
BeamNG.drive
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-19 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於BeamNG.drive
BeamNG.drive是一款駕駛模擬遊戲,軟體物理系統會即時運算車輛部件與碰撞損傷。你可以調整車輪、懸吊和引擎,在開放環境中探索並嘗試自己的車輛設定。 Steam PC版提供自由漫遊、情境任務和計時賽。 支援的介面語言包括簡體中文、繁體中文、英語、法語、日語、韓語、葡萄牙語、巴西葡語、俄語、拉美西語、西班牙語、德語和波蘭語。 Steam玩家評價中,393,302則有97%好評。
製作團隊
近36個月記錄最低價
≈ HK$156.892023-08-18 · Humble Store基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非區域Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | — | — |
| 繁體中文 | 是 | — | — |
| 英語 | 是 | — | — |
再顯示10種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | — | — |
| 日語 | 是 | — | — |
| 韓語 | 是 | — | — |
| 葡萄牙語 | 是 | — | — |
| 巴西葡語 | 是 | — | — |
| 俄語 | 是 | — | — |
| 拉美西語 | 是 | — | — |
| 西班牙語 | 是 | — | — |
| 德語 | 是 | — | — |
| 波蘭語 | 是 | — | — |
Steam PC版資料 · 2026-10-20
02購買前須知
遊玩模式
Steam PC版支援單人、多人與合作模式。遊戲介紹還列出自由漫遊、情境任務與計時賽。
車輛與自訂
玩家可以調整車輪、懸吊與引擎;內建世界編輯器及社群模組也提供更多創作方式。
語言
支援的介面語言包括繁體中文、簡體中文、英文和德文等。
03常見問題
車輛物理系統如何運作?
軟體物理引擎即時模擬車輛部件,並呈現碰撞造成的損傷。
遊戲有哪些活動?
自由漫遊、情境任務和計時賽提供不同目標,包括貨物運送與追逐。
遊戲包含哪些環境?
介紹列出12個開放環境,包括叢林、沙漠、城市街道和高速公路。
如何從Automation匯出車輛?
擁有Automation的玩家可以將其中設計的車輛與引擎匯出至BeamNG.drive。
“Soft-body vehicle simulation calculates thousands of real-time node-beam intersections across forty-two meticulously modeled automobiles.”
評測總結
BeamNG.drive earns an 8.6 overall, and that score certifies it as a specialist masterpiece: the PC vehicle-physics ceiling, a twelve-year evergreen built by a small studio, and one of the highest-rated games on Steam for good reason. It is not a game for everyone, and it does almost nothing to broaden its own appeal, but within its domain it is simply unmatched. The 8.6 reflects both the towering strength of its simulation and the genuine, deliberate barriers it places in front of anyone who wants to enjoy it.
Buy it for the physics

Buy BeamNG if any part of its core appeal speaks to you: the most realistic vehicle destruction ever simulated, a genuinely deep and authentic driving simulator, or an endlessly moddable sandbox that rewards experimentation. This is the definitive game for crash-physics enthusiasts, for hardcore driving-sim players who value handling fidelity above flash, for wheel-peripheral owners chasing the most believable feel, and for tinkerers who love building, breaking and modding mechanical systems. If the idea of staging a slow-motion pileup just to watch the metal fold correctly, or of mastering the raw handling of forty-two distinct vehicles, makes you lean forward, BeamNG will give you an experience nothing else can, and very likely hundreds of hours of it. The depth is real, the ceiling is effectively infinite once you factor in mods, and the physics never stop being fascinating. For its intended audience, this is not just a recommendation but close to an essential purchase, the kind of game that becomes a permanent fixture in a library rather than a passing diversion.
Skip it if you need a guide rail

Skip BeamNG if you need the things it pointedly does not provide. There is no story, so narrative-driven players will find nothing to hold onto; there is no tutorial and the interface is clunky, so the first ten hours can be a frustrating fumble for anyone who expects to be taught; and it is PC-only, with no console version, no handheld support and no native macOS, which is the single biggest gap in the entire product and a hard stop for a large slice of potential players. On top of that, the soft-body simulation is demanding, so a low-end or aging PC will struggle, especially in the multi-vehicle scenarios that are among the most fun the game offers. None of these are bugs — they are the consequences of a small studio pouring everything into the simulation and nothing into onboarding or platform breadth — but they are real, and a player who needs a gentle on-ramp, a console release, or a modest hardware footprint should look elsewhere without guilt. Knowing this going in saves disappointment later.
The platform wall and the small-studio triumph

Two larger truths frame the 8.6. The first is the practical barrier: PC-exclusivity paired with a real hardware threshold means BeamNG simply cannot reach everyone who might love it, and that limitation, more than any flaw in the game itself, is what keeps the overall score from climbing higher — a masterpiece you cannot run is no masterpiece to you. The second is the achievement, and it is genuinely admirable. A small German studio has, over twelve years of continuous free updates, built and sustained the most sophisticated vehicle-physics simulation in gaming, earned a 97 percent positive rating and a top-twenty all-time spot on Steam, and done it all without ever charging for an update or selling a microtransaction. That combination of technical ambition, longevity and commercial integrity makes BeamNG a conscience benchmark as well as a technical one, a small team's decade-long labor of love that out-simulates the entire industry in its niche. The 8.6 is the verdict of a specialist classic — narrow, demanding, and utterly without equal at the one thing it set out to do.
熱門Steam評價
母語評價 · 10則此語言中選出的有幫助評價包含推薦與批評,並不代表整體好評率;評論反映評價者體驗的版本。
想体验物理效果的可以试试 但是基本没有什么游戏性 车辆操作也是很一般展開收起
模擬很真實,但要注意可能容易膩,可玩性很高但需要花漫長時間摸索所有功能,玩起來才不會無聊展開收起
經常會莫名閃退,遊戲優化不足,容易卡頓展開收起
可以添加中文嗎?展開收起
每次更新按鍵就重置,每次設定都花費很長的時間,還有可能忘記原本如何設置。展開收起
如果想知道自己可以把車子撞的多爛,玩這個就對了。 不過配備需求頗高,而且賽車不太容易,採用的是擬真型的賽車物理,所以煞車過彎沒弄好會超容易打滑。展開收起
垃圾東西 電腦效能都達標了 搞了三個小時還是在報錯打不開展開收起
абоба (Я сказал абоба ведь все и без моего отзыва знают что она крутая)展開收起
This game is fun with car crash and challenge in heavy traffic, but I guess that's all. After playing for 7 hours, I decided to quit this game due to I did not enjoy playing this game besides above mentioned points. Some cars are difficult to drive, throttle response and brake are laggy, as well as under steering issue. I could not make a turn when driving around 20 mph and the car would just hit the wall........... Not sure why this game has such high rating, unbelievable.展開收起
來源:Steam使用者原始評價。有用票數是封存快照,並非即時資料。最後收集日期:2026/08/14。