Call of Duty: World at War

Call of Duty: World at War

戰役將歐洲與太平洋任務和最多四人線上合作結合,多人模式則提供職業玩法與坦克。Steam售價為HK$ 150.00,是否購買可取決於你是否打算體驗這些模式。已確認的介面語言也是實際的購買考量。 在Steam售價為HK$150.00時,你可以將 Steam 目前價格與這項優惠比較。

正在取得全網報價
92%Steam 玩家評分4.6萬 則評價83Metacritic/100
發售日期: Nov 18, 2008
Zombies · World War II · FPS · Multiplayer · Action
Call of Duty: World at War - EN Global·平台:Steam·起~ HK$158.18(~ €17.97)去購買
·平台:Steam·香港 Steam 官方價~ HK$150.00去購買
·平台:Microsoft Store·~ HK$156.90(~ $19.99)去購買
Call of Duty: World at War Steam Gift·平台:Steam·起~ HK$501.73(~ €57.00)去購買
Call of Duty: World at War Steam Key GLOBAL·平台:Steam·~ HK$12,005.51(~ $1,529.62)去購買
史低 ~ HK$76.84含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$117.652023-09目前全網低價~ HK$150.00Steam距低價紀錄+27%
~ HK$120.99~ HK$136.10~ HK$151.21~ HK$166.3125-1026-0126-0426-0726-10~ HK$117.65

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-20 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Call of Duty: World at War

《Call of Duty: World at War》帶玩家進入太平洋與歐洲的二戰激戰。你將扮演美國海軍陸戰隊員或俄羅斯徵召兵,執行步兵、載具與空中任務;戰役支援最多四人線上合作,競爭性多人遊戲則加入職業、坦克和可自訂裝備。 Steam 玩家好評率為92%,共有45,916則評論。 Steam PC 版於2008年11月18日推出。 介面支援語言:英語、法語、義大利語、德語和西班牙語。

製作團隊

作曲
西恩·莫瑞
開發
Treyarch
發行
Activision

Steam 玩家評論

92%好評極度好評45,916 Steam 評論

近 36 個月記錄最低價

≈ HK$117.652023-09-12 · Steam基本遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非地區 Steam 最低價。

語言支援

語言介面字幕音訊
英語是——
法語是——
義大利語是——
再顯示 2 種語言
語言介面字幕音訊
德語是——
西班牙語是——

Steam PC 版資料 · 2026-10-21

02購買前

合作與多人模式

戰役支援最多四人線上合作,也有競爭性多人遊戲。

介面語言

Steam PC 版介面支援英語、法語、義大利語、德語和西班牙語。

03常見問題

戰役發生在哪裡?

戰役橫跨太平洋與歐洲,玩家將扮演美國海軍陸戰隊員和俄羅斯徵召兵。

戰役可以合作遊玩嗎?

可以,戰役線上合作最多支援四名玩家。

競爭性多人遊戲有哪些內容?

競爭性多人遊戲包含職業戰鬥、坦克、可自訂職業和可升級武器。

8.3
綜合評分
外部評分92%Steam 玩家評分4.6萬 則評價83Metacritic/100
畫面
6
音效
8.5
玩法
9
劇情
8.5
內容
8.5

“Want the bleakest, least sanitised WWII campaign the series ever shipped? Pacific ambushes and Eastern Front street fighting pull in opposite directions, and Gary Oldman's Reznov makes the Soviet arc land — yet what people still remember is the zombie bunker that pops up the moment you beat it.”

評測總結

The Weird Middle Child Between Modern Warfare and Modern Warfare 2

Call of Duty: World at War screenshot

Call of Duty: World at War is a strange one, because it’s stuck between two giants. It came out on November 18, 2008, after Call of Duty 4: Modern Warfare had already dragged the series into the modern era, and right before Modern Warfare 2 turned the whole thing into a cultural explosion. So yeah, on paper, going back to World War II could’ve felt like Treyarch playing it safe.

And sometimes, it does. The look and feel are clearly riding on the Call of Duty 4 engine, and World War II shooters had already been picked clean by that point. The campaign is short, around 6 to 8 hours, and if you’re coming in for some massive reinvention of the shooter, that’s not what this is.

But here’s the thing: World at War didn’t win by being the flashiest one. It won by being nasty. Mean. Uncomfortable. The Pacific missions feel like ambush horror in the jungle, and the Soviet side turns into this brutal revenge march across the Eastern Front. Flamethrowers, dismemberment, executed POWs — this game does not try to make war look cool. For my money, it’s still one of the bleakest, most openly anti-war Call of Duty campaigns ever made.

That’s why an 8.3 out of 10 feels right. Metacritic has it at 83, Steam sits at 92% Very Positive across 45,307 reviews, IGDB has it at 80.0, IGN gave it 9.2, and it sold around 15.7 million. Those numbers make sense. It’s not the cleanest or freshest Call of Duty, but it absolutely left a mark.

Reznov and One Bunker Did More Than Half the Series

Call of Duty: World at War screenshot

The campaign has one massive weapon, and his name is Sergeant Reznov. Gary Oldman goes all in, and Reznov basically carries the Soviet revenge arc on his back. He’s angry, theatrical, terrifying, and weirdly magnetic. By the time you’re pushing into Berlin and raising the flag over the Reichstag, the game has turned from a regular WWII shooter into this grim, operatic revenge story.

And then, after you finish the campaign, World at War pulls the move that makes it irreplaceable. It drops you into Nacht der Untoten, this little bunker map where you board up windows, buy weapons, chase points, gamble on the Mystery Box, and try not to get eaten. That’s it. That’s the seed. One bonus map, almost tossed in like a dessert after the main course, and it accidentally grows into the entire Call of Duty Zombies universe.

That’s the real reason people still talk about this game. Not because the graphics aged beautifully. They didn’t. Not because the multiplayer is still the place to be. It isn’t. It’s because World at War planted two things that kept echoing for years: Reznov, who comes back through the Black Ops side of the series, and Zombies, which became its own beast entirely.

Call of Duty 4: Modern Warfare had the more forward-looking engine and the cleaner main dish. World at War borrowed a lot from it. But Modern Warfare didn’t have Nacht der Untoten hiding at the end. World at War did, and that changes the whole conversation.

Buy It for the Campaign, Zombies, and Mods — Not a Busy Lobby

Call of Duty: World at War screenshot

If you’re buying World at War today, be honest about why you’re here. If you want a grim WWII campaign, this is still worth your time. If you want to dig up the origin point of Nazi Zombies, absolutely. If you want the modern Call of Duty multiplayer treadmill, packed official servers, fresh visuals, and slick current-day gunfeel, no. Wrong stop.

The official multiplayer scene is thin now. That’s just reality. This is an old 2008 PC action game from Treyarch and Activision, and the crowd moved on a long time ago. Serious online life today is mostly about the PC community, especially because the game shipped with mod tools. That one decision mattered a lot. Custom Zombies maps kept World at War alive for well over a decade, and for a lot of players, that community-made stuff is the real long tail.

So the best way to play it now is simple: run the single-player campaign, then play Zombies locally or online with friends, then go exploring custom maps on PC. That’s the package. Don’t treat it like a replacement for a newer Call of Duty. Treat it like an archaeological dig with teeth.

And the thing you’re digging up isn’t just an old shooter. It’s the bunker. Nacht der Untoten is the part nobody can really replace. Other Call of Duty games look better, move smoother, and have busier modes. But this is where Zombies crawled out of the dark for the first time.

展開閱讀完整評測