world most of them had never touched.

The scoreboard says the move worked. Best Action Game at The Game Awards 2023, more than three million copies sold in under a year, a Steam rating holding firm at 91% across some sixty-five thousand reviews. Acclaim and sales at once — for a cold-start niche series, that's close to a textbook resurrection, and a template for how other long-dormant franchises might stand back up. The number is all the more striking because so little of it rode on nostalgia; the previous mainline entry was old enough that most of today's buyers had never touched the series, so the sales were pulled essentially from zero, carried by word of mouth and the FromSoftware name rather than any legacy goodwill.

Restraint as a statement

Garage build depth

What lingers is the restraint. In an era where everyone is chasing ever-bigger open worlds and ever-longer runtimes, it deliberately zags — planting its flag on a fifteen-hour campaign and a hardcore core, and selling like gangbusters anyway. That's a pointed rebuttal to the industry's "bigger is better" reflex, and proof that a genuinely solid core loop moves people far more than padded scope ever does. It bet on depth over breadth, and the bet paid off.

The win matters beyond this one game, too. It quietly proves that a studio doesn't need to chase every prevailing trend to land a hit — that a sharp, confident, slightly old-fashioned action game can still cut through a market drowning in sprawl. For a series that spent a decade as a footnote, returning not just intact but award-winning is a statement about conviction over compromise. FromSoftware trusted the thing it does best, refused to dilute it for a broader crowd, and the broader crowd showed up anyway. That's the lesson buried under the trophy.

Who should buy in, and who should walk

Who the game is for

The buyer is easy to picture: you want brutal boss fights and you relish grinding loadouts in the garage, treating part combinations as a problem-solving tool. If "stuck means rebuild the mech" excites you rather than annoys you, this was made for you, and the depth will keep you mining for a long time.

Flip it, and if what you want is heavy narrative, a one-and-done playthrough, or you simply recoil from repeated trial-and-error retooling, it will likely let you down — the story can't carry your expectations, and the core joy sits exactly in the part you most want to skip. That's not the game failing; it's your needs and its design pointing in different directions, and forcing the match only hurts both. In the end its one irreplaceable trait is this: it hauls Souls-grade boss difficulty into mechs while hiding the answer in the garage. Stablemate Sekiro forges your swordplay; this forges your engineering, and that loadout-as-puzzle dimension is the surplus. Buy into that lane and an 8.0 plays like a 9 for you. Don't, and it simply isn't your game.

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