Clone Drone in the Danger Zone

Clone Drone in the Danger Zone

遊戲評價
PC
Clone Drone in the Danger Zone is a robot voxel slice-em-up where any part of your body can be sliced off. With your mind downloaded into a robot gladiator, you must survive the sinister trials of the arena.
96%Steam 玩家評分3.6萬 則評價82Metacritic/100
發售日期: Jul 27, 2021
Robots · Action · 3D Fighter · Swordplay · Multiplayer
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心願價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002026-04目前全網低價~ HK$54.84Epic Game Store
~ HK$41.56~ HK$83.12~ HK$124.68~ HK$166.2425-0925-1226-0326-0626-09~ HK$0.00

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-17 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

製作團隊

開發
Doborog Games
發行
Doborog Games
8.2
綜合評分
外部評分96%Steam 玩家評分3.6萬 則評價82Metacritic/100
畫面
6
音效
8.5
玩法
9
劇情
6.5
內容
8.5

“A brawler you learn in a minute and grind for dozens of hours. The trick: damage is resolved limb by limb — slice off the sword arm and the enemy can't swing it. Plain art, short story, but the dismemberment tactics and heckling announcer bots keep you on one more run.”

評測總結

The part where the limbs decide the fight

Clone Drone in the Danger Zone screenshot

What makes Clone Drone in the Danger Zone stick isn’t just that it’s violent. It’s that the violence actually matters. You’re not swinging for vague damage numbers here — you’re carving off parts, and the enemy changes right there in front of you. Chop off the sword arm and that robot isn’t threatening you the same way anymore. That’s the trick, and it’s why this thing still feels sharp years later instead of just being another physics brawler with a good trailer.

That’s also why the game landed in such a strong spot when it first showed up in early access back in 2017, then rolled into the full release on July 27, 2021 across PC, PS4, Xbox One, and Switch. It was already one of those games people pointed to when they talked about voxel melee done right, and it still plays sharp today because the combat loop isn’t built on spectacle alone. It’s built on decisions. Even now, if you want something you can learn in a minute and keep chewing on for dozens of hours, this is exactly that lane. The Metacritic 82 and the Steam score — 96% positive across 35,099 reviews — back up the fact that this isn’t just a cult favorite yelling into the void.

Why it works for you — and why it won’t

Clone Drone in the Danger Zone screenshot

Here’s the blunt version: if you want crunchy melee with a long tail, this is for you. The upgrade tree gives runs real shape. Jetpacks, laser-sword deflection, clones, flame weapons — you’re not just getting stronger, you’re drifting toward different builds and different ways to survive the arena. Add in Endless Mode’s 86 level variants, plus Steam Workshop support, and suddenly this is the kind of game you can bounce off for a night and then come back to for months. That’s a lot of mileage for a game that never pretends to be more than a fast, mean robot brawler.

But if you’re chasing big-budget visuals or a heavy story, look elsewhere. The voxel art is clean enough for the job, but it’s also plain and cartoonish. It gets the job done, it does not wow you. Story Mode is only five chapters and it’s over in a few hours, so don’t come here expecting a rich campaign; it plays more like a guided tour for Endless than a full narrative package. And yeah, the physics can get weird — weird momentum, weird gravity, especially when the screen gets busy. Most of the time it’s fine. When it’s not, it’s the kind of jank that makes you mutter at the monitor.

The version to play, and the comparison that matters

Clone Drone in the Danger Zone screenshot

If you’re choosing between this and something like Gorn, the difference is pretty simple. Gorn is mostly about the immediate hit of flailing around and ripping enemies apart. Clone Drone in the Danger Zone goes further because the dismemberment is tied to actual tactics, not just gross-out comedy. That’s the extra layer. The game isn’t just asking, “Did you land the hit?” It’s asking, “What did you take away from them by landing it?” That’s why it keeps a longer life than a pure one-and-done gore sandbox.

And that’s also why the game still matters even with Hyperdome out in the wider Doborog ecosystem. Sure, there’s newer stuff in the same family, but this remains the reference point for voxel limb-by-limb combat. It’s the one people remember because it nails the balance between instant access and real depth. So the recommendation is pretty straightforward: play this if you want a fast melee game with tactical guts, a lot of replay value, and a price-to-content ratio that actually makes sense. Don’t play it if you need polished visuals, a serious plot, or perfect physics.

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