生化奇兵:無限之城 完全版

生化奇兵:無限之城 完全版

布克與伊莉莎白的逃亡為哥倫比亞之旅帶來明確目標,槍械、能力和空中滑軌則構成戰鬥特色。Kinguin目前價格為≈ HK$14.36,是本站價格紀錄中的最低價。若你想體驗單人動作冒險,這款作品值得考慮;Steam PC版也完整支援控制器。 在Kinguin以HK$233.00入手,即可依目前價格前往哥倫比亞;Steam PC版完整支援控制器。

正在取得全網報價
93%Steam 玩家評分11萬 則評價94Metacritic/100
發售日期: Mar 25, 2013
Action · Shooter · First-Person · FPS · Singleplayer
BioShock Infinite PC Steam CD Key+2·平台:Steam·~ HK$264.20-95%起~ HK$14.36(~ €1.63)史低比 Steam 省 HK$218.64去購買
Bioshock Infinite Standard Edition Steam CD Key+2·平台:Steam·~ HK$49.07-69%起~ HK$14.98(~ €1.70)史低去購買
BioShock Infinite Steam Key GLOBAL+2·平台:Steam·-93%~ HK$15.38(~ $1.96)史低去購買
BioShock: Infinite EN Global+2·平台:Steam·-93%起~ HK$16.03(~ €1.82)史低去購買
+2·平台:Steam·~ HK$235.37-90%~ HK$23.47(~ $2.99)去購買
+2·平台:Steam·UnionPay~ HK$235.37-79%~ HK$50.54(~ $6.44)去購買
+2·平台:Steam·UnionPay~ HK$235.37-77%~ HK$52.98(~ $6.75)去購買
+2·平台:Steam·~ HK$235.37-75%~ HK$58.86(~ $7.50)去購買
史低 ~ HK$23.39含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$12.952026-07目前全網低價~ HK$23.47Kinguin距低價紀錄+81%
~ HK$71.11~ HK$130.57~ HK$190.03~ HK$249.4925-1026-0126-0426-0726-10~ HK$12.95

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-19 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於生化奇兵:無限之城 完全版

扮演布克·德威特,深入空中城市哥倫比亞營救伊莉莎白。運用槍械與超能力,在戰鬥中開啟時空裂隙改變戰局,再透過空中滑軌迅速穿梭城市。 Steam玩家評價中,好評率為93%%,共109,892則評論。 Steam PC版支援單人遊玩及完整控制器支援。 繁體中文支援介面與字幕。

製作團隊

肯·萊文
導演
肯·萊文
American video game developer
肯·萊文
首席設計師
肯·萊文
American video game developer
作曲
加里·席曼
開發
Irrational Games · Virtual Programming (Linux)
發行
2K

Steam玩家評論

93%好評極度好評109,892 Steam評論

近36個月紀錄最低價

≈ HK$12.952026-07-30 · Kinguin基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-20

02購買前須知

遊玩方式

Steam PC版支援單人遊玩及完整控制器支援。

語言

繁體中文提供介面和字幕支援;未列出中文配音。

03常見問題

遊戲講述什麼故事?

布克·德威特必須從空中城市哥倫比亞救出伊莉莎白。

戰鬥有什麼特色?

戰鬥結合槍械、能力與時空裂隙,空中滑軌讓玩家快速穿越城市。

有額外模式嗎?

破關後可解鎖「1999模式」。

8.8
綜合評分
外部評分93%Steam 玩家評分11萬 則評價94Metacritic/100
畫面
9.5
音效
8.5
玩法
6.5
劇情
9.5
內容
8

“A utopia adrift in the sky that pushes world-building and ending into series territory few reach, with merely serviceable combat as the trade-off”

評測總結

A trophy case that filled itself, and who it is actually for

Columbia panorama

Back at its release coordinate, Infinite swept nearly every prize that mattered. It took Game of the Year from a long roll of outlets and all but cornered the year's Best Shooter awards; its Metacritic average landed at 94, parked in the top tier of critical acclaim. Whatever year-end list you dig up, its name sits near the front. And that haul was never the product of one standout metric — it was world, story, art, score, and mood pulling together. More than a decade on, the raw technical numbers have been overwritten many times over, yet its achievement at the hardest thing — being remembered — still stands without fading. It has stopped being merely a good game and become a cultural reference point, the kind of work that gets cited in arguments about whether the medium can carry real ideas. That is a status no resolution bump or frame-rate chart can confer, and it is the truest measure of what Infinite pulled off.

Whether you should buy it turns on what you actually want from a shooter. If you want narrative density and atmosphere far above pure combat thrill, and you will gladly spend time on an ending built to be turned over and over, this game is close to tailor-made for you: a city you want to study, a companion you will not forget, a journey that lingers. If instead you are after hardcore combat feel, deep weapon progression, and a high-freedom action sandbox to grind, and the fiction leaves you cold, it will likely let you down. The shooting is only fine. Knowing that up front spares you a mismatched purchase and lets the right player walk into Columbia with clear eyes.

Which version, and where it sits in the series

Burial at Sea returns to Rapture

Of every edition, the Complete one is the version to own. It packages the base game with Clash in the Clouds and both Burial at Sea episodes in a single buy, and since Burial at Sea is indispensable to the meta-narrative, there is little reason to skip it unless you only ever intended to sample the core. As series history, this is the capstone Irrational Games left for the whole BioShock saga before the studio was reorganized. Burial at Sea explicitly threads Infinite's multiverse back to the franchise's first undersea city, so the Complete Edition effectively functions as the period's full stop.

And the thing it cannot be copied on still holds. The first ascent from a lighthouse into 1912 Columbia — together with that intact world and that ending — is a wonder no sequel has managed to reproduce. Set against its most direct rival, Dishonored, the contrast is clean: Dishonored wins on systemic freedom, but it never reaches what Columbia achieves in world-completeness, companion writing, and the emotional weight of its finale. That, in the end, is why this game remains without a replacement.

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